Physical
Description: The Gutree are native to Isis and
form a symbiotic relationship to the planet. Their
bodies are crystal based, and are very hard. To punch
a Gutree is like punching a rock (only rocks don't punch
back). Generally Gutree are not an aggressive race,
but their will defend themselves. Their primitive way
of life has been disrupted slightly by the presence of off-worlders.
Rather than shut themselves off they have embraced the
opportunity to gather the 'life' of these strange aliens.
Cultures: Gutree
are a primitive tribal race. Each Tribe is ruled by a
Shaman, who will often show minor force abilities. To
a Gutree their 'life' means everything. By 'life' they
actually mean their memories. By defeating ones
enemies a Gutree can take their memories, or give them if
they lose, as is their code of honour. Such contests
are usually single contests of the Bastaska. Upon
first contact with a new tribe or group a single champion
from each side will take part in the Bastaska duel.
Regardless of the fight outcome, the fact that the contest
was fought is enough for both sides to consider the other
worthy of friendship.
Bastaska: The
Bastaska itself is a crystal 'rope', and is carried by all
Gutree warriors. The Bastaska Contest is a duel
between two single contestants. Each contestant holds
an end of the Bastaska, and a fight ensues. The fight
can be hand-to-hand or with melee weapons (you can use
blasters too if you really want - see below). The
first person to let go of the Bastaska loses, and must
forfeit their 'life'
GM
Notes:
Running
a Bastaska Duel. Use brawl or melee combat
rules as normal. Whenever either combatant
takes a wound or stun they must make an Dexterity:
Easy (DC10) die roll, or loose the Bastaska.
If incapacitated the Bastaska is obviously dropped. |
Taking 'life':
Once victorious in a duel, Bastaska duel or otherwise, the
winning Gutree will touch their opponent. In a few
seconds all of that persons memories will be passed to the
victor. Vice-versa, by touching a defeated Gutree you
can take their 'life' memories.
GM
notes:
Only
the persons memories are transferred. Skills
are never increased by taking 'life'. |
Personality Friendly, yet
fierce. Combat plays a big part of Gutree society, though fights to the
death are extremely rare with Gutree rarely holding grudges.
Language: Basic
Example names: Prism
Age: Child 1-8; young adult
9-12; adult 13-30; middle age 31-42; old 42-55; venerable 56+
Species Traits
Ability Modifiers: +1 Constitution,
+1 Wisdom, -1 Intelligence, -1 Charisma
Medium Sized: No modifier
Speed: Base Speed 10.
Special Abilities
Blaster Resistance:
Gutree are impervious to blaster fire of Character or
Speeder Scale. Above this damage is applied as normal.
Should a Gutree be shot by a blaster the laser with simply
refract through their body and exit at random. The
Gutree can NOT aim the refracted laser bolt out of their
body.
Force resistance.
Gutree are immune to two force powers, Drain Life Essence
and Transfer Life. In fact the use of Transfer Life
into a Gutree host has terrible consequences. The
Gutree, used to the transfer of memories will take the Dark
Jedi's 'life' and the Dark Jedi's essence will be lost,
transferred from their own body with an impossible to
possess host, the Dark Jedi will die.
Force Sensitive:
YES. Due to the Gutree's very nature they are all
Force Sensitive.
Commune with Isis:
Should any natural disaster befall the planet Isis the
Gutree will know. The Gutree are effectively one with
the planet. They are also capable of controlling the
planets surface. By commanding the ground they stand
upon the Gutree can turn the surface of the planet into a
wave which they ride, or surf, in order to travel at greater
speed. THIS IS NOT A FORCE POWER and only Gutree may
create these waves.
Create Crystal Spear
Once per day a Gutree can produce
a Crystal spear from it's own body. The charcater must make a Craft
'Weapons' DC15 to produce a combat worthy weapon. The Spear doe 1D6
damage, critical 20.
Shoot Crystal Shards
A Gutree can shoot shards of
crystal from it's body as weapons. A Gutree can shoot a number of shards
a day equal to his constitution score. The distance he can shoot the
shards in meters is equal to 20 + Strength score. Damage 1D4, critical
20.
New Feat
Create Crystal Wave
The Gutree are one with their
world, Gutree Shamans even more so. Shamans learn to commune with Isis
and can create waves in the surface of the planet which they can 'ride' to
travel.
Prerequisites: Force Adept
3rd Level, Gutree Only.
Benefits: When on
Isis a Shaman can summon a wave as a mode of transport. The wave can
carry a number of people equal to the Shamans level + Wisdom modifier, as well
as himself.
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