Planet |
ISIS |
Type |
Terrestrial |
Terrain |
Crystal
Mountains |
Temperature |
Temperate
- Hot |
Hydosphere |
Arid |
Gravity |
Standard |
Length
of Day |
20
hours |
Length
of Year |
250
days |
Sapient
Species |
GUTREE |
Planet
Function |
Homeworld,
Rebel Base |
Tech
Level |
Stone |
Population |
unknown |
Spaceport |
Rebel
Base |
Government |
Tribal |
Major
Exports |
None |
Major
Imports |
None |
System |
Isis |
Star |
Isis
I |
From space the crystalline planet of Isis
glows as bright as a star. The very nature of the crystal surface
of the planet cause it to refract the suns light causing multitude of
rainbows across the planets clear skies. Scanners are pretty
useless on Isis and will register the planet as a barren life-less
worthless rock. Yet there is an indigenous life-form on Isis, the
Gutree. The Gutree are almost one with the planet. The
surface of Isis is pitted with crystal craters, and huge crystal spikes
and mountains, and deep ravines. Those who do not know the surface
of Isis should be careful where they step. The forces affecting
scanners expand to communications also.
The planet Isis is located on the far
edge of the Outer rim, far from the prying eyes of the Empire.
Therefore a perfect location for a secret Alliance base.
The Good |
No Imperials. This is a distant
world far from the galactic community |
The Bad |
This is a distant world far from the
galactic community. Okay, it's location is down to
personal preference. There's only one spaceport
here, and traffic is slow, VERY slow. So don't
expect too many high tech luxuries |
The Ugly |
The local Gutree's are friendly people,
most of the time. But expect them to challenge you
to a fight the first time you meet. And when they
say 'take life' it's not what it sounds like |
|
Torm's
Planet Guide
|
Locations of Isis
The Crystal Forest.
The Crystal forest is just what it sounds like. Tree-like
structures and giant spikes, all crystalline, jut from the ground.
When the light hits the forest the rainbow effects are spectacular.
However, the forest is not all beauty. Predators roam the forests.
Even though they may not eat meat, they have no qualms about crushing a
few bones.
Crys-drayke
Type: Crystalline Predator
Dexterity |
3D |
Perception |
2D+2 |
Strength |
4D+2 |
|
|
Tracking |
3D+2 |
Brawl |
5D+2 |
The Crysdrayke grow to five meters long and attack
through biting their prey (damage: Str +1D)
Ragnok
Type: Giant Predator
Dexterity |
2D |
Perception |
1D+2 |
Strength |
8D+2 |
Ragnok are very rare. The Gutree believe that
Ragnok is not a creature, but an extension of Isis. Gutree Shamans
teach their tribe to respect Isis and nature, or Isis will send Ragnok.
The appearance of Ragnok is a omen of destruction in the eyes of the
Gutree.
The Great Ravine.
This is home to many Gutree tribes. The ravine stretches for over
100 miles across the equator of Isis and is over a mile deep.
There are many crystal caves that lead to passages ways far below the
surface of Isis. Some even lead into Neskroff City. The
Great Ravine is also home of the Terra-Crys, large flying predators.
Terra-crys
Type: Flying Predator
Dexterity |
3D+1 |
Perception |
3D+2 |
Strength |
2D+2 |
|
|
|
|
Brawl |
3D+2 |
It's a miracle of nature how a creature
made of crystal can fly, but the Terra-crys do. They appear like
large prehistoric birds, their wings composed of micro-fine crystals.
The beaks and claws of Terra-crys are sharp and used to attack (damage:
Str +1D). Not a brave creature the Terra-crys will usually attack
a lone individual, and they will attack in numbers of around six to
eight.
Neskroff City and Spaceport
- The Rebel Base
With the help of a tribe of Gutree Neskroff City has
become a large rebel secret base. Although Isis has not been
designated a 'Safe World' by Alliance High Command many members of rebel
families have been transferred to Isis. Security screening is
great though. Isis is a food and medical supply base, not to
mention an X-Wing production facility. Such a facility would
normally give off high energy levels and attract Imperial attention.
Due to the planet naturally dampening energy emissions the Alliance only
has to worry about the Imperial Survey Corps discovering the world by
accident (see 'The Isis Coordinates' adventure module by WEG).
The City itself is built into a large crystal crater.
The corridors and streets are calved into the crystal surface of the
planet. Due to the natural communications disruptions over
broadcast frequencies all communication in Neskroff City is via
fiber-optic telecommunication technology (telephones). The city is
split into three sections, residential, spaceport (including warehouses)
and factory. The factory, manned by rebel techs, droids and a few
of the staff from Incom, is capable of producing up to 50 X-Wings per
week, although it rarely produces more than 20 due to lack of available
raw materials.
The
Gutree
|
MIN. |
MAX. |
DEXTERITY |
2D |
4D |
KNOWLEDGE |
1D |
3D+2 |
MECHANICAL |
1D+2 |
4D |
PERCEPTION |
2D |
4D |
STRENGTH |
2D |
4D+2 |
TECHNICAL |
1D+2 |
4D |
Physical Description: The Gutree are native to Isis and
form a symbiotic relationship to the planet. Their bodies are
crystal based, and are very hard. To punch a Gutree is like
punching a rock (only rocks don't punch back). Generally Gutree
are not an aggressive race, but their will defend themselves.
Their primitive way of life has been disrupted slightly by the presence
of off-worlders. Rather than shut themselves off they have
embraced the opportunity to gather the 'life' of these strange aliens.
Cultures: Gutree are a primitive tribal race. Each
Tribe is ruled by a Shaman, who will often show minor force abilities.
To a Gutree their 'life' means everything. By 'life' they actually
mean their memories. By defeating ones enemies a Gutree can take
their memories, or give them if they lose, as is their code of honour.
Such contests are usually single contests of the Bastaska. Upon
first contact with a new tribe or group a single champion from each side
will take part in the Bastaska duel. Regardless of the fight
outcome, the fact that the contest was fought is enough for both sides
to consider the other worthy of friendship.
Bastaska: The Bastaska itself is a crystal 'rope', and
is carried by all Gutree warriors. The Bastaska Contest is a duel
between two single contestants. Each contestant holds an end of
the Bastaska, and a fight ensues. The fight can be hand-to-hand or
with melee weapons (you can use blasters too if you really want - see
below). The first person to let go of the Bastaska loses, and must
forfeit their 'life'
GM
Notes:
Running a Bastaska Duel. Use brawl or melee
combat rules as normal. Whenever either combatant takes a
wound or stun they must make an Dexterity: Easy (10) die roll,
or loose the Bastaska. If incapacitated the Bastaska is
obviously dropped. |
Taking 'life': Once victorious in a duel, Bastaska duel
or otherwise, the winning Gutree will touch their opponent. In a
few seconds all of that persons memories will be passed to the victor.
Vice-versa, by touching a defeated Gutree you can take their 'life'
memories.
GM
notes:
Only the persons memories are transferred. Skills are
never increased by taking 'life'. |
Special Abilities
Blaster Resistance: Gutree are impervious to blaster
fire of Character or Speeder Scale. Above this damage is applied
as normal. Should a Gutree be shot by a blaster the laser with
simply refract through their body and exit at random. The Gutree
can NOT aim the refracted laser bolt out of their body.
Create Crystal Spear (damage: Str +1D). Gutree may draw
a crystal spear from their body to use in combat. They may also
shoot crystal shards from their body (Skill to use: Thrown Weapons) that
cause Str +1D damage.
Force resistance. Gutree are immune to two force powers,
Drain Life Essence and Transfer Life. In fact the use of Transfer
Life into a Gutree host has terrible consequences. The Gutree,
used to the transfer of memories will take the Dark Jedi's 'life' and
the Dark Jedi's essence will be lost, transferred from their own body
with an impossible to possess host, the Dark Jedi will die.
Force Sensitive: YES. Due to the Gutree's very
nature they are all Force Sensitive.
Commune with Isis: Should any natural disaster befall
the planet Isis the Gutree will know. The Gutree are effectively
one with the planet. They are also capable of controlling the
planets surface. By commanding the ground they stand upon the
Gutree can turn the surface of the planet into a wave which they ride,
or surf, in order to travel at greater speed. THIS IS NOT A FORCE
POWER and only Gutree may create these waves.
Typical Gutree Warrior
Character Type: Tough Native
Dexterity |
3D+2 |
Knowledge |
2D |
Mechanical |
2D+1 |
Brawl Parry |
4D |
Cultures |
2D+2 |
|
|
Bastaska |
4D+1 |
|
|
|
|
Perception |
3D+2 |
Strength |
4D |
Technical |
2D+1 |
|
|
Brawl |
4D+2 |
|
|
Equipment: Crystal Spear, Bastaska
Gutree Shaman
Character Type: Shaman
Dexterity |
3D+2 |
Knowledge |
2D |
Mechanical |
2D+1 |
|
|
Cultures |
3D |
|
|
Perception |
3D+2 |
Strength |
4D |
Technical |
2D+1 |
Command |
4D |
|
|
|
|
|
|
|
|
|
|
Control |
2D |
Sense |
2D |
Alter |
2D |
Equipment: Crystal Spear, Bastaska
|