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Alien Race: Gutree

Physical Description:  The Gutree are native to Isis and form a symbiotic relationship to the planet.  Their bodies are crystal based, and are very hard.  To punch a Gutree is like punching a rock (only rocks don't punch back).  Generally Gutree are not an aggressive race, but their will defend themselves.  Their primitive way of life has been disrupted slightly by the presence of off-worlders.  Rather than shut themselves off they have embraced the opportunity to gather the 'life' of these strange aliens.

Cultures:  Gutree are a primitive tribal race.  Each Tribe is ruled by a Shaman, who will often show minor force abilities.  To a Gutree their 'life' means everything.  By 'life' they actually mean their memories.  By defeating ones enemies a Gutree can take their memories, or give them if they lose, as is their code of honour.  Such contests are usually single contests of the Bastaska.  Upon first contact with a new tribe or group a single champion from each side will take part in the Bastaska duel.  Regardless of the fight outcome, the fact that the contest was fought is enough for both sides to consider the other worthy of friendship.

Bastaska:  The Bastaska itself is a crystal 'rope', and is carried by all Gutree warriors.  The Bastaska Contest is a duel between two single contestants.  Each contestant holds an end of the Bastaska, and a fight ensues.  The fight can be hand-to-hand or with melee weapons (you can use blasters too if you really want - see below).  The first person to let go of the Bastaska loses, and must forfeit their 'life'

GM Notes:

Running a Bastaska Duel.  Use brawl or melee combat rules as normal.  Whenever either combatant takes a wound or stun they must make an Dexterity: Easy (DC10) die roll, or loose the Bastaska.  If incapacitated the Bastaska is obviously dropped.

Taking 'life':  Once victorious in a duel, Bastaska duel or otherwise, the winning Gutree will touch their opponent.  In a few seconds all of that persons memories will be passed to the victor.  Vice-versa, by touching a defeated Gutree you can take their 'life' memories.

GM notes:

Only the persons memories are transferred.  Skills are never increased by taking 'life'.

Personality Friendly, yet fierce.  Combat plays a big part of Gutree society, though fights to the death are extremely rare with Gutree rarely holding grudges.

Language:  Basic

Example names:  Prism

Age:  Child 1-8; young adult 9-12; adult 13-30; middle age 31-42; old 42-55; venerable 56+ 

Species Traits

Ability Modifiers: +1 Constitution, +1 Wisdom, -1 Intelligence, -1 Charisma

Medium Sized: No modifier

Speed:  Base Speed 10.

Special Abilities

Blaster Resistance:  Gutree are impervious to blaster fire of Character or Speeder Scale.  Above this damage is applied as normal.  Should a Gutree be shot by a blaster the laser with simply refract through their body and exit at random.  The Gutree can NOT aim the refracted laser bolt out of their body.

Force resistance.  Gutree are immune to two force powers, Drain Life Essence and Transfer Life.  In fact the use of Transfer Life into a Gutree host has terrible consequences.  The Gutree, used to the transfer of memories will take the Dark Jedi's 'life' and the Dark Jedi's essence will be lost, transferred from their own body with an impossible to possess host, the Dark Jedi will die.

Force Sensitive:  YES.  Due to the Gutree's very nature they are all Force Sensitive.

Commune with Isis:  Should any natural disaster befall the planet Isis the Gutree will know.  The Gutree are effectively one with the planet.  They are also capable of controlling the planets surface.  By commanding the ground they stand upon the Gutree can turn the surface of the planet into a wave which they ride, or surf, in order to travel at greater speed.  THIS IS NOT A FORCE POWER and only Gutree may create these waves.

Create Crystal Spear

Once per day a Gutree can produce a Crystal spear from it's own body.  The charcater must make a Craft 'Weapons' DC15 to produce a combat worthy weapon.  The Spear doe 1D6 damage, critical 20.

Shoot Crystal Shards

A Gutree can shoot shards of crystal from it's body as weapons.  A Gutree can shoot a number of shards a day equal to his constitution score.  The distance he can shoot the shards in meters is equal to 20 + Strength score.  Damage 1D4, critical 20.

New Feat

Create Crystal Wave 

The Gutree are one with their world, Gutree Shamans even more so.  Shamans learn to commune with Isis and can create waves in the surface of the planet which they can 'ride' to travel.

Prerequisites: Force Adept 3rd Level, Gutree Only.

Benefits:  When on Isis a Shaman can summon a wave as a mode of transport.  The wave can carry a number of people equal to the Shamans level + Wisdom modifier, as well as himself.