Gamorrean Footballer
The Gammorean Footballer is a tough guy, but also
agile and skilled. Footballers do require some discipline and work
hard at their game. Combat is not all, Gammorean footballers are
also entertainers.
Requirements
To qualify to become a Gamorrean Footballer a character must
fulfill the following criteria:
Base Attack bonus:
+6
Attributes: Strength 16
Feats: Weapon Proficiency (simple Weapons),
Rugged
Game Information
Vitality: 1D10 + Constitution modifier
Class Skills: Balance, Bluff, Entertain,
Intimidate, Jump, Knowledge, Profession (Footballer), Sense Motive.
Skill Points at each level: 4
+Intelligence modifier
Class Features
Starting Feat: Fame
Grunt
The Grunt has made it into the the team in Defense. Training time is
spent learning how to stop your opponent hitting your gong. Your
teams Grunts gains a +1 to their Defense Value.
Gutbuster
As the Grunt betters his game he becomes a Gutbuster in Midfield.
The Gutbuster must hold the team together, protect the Defense and feed
the ball to the attack. Your Gutbusters gain a +1 to their Defense
Value and +1 to their Attack Modifier.
Tusk
It's glory or nothing at the front and being the best of the best is what
a Tusk is all about. Your Tusks gain a +2 onto their Attack
Modifier.
Level |
Base
Attack |
Fort.
save |
Ref.
save |
Will
save |
Special |
Defence
bonus |
Reputation |
1 |
+1 |
+1 |
+1 |
+0 |
Starting Feat |
+1 |
+1 |
2 |
+2 |
+2 |
+2 |
+0 |
Grunt |
+2 |
+1 |
3 |
+3 |
+2 |
+2 |
+1 |
Gutbuster |
+2 |
+2 |
4 |
+4 |
+3 |
+2 |
+2 |
|
+3 |
+2 |
5 |
+4 |
+4 |
+3 |
+2 |
Tusk |
+3 |
+3 |
|