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New Heroic Class - D20

Holovid Superstar

The Holovid superstar just loves to be the center of everyone's' attention.  Keen to entertain and amuse the masses.  Usually the would-be Holovid Superstar starts out on ther homeworld.  A musician may play in local cantinas, an actor may travel with a small amateur dramatics society, and sports star may play for a small local team.  Once they hit the spotlight though fame, and possibly fortune, is theirs.  Their image is broadcast across the galaxy via the holonet (though this is much restricted during the Empires reign) and they soon become a household name, ready for the media to tear down with lies and made-up stories such as 'Lucy Starflair once dated Luke Skywalker shock!'  For a Holovid Superstar working for the Rebel Alliance things would become very tricky if they didn't go to great lengths to hide their identity.  As their career progresses the superstar eventually branches out into another line of work.  A model may become a singer, or an actor.  Likewise, a sports entertainer may go into acting.  Be it rain or shine, for the Holovid Superstar 'The Show must go on.'

Class Skills: Balance, Diplomacy, Entertain, Knowledge, Listen, Profession, Spot.

Starting feats: Weapon Proficiency (Blaster Pistols), Weapon Proficiency (Simple Weapons)

Vitality: D6 + Con     Skill Points: 6 + INT

Superstar  At 2nd, 8th and 14th levels the character chooses a Superstar Profession from Actor, Clown, Musician, Model or Sports Entertainer.  Each time the superstar class feature is gained the character gains the bonus class skills relating to that profession.  Additionally they gain a bonus onto all Entertain and Profession skill checks, +2 at 2nd level, +4 at 8th and +6 at 14th.  Additionally they gain a +1 bonus onto one of their newly acquired class skills.

Actor - You are a thespian.  One of the great arts, that of story-telling in the form of physically portraying characters.  Be it on a small stage or in a vast holovid theatre, the show must go on.  Gain class skills - Bluff, Disguise, Entertain (acting), Intimidate, Profession (actor), sense motive, tumble.

Clown/Jester/Comedian - You can make people laugh through mime, tomfoolery or through jokes.  You can world in fairgrounds or on the stage doing stand-up gags.  Gain class skill: Bluff, Entertain (Comedian), Jump, Move silently, Profession (comedian), Sleight of Hand, Tumble.

Singer/Musician - You have great vocal and musical talent.  You could be an opera singer in Tapani, a cool Jizz Band musician playing the Mid Rim or even a bard from a primitive such as Gar.  Gain class skills: Entertain (singer/musician), Listen, Profession (singer/musician).

Model - simply put, you look good.  You can get along in life on your good looks alone.  Your choice of modelling could be for flash fashion designers on Coruscant, or for sleazy pictures in Hutt space.  Either way you need nothing but a smile to make money.  Gain class skills: Disguise, Profession (model), Pilot, Ride.

Sports Entertainment - What make you a Superstar is you physical prowess.  You can turn your hand to most sports, be it Pod-Racing on Tatooine or Wrestling on Elrood.  Most Sports Entertainers are dexterous and have a high constitution.  Gain class skills: Climb, Jump, Profession (Sports Entertainment), Ride, Pilot, Swim, Tumble.

Megastar - at 12th level you become a Megastar.  Any money made by use of the Profession skill is multiplied by x2.  At 20th level the character becomes an even bigger Megastar and multiplies all money made through the use of the Profession skill by x4.

Feats - when the character gains a feat as a special bonus they choose a feat from the following list according to their Superstar career choice.

Actor bonus feats - Acrobatic, Alertness, Ambidexterity, Cautious, Cosmopolitan, Dodge, Mobility, Fame, Frightful Presence, Headstrong, Impersonator, Influence, Martial Arts, Mimic, Persuasive, Perfect Memory, Skill Emphasis, Sharp-eyed, Trick, Weapon Finesse.

Comedian bonus feats - Acrobatic, Alertness, Ambidexterity, Animal Empathy, Athletic, Combat Reflexes, Dodge, Mobility, Fame, Influence, Iron Will, Mimic, Perfect Memory, Skill Emphasis, Trick.

Singer/Musician bonus feats - Ambidexterity, Combat Reflexes, Dodge, Endurance, Fame, Frightful Presence, Headstrong, Improved Initiative, Influence, Lightening Reflexes, Mimic, Skill Emphasis, Sharp-eyed.

Model bonus feats - Acrobatic, Ambidexterity, Athletic, Cosmopolitan, Dodge, Fame, Headstrong, Impersonator, Influence, Persuasive, Skill Emphasis, Stamina, Trick, Trustworthy.

Sports Entertainer bonus feats - Acrobatic, Ambidexterity, Armour Proficiency (light), Athletic, Combat Expertise, Dodge, Mobility, Endurance, Fame, Frightful Presence, Great Fortitude, Infamy, Lightening Reflexes, Martial Arts (any), Nimble, Rugged, Run, skill emphasis, Starship Operation, Stamina, Toughness, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency (Vibro Weapons).


Base Attack




Special Defense Reputation






Starting Feats




+1 +0 +3 +0

Superstar +2




+2 +1 +3 +1 Bonus Feat +3 +1


+3 +1 +4 +1   +3 +1


+3 +1 +4 +1 Skill Emphasis +3 +2


+4 +2 +5 +2 Bonus Feat +4 +2


+5 +2 +5 +2 +4 +2


+6/+1 +2 +6 +2

Superstar +4

+5 +3


+6/+1 +3 +6 +3 Bonus Feat +5 +3


+7/+2 +3 +7 +3 Skill Emphasis +6 +4


+8/+3 +3 +7 +3 Bonus Feat +6 +4


+9/+4 +4 +8 +4 Megastar x2 +7 +5


+9/+4 +4 +8 +4 Bonus Feat +7 +5


+10/+5 +4 +9 +4 Superstar +6 +8 +5


+11/+6/+1 +5 +9 +5

Skill Emphasis

+8 +5


+12/+7/+2 +5 +10 +5 Bonus Feat +9 +6


+12/+7/+2 +5 +10 +5 +9 +6


+13/+8/+3 +6 +11 +6 Bonus Feat +10 +6


+14/+9/+4 +6 +11 +6 +10 +7


+15/+10/+5 +6 +12 +6

Megastar x4

+10 +7