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       Gamorrean Footballer The Gammorean Footballer is a tough guy, but also
      agile and skilled.  Footballers do require some discipline and work
      hard at their game.  Combat is not all, Gammorean footballers are
      also entertainers. Requirements To qualify to become a Gamorrean Footballer a character must
      fulfill the following criteria:  Base Attack bonus:
      +6 Attributes: Strength 16 Feats: Weapon Proficiency (simple Weapons),
      Rugged Game Information Vitality: 1D10 + Constitution modifier Class Skills: Balance, Bluff, Entertain,
      Intimidate, Jump, Knowledge, Profession (Footballer), Sense Motive. Skill Points at each level:  4
      +Intelligence modifier   Class Features Starting Feat: Fame Grunt 
      The Grunt has made it into the the team in Defense.  Training time is
      spent learning how to stop your opponent hitting your gong.  Your
      teams Grunts gains a +1 to their Defense Value. Gutbuster 
      As the Grunt betters his game he becomes a Gutbuster in Midfield. 
      The Gutbuster must hold the team together, protect the Defense and feed
      the ball to the attack.  Your Gutbusters gain a +1 to their Defense
      Value and +1 to their Attack Modifier. Tusk 
      It's glory or nothing at the front and being the best of the best is what
      a Tusk is all about.  Your Tusks gain a +2 onto their Attack
      Modifier. 
        
          
            | Level | Base
              Attack | Fort.
              save | Ref.
              save | Will
              save | Special | Defence
              bonus | Reputation |  
            | 1 | +1 | +1 | +1 | +0 | Starting Feat | +1 | +1 |  
            | 2 | +2 | +2 | +2 | +0 | Grunt | +2 | +1 |  
            | 3 | +3 | +2 | +2 | +1 | Gutbuster | +2 | +2 |  
            | 4 | +4 | +3 | +2 | +2 |  | +3 | +2 |  
            | 5 | +4 | +4 | +3 | +2 | Tusk | +3 | +3 |    |