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Prestige Classes - D20



On many worlds wrestling is recognised as a combat art form.  Be it for entertainment in the glitzy Tapani arenas, or in a dingy barn on a backwater Outer Rim world to make a handful of credits, Wrestlers are tough.  The small men tend to utilise what is known as 'mat wrestling', using grapples and holds, while the big sports entertainers use spectacular power moves like the power-bomb or chokeslam!  These wrestlers can easily turn their skills into offensive weapons when working as bodyguards or soldiers.


To qualify to become a Wrestler a character must fulfill the following criteria: 

Attack bonus: +6

Feats: Wrestling Grapple, Acrobatic

Game Information

Vitality: 1D8 + Constitution modifier

Class Skills: Balance, Bluff, Climb, Entertain, Escape Artist, Intimidate, Jump, Profession (Wrestler), Sense Motive, Spot, Tumble.

Skill Points at each level:  4 +Intelligence modifier

Class Features

Starting Feat: Improved Wrestling

Baby Face or Heel:  The Wrestler chooses to become a Baby Face (good-guy) or a Heel (Bad guy).  This class feature works the same as Fame or Infamy with the exception that it is possible for the character to change from Baby Face to Heel or vice-versa at a later date with GM discretion.  The effect of Baby Face is cumulative with Fame, and Heel with Infamy.  A character who has Baby Face and Infamy, or Heel and Fame chooses which bonus he wishes to use in any situation but cannot combine the two.

Take the Mike:  The wrestler develops his vocal skills.  He gains a +2 bonus onto all Intimidate and Diplomacy checks.

Level Base Attack Fort. save Ref. save Will save Special Defence bonus Reputation
1 +1 +1 +1 +0 Starting Feat +1 +1
2 +2 +2 +2 +0 Baby Face or Heel +2 +1
3 +3 +2 +2 +1 Bonus Feat - Ringmaster +2 +2
4 +3 +3 +2 +2 Skill Bonus - Entertain +2 +3 +2
5 +4 +4 +3 +2 Take the Mike +3 +3