Planet |
Tang
Rock |
Type |
Terrestrial |
Terrain |
Jungle |
Temperature |
Temperate
/ Tropical |
Hydosphere |
Moderate |
Gravity |
Standard |
Length
of Day |
24
hours |
Length
of Year |
400
days |
Sapient
Species |
Aurrorro-Tang |
Planet
Function |
Homeworld |
Tech
Level |
Space |
Population |
500
Million |
Spaceport |
Standard
Class |
Government |
Representative
Democracy |
Major
Exports |
Repulsor
Technology |
Major
Imports |
High
Tech |
System |
Aurrorro |
Star |
Orro's
Star |
Tang Rock, despite being a major exporter of Repulsorlift technology
throughout the Blood Drift does not show up on many space charts. In fact,
unless you specifically buy the systems co-ordinates then most Navigation
computers will not show the planet. Why is not known. The
authorities trade with the world, and make no secret of it's existence.
Tang Rock is a medium sized world covered with tropical jungles and winding
rivers. Like any tropics, when the rain falls it is usually a torrential
downpour, while at other times the temperatures can become uncomfortable for
humans.
Across the planet large rock plateau's can be seen rising out of the
jungles. The native Aurrorro-Tang have long ago used these platforms to
make their home. Now great cities can be found atop these plateau's.
Another noticeable feature of Tang Rock is the abundance of floating
houses. Repulsor mansions and area's dominate the Tang Rock sky near any
Aurrorro-Tang city.
The Jungles of Tang-Rock can be perilous. Many predators, some large
and ferocious, others small, unnoticeable and venomous, dominate the
jungle. The Aurrorro-Tang themselves rarely travel in the jungles.
There are dotted across the planet small ancient monuments built by the
primitive Aurrorro-Tang. Scientists and explorers will often go on expeditions
to investigate these ancient sites.
Orro's City
Orro's City is the largest of the Aurrorro-Tang spaceports. It is a
standard class spaceport but traffic is infrequent except for the cargo vessels
shipping goods from Aurrorro Industries or other smaller Repulsorlift
manufacturers. As you approach the city ships are met by a repulsor
platform high above the city. Once landed the disc shaped platform floats
gently down to the spaceport docking area. Some visitors feel slightly
uncomfortable with this automated landing. The Aurrorro-Tang see it as
partly a safer way of landing starships, and mostly a cool way of using repulsor
technology.
The City itself despite being modern in it materials and construction has
roots in Aurrorro-Tang history with high stone effect archways dominating the architecture.
Throughout the city good use is made of the repulsor technology from repulsor
walkways, lifts everywhere, force-fields and most notably repulsor vehilces.
The Good |
Gee, you sure am traveling far a field. Tang
Rock is a great entertainment district. Tax's are low or
non-existent, so not a smugglers paradise, unless you want to
hole up for a while. If you want to buy a speeder or an air car this is
the place. The best repulsor tech in the galaxy. |
The Bad |
You're pretty much stuck to the cities, the jungle
can be a tad dangerous. The Aurrorro-Tang are a great
laugh, but having a load of surf monkeys screaming 'how ya doin
dude!' when you have a hang over is a fast way to join the Dark
Side. |
The Ugly |
There's a distinct gap between the city-dwellers
and what are simple known as the 'jungle-folk'. These guys
tend to be big, ugly and mean. |
|
Torm's Planet Guide
|
Aurrorro-Tang
|
Min |
Max |
Dexterity |
3D+1 |
5D+1 |
Knowledge |
2D |
4D |
Mechanical |
2D |
4D+1 |
Perception |
2D |
4D |
Strength |
2D |
5D |
Technical |
2D |
4D+1 |
Appearance
An Aurrorro-Tangs face is very ape-like. They will usually have
gray or black skin and have long hair.
Capsule
Aurrorro-Tang are ape-like descendants, much like humans. They
have great agility which is reflected in their sports and interests.
The game Phase! being a good example of this.
Despite their love of technology and normal outgoing personality the
Aurrorro-Tang rarely travel beyond their own star system. To
encounter an Aurrorro-Tang off Tang Rock, and especially out of the
Blood Drift is rare but not unheard of. The most renown Aurrorro-Tang
being the Jedi Knight Gravin.
Aurrorr-Tang love gadgets and technology, and especially
repulsorlifts. If given the choice of eating or going
hover-boarding they would probably die of starvation. Their sports
are all of extremes mostly using some form of dexterity. Aurrorro-Tang
will often go hunting in the jungles of Tang Rock. However,
they are not a bloodthirsty race are will use stun weapons, releasing
their prey afterwards. Of all their games though the most popular
by far is Phase! Played in giant area's that bring
in spectator crowds of over 20,000 a time Phase! players
are the celebrities of Tang Rock.
Skill Bonus
Aurrorro-Tang gain +2D to all climbing checks.
Phase!
Of all the Phase! arena the floating 'Sky Dome' above Orro's City is
by far the largest. Capable of seating 40,000 spectators it rarely
pulls in crowds of less than 20,000 for even small games.
The Game
The arena has thirteen repulsor-discs. One in the center, then
four, then eight. Each disc tips and rotates at varying speeds
making balance difficult. The inner discs are more difficult to
balance on, while the center disc requires a great deal of skill.
Two contestants are then armed with Stun Blasters, set low enough so
as not to actually stun their opponent. The object is to hit you
opponent, not kill him (although rumours persist that underworld games
use blasters set to kill).
The aim of the game is to shoot you opponent while not falling off
the disc. The discs don't remain solid for long though. A
disc will Phase! after five seconds, meaning the contestants have to
constantly jump from one disc to another or fall, giving away points.
The points scored depend on where you were when you shoot.
Phase! arena
Order of actions
1. Movement.
Each contestant jumps to a new disc. Jumping
difficulty: 10 (if character had Jumping >4D ignore this roll)
If two contestants try to jump to the same disc roll
opposed Jumping to determine who jumps first. The loser must jump
elsewhere. Both contestants can not be on the same disc.
2. Phase!
Up to three discs will Phase! causing
anyone standing on them to fall (safely caught by a repulsor-bet) giving
their opponents points.
The discs that phase are the one's that the contestants
were previously standing on (hence movement each round), as well as a
disc at random (roll 1D12). The center disc will not randomly
phase but will phase the round after a contestant was standing there.
3. Balance
Roll Dexterity, Balance or Acrobatics. The
difficulty depends on the disc you have jumped onto.
Outer discs (1,2,3,4,5,6,7,8) are difficulty: 5
Inner discs (9,10,11,12) are difficulty: 10
Center Disc is difficulty: 15
If any contestant falls their opponent gains
points equal to the value of the disc they fell off. The game is
then restarted.
4. Declare actions.
Blaster, dodge, blaster & dodge. The Dexterity
check is counted as an action for counting multiple action penalties
here. So if a contestant shoots and dodges that's three actions,
skill -2D.
5. Roll actions.
Damage is ignored as the power level of the stun guns is
set so low, however, hitting an opponent stops their shot. By
scoring a hit you gain points dependant on the disc you are standing on.
Outer discs (1,2,3,4,5,6,7,8) are worth 1 point.
Inner discs (9,10,11,12) are worth 3 points.
The center disc is worth 5 points.
The winner is the first contestant to reach 20 points
via a hit or a Phase! If an opponent unbalances and
falls then the final points are not scored. Only a blaster shot or
a Phase! can award victory.
Rules
Contestants can not jump onto the same disc. The
contestant that does this is disqualified.
Only the Phase! stun gun can be used in the contest.
Points are awarded if a contestant shoots his opponent
or they fall from the disc via losing balance or Phase!
Scoring
Shooting opponent - awarded disc score
Opponent falls - awarded their disc score
Aurrorro-Tang Technology
Weapon |
Repulsor-Rifle |
Skill to Use |
Blaster |
Range |
0-15 / 16-30 / 31-50 |
Damage |
6D |
Description |
The
Repulsor-Rife does not actually cause physical
harm. It shoots a repulsor-beam with the sole intention of
disrupting an opponents attack. |
Effect |
It the target is hit roll the damage vs. targets
Strength
Strength > Damage |
No effect |
Damage > Strength |
Target is stunned for that round and the
next.
The target is also knocked prone and a number of
meters backwards equal to the number of points the
damage code beat the Strength.
(eg. Str. roll is 12, damage is 15, target is knocked
backwards 3 meters) |
|
Weapon |
Heavy Artillery Repulsor Canon |
Skill to Use |
Heavy Weapons / Artillery Weapons |
Range |
0-15 / 16-30 / 31-50 |
Crew |
4 |
Scale |
Starfighter |
Fire Control |
3D |
Damage |
7D |
Description |
This is a large scale version of the
Repulsor-Rifle.
Capable of knocking a ships from the sky the Aurrorro-Tang have an
excellent weapon. |
Effect |
It the target is hit roll the damage vs. targets
Hull
Hull > Damage |
No effect |
Damage > Hull |
Target loses control.
The target must make a Piloting dice roll (+
maneuverability) against a difficlty of 10 + the
number of points the damage code beat the Hull by.
(eg. Hull. roll is 12, damage is 20, Piloting
difficulty is 18 (10+(20-12)) |
|
|