Holovid Superstar
The Holovid superstar just loves to be the center of everyone's'
attention. Keen to entertain and amuse the masses. Usually the
would-be Holovid Superstar starts out on ther homeworld. A musician may
play in local cantinas, an actor may travel with a small amateur
dramatics society, and sports star may play for a small local team. Once
they hit the spotlight though fame, and possibly fortune, is theirs. Their
image is broadcast across the galaxy via the holonet (though this is much
restricted during the Empires reign) and they soon become a household name,
ready for the media to tear down with lies and made-up stories such as 'Lucy
Starflair once dated Luke Skywalker shock!' For a Holovid Superstar
working for the Rebel Alliance things would become very tricky if they didn't go
to great lengths to hide their identity. As their career progresses the
superstar eventually branches out into another line of work. A model may
become a singer, or an actor. Likewise, a sports entertainer may go into
acting. Be it rain or shine, for the Holovid Superstar 'The Show must
go on.'
Class Skills:
Balance, Diplomacy, Entertain, Knowledge, Listen,
Profession, Spot.
Starting feats: Weapon Proficiency
(Blaster Pistols), Weapon Proficiency (Simple Weapons)
Vitality: D6 + Con
Skill Points: 6 + INT
Superstar At
2nd, 8th and 14th levels the character chooses a Superstar Profession from
Actor, Clown, Musician, Model or Sports Entertainer. Each time the
superstar class feature is gained the character gains the bonus class skills
relating to that profession. Additionally they gain a bonus onto all
Entertain and Profession skill checks, +2 at 2nd level, +4 at 8th and +6 at
14th. Additionally they gain a +1 bonus onto one of their newly acquired
class skills.
Actor - You are a thespian. One of the great
arts, that of story-telling in the form of physically portraying characters.
Be it on a small stage or in a vast holovid theatre, the show must go on. Gain
class skills - Bluff, Disguise, Entertain (acting), Intimidate, Profession
(actor), sense motive, tumble.
Clown/Jester/Comedian - You can make people laugh
through mime, tomfoolery or through jokes. You can world in fairgrounds or
on the stage doing stand-up gags. Gain class skill: Bluff,
Entertain (Comedian), Jump, Move silently, Profession (comedian), Sleight of
Hand, Tumble.
Singer/Musician - You have great vocal and musical
talent. You could be an opera singer in Tapani, a cool Jizz Band musician
playing the Mid Rim or even a bard from a primitive such as Gar. Gain
class skills: Entertain (singer/musician), Listen, Profession
(singer/musician).
Model - simply put, you look good. You can get
along in life on your good looks alone. Your choice of modelling could be
for flash fashion designers on Coruscant, or for sleazy pictures in Hutt
space. Either way you need nothing but a smile to make money. Gain
class skills: Disguise, Profession (model), Pilot, Ride.
Sports Entertainment - What make you a Superstar is you
physical prowess. You can turn your hand to most sports, be it Pod-Racing
on Tatooine or Wrestling on Elrood. Most Sports Entertainers are dexterous
and have a high constitution. Gain class skills: Climb, Jump,
Profession (Sports Entertainment), Ride, Pilot, Swim, Tumble.
Megastar - at 12th level you
become a Megastar. Any money made by use of the Profession skill is
multiplied by x2. At 20th level the character becomes an even bigger
Megastar and multiplies all money made through the use of the Profession skill
by x4.
Feats - when the character gains
a feat as a special bonus they choose a feat from the following list according
to their Superstar career choice.
Actor bonus feats - Acrobatic, Alertness,
Ambidexterity, Cautious, Cosmopolitan, Dodge, Mobility, Fame, Frightful Presence,
Headstrong, Impersonator, Influence, Martial Arts, Mimic, Persuasive, Perfect
Memory, Skill Emphasis, Sharp-eyed, Trick, Weapon Finesse.
Comedian bonus feats - Acrobatic, Alertness,
Ambidexterity, Animal Empathy, Athletic, Combat Reflexes, Dodge, Mobility, Fame,
Influence, Iron Will, Mimic, Perfect Memory, Skill Emphasis, Trick.
Singer/Musician bonus feats - Ambidexterity, Combat
Reflexes, Dodge, Endurance, Fame, Frightful Presence, Headstrong, Improved
Initiative, Influence, Lightening Reflexes, Mimic, Skill Emphasis, Sharp-eyed.
Model bonus feats - Acrobatic, Ambidexterity, Athletic,
Cosmopolitan, Dodge, Fame, Headstrong, Impersonator, Influence, Persuasive,
Skill Emphasis, Stamina, Trick, Trustworthy.
Sports Entertainer bonus feats - Acrobatic,
Ambidexterity, Armour Proficiency (light), Athletic, Combat Expertise, Dodge,
Mobility, Endurance, Fame, Frightful Presence, Great Fortitude, Infamy,
Lightening Reflexes, Martial Arts (any), Nimble, Rugged, Run, skill emphasis,
Starship Operation, Stamina, Toughness, Two-Weapon Fighting, Weapon Finesse,
Weapon Focus, Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency
(Vibro Weapons).
Level |
Base Attack |
FORT |
REF |
WILL |
Special |
Defense |
Reputation |
1 |
+0 |
+0 |
+2 |
+0 |
Starting Feats |
+2 |
+0 |
2 |
+1 |
+0 |
+3 |
+0 |
Superstar +2 |
+2 |
+1 |
3 |
+2 |
+1 |
+3 |
+1 |
Bonus Feat |
+3 |
+1 |
4 |
+3 |
+1 |
+4 |
+1 |
|
+3 |
+1 |
5 |
+3 |
+1 |
+4 |
+1 |
Skill Emphasis |
+3 |
+2 |
6 |
+4 |
+2 |
+5 |
+2 |
Bonus Feat |
+4 |
+2 |
7 |
+5 |
+2 |
+5 |
+2 |
|
+4 |
+2 |
8 |
+6/+1 |
+2 |
+6 |
+2 |
Superstar +4 |
+5 |
+3 |
9 |
+6/+1 |
+3 |
+6 |
+3 |
Bonus Feat |
+5 |
+3 |
10 |
+7/+2 |
+3 |
+7 |
+3 |
Skill Emphasis |
+6 |
+4 |
11 |
+8/+3 |
+3 |
+7 |
+3 |
Bonus Feat |
+6 |
+4 |
12 |
+9/+4 |
+4 |
+8 |
+4 |
Megastar x2 |
+7 |
+5 |
13 |
+9/+4 |
+4 |
+8 |
+4 |
Bonus Feat |
+7 |
+5 |
14 |
+10/+5 |
+4 |
+9 |
+4 |
Superstar +6 |
+8 |
+5 |
15 |
+11/+6/+1 |
+5 |
+9 |
+5 |
Skill Emphasis |
+8 |
+5 |
16 |
+12/+7/+2 |
+5 |
+10 |
+5 |
Bonus Feat |
+9 |
+6 |
17 |
+12/+7/+2 |
+5 |
+10 |
+5 |
|
+9 |
+6 |
18 |
+13/+8/+3 |
+6 |
+11 |
+6 |
Bonus Feat |
+10 |
+6 |
19 |
+14/+9/+4 |
+6 |
+11 |
+6 |
|
+10 |
+7 |
20 |
+15/+10/+5 |
+6 |
+12 |
+6 |
Megastar x4 |
+10 |
+7 |
|