Planet |
Moon
of Endor |
Type |
Terrestrial |
Terrain |
Forest,
Mountain |
Temperature |
Temperate |
Hydosphere |
Moderate |
Gravity |
Standard |
Length
of Day |
24
hours |
Length
of Year |
350
days |
Sapient
Species |
Ewok,
Dulok |
Planet
Function |
Homeworld |
Tech
Level |
Primitive |
Population |
unknown |
Spaceport |
none |
Government |
Feudal |
Major
Exports |
none |
Major
Imports |
none |
System |
Endor |
Star |
Ent |
Location: Moddell sector, Outer Rim
All hyperspace checks to Endor +10
Approaching the planet Endor is not easy. Several Difficult Astrogation
checks are needed due the large gravitational disturbances causes by the
Gas Giant and other local anomalies. Over the years many an unwary
spacefarer has crashed in the system. The lucky few who survived, a human
named Noa being one (Ewoks: The Battle for Endor),
have managed to land on Endor’s forest moon, code-named ‘Sanctuary
Moon’ by the Empire.
The forest moon teems with life. By day the friendly Ewoks roam freely
with only the occasion threat from the brutish Duloks. At night the Ewoks
hide away in their treetop villages while ferocious monsters hunt on the
forest floor.
Battle of Endor
Towards the end of the Galactic Civil War the Empire chose Endor as the
construction site of the second Death Star.
Here Emperor Palpatine planned on luring the Rebel star fleet to it’s
doom. However, a rebel strike team landed on the Sanctuary Moon and, with
the aid of a tribe of Ewoks, managed to deactivate the shield generator
protecting the Imperial Battle Station. The Death Star was destroyed, the
Emperor killed, and the Fall of the Empire had begun.
Ewoks
Ewoks
are a meter high bipedal race. Although tewok_header.hey have a primitive lifestyle
they are wonderfully inventive building high tree villages, gliders and
sail boats. A peaceful race, they spend their days hunting and collecting
food for their tribe. This said, they can be fierce warriors. It was the
help of the Ewoks that allowed the Rebel Alliance to defeat the Imperial
forces at the Battle of Endor. They are mischievous by nature and have and
overwhelming sense of wanderlust. Young Ewoks love to go adventuring,
often without their parents permission. Ewoks are naturally drawn to the
light side and their culture reflects their beliefs. Although they hunt
animals for foods, and readily defend themselves, they are a peaceful
people. They worship nature. The forest and the trees especially. Ewoks
believe that when they die their spirit goes to a special tree in the
Bright Tree forest. They also believe in the spirits which live in the
Great Trees.
Dexterity: 2D+2
Knowledge: 1D
Mechanical: 1D+2 |
Perception: 3D
Strength: 2D
Technical: 1D+2 |
Ewoks get +1D on to smell related Search
At time of creation an Ewok gets 2D for every 1D he puts into
Hide/Sneak or Search.
Ewok Templates
Young Warrior
Dex 3D+2
Know 2D+2
Mech 2D+2
Perc 3D
Str 3D+1
Tech 2D+2
Skills; Melee, Melee Parry, Thrown Weapons, Ewok Lore, Drive: Ewok
Vehicle, Climbing, Tech: Ewok construct
Equipment: Spear, Knife, satchel
Seasoned Warrior
Dex 4D
Know 2D
Mech 2D
Perc 3D+1
Str 3D+2
Tech 2D
Skills; Melee, Melee Parry, Thrown Weapons, Ewok Lore, Survival, Brawling,
Stamina, Climbing.
Equipment: Spear, Stone Axe (Str +1D), Knife,
Adventurer
Dex 3D+1
Know 2D+1
Mech 3D
Perc 4D
Str 2D+2
Tech 2D+2
Skills; Melee, Thrown Weapons, Planets: Endor, Ewok Lore, Survival,
Search, Hide/Sneak, Climbing, Tech: Ewok construct
Equipment: Knife, satchel, healing herbs (medpac), luck totem (re-roll
Wild Die once per session)
Shaman
Dex 2D
Know 3D+1
Mech 3D
Perc 3D+2
Str 2D+2
Tech 2D+1
SENSE 1D
Skills; Melee, Thrown Weapons, Ewok Lore, Survival, Con, Command, First
Aid
Equipment: Totem, knife, healing stachel (5 uses), 2 x Magic stones,
elaborate headwear.
Ewok
Shaman
Shamatic ‘magic’ is more based in belief and superstition than
actual use of the force.
The Ewok Shaman only has the Sense Force power. This can
be raised using empowered items, such as magic stones.
Consulting the Bones
By throwing the Bones and consulting the Great Tree Spirits
If this ritual is performed in a forest the Shaman gains a +2 bonus
onto Sense (+1D if on Endor)
GM
Note: Most of the time a random decision is made from the bones.
As previously mentioned. Ewok Shamatic arts are
not always that acc urate. When
'Consulting the Bones' the GM should get the PC to roll a
couple of dice to get a random decision eg. roll 1D, odds go left,
evens go right. |
Empowering Item
To Empower an item Ewok Shamans use their SENSE
skill. This is a special use of the Sense Skill only available to
Ewok Shamans. It allows
a Shaman to create powered items for use in rituals when using the Spirit
of the Great Tree (the Force)
Uses of Empowered items
Magic Stones
Difficulty: Difficult
Items required: Stones
Skill to use: Thrown weapons
Effect: creates Magic Stones that cause 4D stun damage when thrown.
Cost: 1 Character Point per 2D6 stones
Skull of Warding
Difficulty: Very Difficult
Items required: Small animal skull
Skill to Use: N/A
Effect: +10 to all Perc. resistance checks vs. force attacks to all
within 5 meter circle for 1D6 hours.
Cost: none
Empower Weapon
Difficulty: Very Difficult
Items required: Staff or Totem (non-energy powered)
Skill to Use: Melee
Effect: Damage +1D against all targets that have a
Dark Side Point.
Can withstand a
lightsaber until a wild ‘1’ is rolled on Melee Parry.
Cost: 1 Character Point per weapon.
Magic seeds
Difficulty: Very difficult (25)
Items required: Seeds / nuts
Skill to use: Thrown weapons
Effect: As tangle gun. Tangle weed Str: 4D. Target must roll twice
Strength to break free.
Cost: 1 Charcater Point per 2D6 seeds
From Shaman to Jedi
If an Ewok Shaman ever takes up the teachings of the
Jedi, either through a master or a Holocron, then all Shaman magic no
longer works. There is no turning back, the Shaman loses all Empowerment
abilities.
Ewok Lore
Cultures: Ewok Lore
Every Shaman should have this specialisation. It is the knowledge of
the complicated rituals and ceremonies in Ewok culture. Non-Ewok races
require a Shaman teacher to learn this skill.
Festival of Light
Difficulty: Easy
Time taken: 1 hour
Effect: This is a seasonal festival with no bonus effects. A failed
roll however would conduct the ceremony incorrectly and would be frowned
on my Ewok Elders.
Rain Ritual
Difficulty: Difficult (modified by Hydrosphere: Arid
+10; Dry +5; Moderate 0; Moist -5; Saturated -10)
Time Taken: 15 minutes
Effect: It rains! (The total rainfall is again dictated
by the moisture content of the atmosphere.)
Sun Ritual
Difficulty: Difficult (modified by Hydrosphere: Arid
-10; Dry -5; Moderate 0; Moist +5; Saturated +10)
Time Taken: 15 minutes
Effect: The sun shines, provided it is possible i.e.. Not in a cave!
Family Ceremonies
Difficulty: Moderate
Time Taken: 15 min - 1 hour depending on ceremony
Effect: Marriage, coming of age, funeral, etc.
Worship
Difficulty: Easy +1 for every 5 member of the congregation.
Time Taken: 1 hour
Effect: Every Ewok in the congregation gets +2 to all skills for 4
hours.
Empowerment and Ritual Modifiers
Dancing |
-5 |
Chanting |
-5 |
Location |
|
Forest |
none |
On Endor |
-5 |
Non-forest |
+10 |
City |
+15 |
Space |
+20 |
Healing Satchel
This can be used to treat up to 20 wounds. It consists of a mix of
herbs which the Ewok collects. A Knowledge roll, Natural medicines:
Moderate must be made to know which herbs that can be used. The GM
may wish to also apply a search difficulty to find the herbs.
The Ewok must also spend a Force Point. The Ewok will receive this
Force point back at the End of the Adventure.
The Healing Satchel is used as a medpac and can be used by any
character. The Healing Satchel can be used 20 times before it is
expended.
Ewok Vehicles
The Ewok Battle Wagon
The Ewok Battle Wagon was created by the Ewok warrior Erpham Warwick,
and was later revived by his great-grandson Wicket. The Battle Wagon
consists of a large ram supported by four wheels topped with a Bantha
Skull. It will normally be pulled by two to four Bordoks controlled by a
driver who sits atop the Wagon. Depending upon the size of the wagon it
can normally carry between six to ten passengers either inside or on top.
Primitive Construction difficulty: 60
(with the
right tools)
One roll per day, reducing the difficulty accordingly.
Craft: The Ewok Battle Wagon
Type: Animal-powered vehicle
Scale: Speeder.
Skill to Drive: Drive Ewok Vehicle
Crew: 1 Driver
Passengers: 6 - 10
Speed: 1D
Body Str.: 2D+2
Battering Ram: 6D damage
Ewok Glider
Primitive Construction difficulty: 20
(with the
right tools)
One roll per day, reducing the difficulty accordingly.
Type: Primitive hang-glider
Scale: Character
Skill to drive: Drive Ewok Vehicle
Crew: 1
Passengers: none (at least none are recommended!)
Speed: (speeder scale - varying due to wind conditions)
Body Str.: 2D
Weapons:
2 Boulders
Scale: Character
FC: 1D
Damage: 9D (Due to height and weight)
Ewok Sailing Boat
Primitive Construction difficulty: 50
(with the
right tools)
One roll per day, reducing the difficulty accordingly.
Craft: Ewok Sailing Boat
Type: Sail Boat
Scale: Speeder
Skill to drive: Drive Ewok Vehicle
Crew: 1
Passengers: 4-8 (depending on size)
Speed: 2D
Body Str. 2D
Ewok Chariot
Primitive Construction difficulty: 30
(with the
right tools)
One roll per day, reducing the difficulty accordingly.
Craft: Ewok Chariot
Type: Animal powered vehicle
Scale: Speeder
Skill to Drive: Drive Ewok Vehicle
Crew: 1
Passengers: 1
Speed: 2D
Body Str. 2D+1
Races of Endor
Sanyassan
Marauders of Endor
These
space pirates crashed on the forest moon long ago. They have since built a
stone castle in the Dragon Pelt grasslands. These brutes have no mercy
when dealing with the other races of Endor. They are the only ones on the
moon with technology. But as the years pass the knowledge of it dwindles.
Their blasters are jury-rigged and could just as easily explode as shoot
an energy bolt. Marauders seek nothing but power, but probably wouldn’t
know what to do with it if they had it.
Dexterity: 3D
Knowledge: 1D
Mechanical: 2D
Perception: 1D+2
Strength: 3D+1
Technical: 1D
Usual skills: Blaster 3D, Brawling 4D+1, Intimidation
2D+2, Gambling 2D+2, Beast Riding 3D
Marauder Equipment
Blast Vest (+1)
Blaster Pistol (4D+1)
Blaster Rifle (5D+1)
Sword (Str+1D+2)
Marauder Artillery
This is a heavy Blaster Cannon (Heavy Weapons skill) that must be towed
by a Blurrg.
Scale: Speeder
Fire Control: 2D
Damage: 4D
Duloks
These distant cousins of the Ewoks live in the Marshlands of
Endor.
Taller than Ewoks with green fur. Duloks hate the Ewoks. Wars have been
fought for many years between Duloks and Ewoks. The Duloks don’t climb
the trees, but use the marshlands for protection. Their Shaman’s
practice the dark arts, but are rarely powerful enough to cause any real
problems.
Dexterity: 2D+1
Knowledge: 1D+1
Mechanical: 1D+1
Perception: 2D+1
Strength: 2D+1
Technical: 1D+1
Skill bonus: Duloks get +1D to all Dexterity skills in Marshland.
Usual skills: Melee 3D+1, Melee Parry 3D+1, Brawl
3D+1, Survival: marshland 3D+2
Equipment
Duloks are not as inventive as Ewoks and use just basic clubs and
spears.
Club (Str +1D)
Teeks
These
mischievous little rodents come from the far side of the moon, and are few
in numbers. They love the open plains where their unique speed can be used
to maximum potential. In the open plains their is no creature on Endor
that can catch a Teek. They live on a diet of fruit and nuts and have been
know to trade with Ewoks on rare occasions.
Dexterity: 3D+1
Knowledge: 1D
Mechanical: 1D
Perception: 4D
Strength: 1D+2
Technical: 1D
Speed Bonus 4D - Speed
code may be applied to Dodge, Melee Parry and Brawl Parry checks.
Yuzzum
These tall creatures have long legs with a round fur covered body. They
live in the Dragons Pelt grasslands and have tamed the spider-like
Rakazzak as beasts of burden. Their relationships with other Endor
inhabitants has been varied over the years. They have fought the Ewoks and
the Duloks as well as aiding the Tulgah witch, Morag. Singing is a
favourite pastime for Yuzzum. They have amazing vocal talents and a few
have even found their way off Endor and integrated into galactic society
as established singing artists.
The most famed Yuzzum being Joh
Yowza who performed for Jabba the Hutt.
Dexterity: 2D+1
Knowledge: 1D+1
Mechanical: 2D
Perception: 2D+2
Strength: 2D
Technical: 1D+2
Melee 3D+1, Dodge 3D+1, Entertain:
Singing: 3D+1, Survival: Grasslands 3D+1
Phlog
The Phlog are a brutish race that live on the other side of the moon in
the desert of Simoon. While normally a peaceful race they are fearsome
warriors if angered.
Dexterity: 2D+2
Knowledge: 1D+1
Mechanical: 1D+1
Perception: 2D+1
Strength: 3D
Technical: 1D+1
survival 2D+1, brawling 5D,
climb/jump 4D, stamina 5D
Tulgah
In the darkest caves of the Dragons Spine mountains dwell a race of
trolls known as Tulgah. They are a primitive race as most are on Endor,
but through the years their Shaman’s and Witches have delved deeper into
the Dark arts. Some believe that a Sith Sorcerer once took refuge in the
mountains and that the Tulgah have found some of his teachings. The most
powerful Witch to emerge from the Tulgah was the witch Morag. The Tulgah
have tamed the Mantigrue as beasts of burden and war.
Dexterity: 1D
Knowledge: 2D+1
Mechanical: 1D
Perception: 2D
Strength: 3D+2
Technical: 2D
The Great Tree Spirits
The strangest of the creatures on Endor are the Spirits. The Ewoks see
the spirits as good omens, and it is said that some Shaman have even been
able to communicate freely with these spirits.
These spirits are like a manifestation of the Force. The light side
spirits appears as wisps or fairies, even offering bonus’s to characters
in need.
There is a down side. The Dark Side can also manifest these spirits,
just as it did in the cave on Dagobah, creating a manifestation of Darth
Vader brought on by Luke’s negative emotions. These Dark Spirits will
often offer favours to the Dark Witches and evil Shaman of Endor.
Attributes / Skills
GM discretion. They have no physical form so would only have Knowledge,
Perception and Force skills. There is really no limit to their actual
skill min or max.
They may be harmed with Mental attacks, and thus can cause harm through
Mental attacks.
Creatures of Endor
Bordoks
These are a medium sized pony like creatures used by the Ewoks as
beasts of burden. The Males have large ram-like horns. Despite the thick
forests of Endor these creatures are still quick and agile. Hard reliable
workers, but can become nervous and skittish at the first sign of danger.
Dexterity: 3D
Perception: 2D+1
Search: 4D
Strength: 3D+2
Stamina 5D.
Speed Code: 3D:
Butt: STR+2 damage
Trample: STR+1
Orneriness Code: 1D
Blurrgs
These giant two-legged beasts have been trained by the Marauders as
beasts of burden and war. Theses extremely powerful beasts can be found in
small herds roaming the Dragons Pelf grasslands. Omnivores, they feed on
grass and small to medium sized mammals.
Dex: 2D
Perc: 1D+2
Str: 5D+2
Speed Code: 1D+2
Bite damage: Str+1
Trample Damage: 7D
Orneriness Code: 2D+2
Endoran pony
Related to the Bordoks, but slightly larger and more difficult to
control, hence they are not used frequently by the Ewoks.
Dexterity: 3D
Perception: 2D+1
Strength: 3D+2
Speed Code: 4D
Trample: STR+2
Orneriness Code: 2D
Endoran vethiraptor
A two-legged medium sized reptile that hunts at night. This carnivore
is fierce and nasty. They tend to hunt in parties of three, the lead sets
it self up as bait with the other two waiting in tow. Vethiraptors have
been know to bring down a full sized Blurrg .
Dexterity: 4D
Perception: 4D
Search: 5D
Hide/sneak: 5D
Strength: 4D+1
Brawl/attack: 5D+1
Speed Code: 3D (may sprint at 6D for up to 2D rounds)
Claw damage: Str+2
Bite damage: Str+1D
Boar-wolves
The Boar-Wolves roam the Dragon Spine mountains, but have been known to
wander down the forests in search of food, especially in the Winter
Season. They hunt in packs, but are cunning and know when an enemy is too
great.
Dexterity: 3D
Perception: 3D+1
Search: 4D+1
Strength: 3D+2
Brawl/attack: 4D+2
Speed Code: 2D
Bite damage: Str+1D+2
Condor dragons
These territorial predators nest high in the Dragon Spine Mountains.
They venture down to the grasslands in search of small mammals as prey.
Small mammals has on occasion meant the wanderlust Ewok. They are rare now
due to the Yuzzums taking up their nesting grounds.
Dexterity: 2D+1
Perception: 2D+2
Search: 3D+2
Strength: 5D
Speed Code: 3D
Bite damage: Str+1D
Claw damage: Str+2
Gunlabirds
These small harmless birds have a beautiful multicoloured plumage. Ewok
woklings can often be seen chasing the gunlabirds through the treetops in
the Spring. Ewoks consider seeing a mated pair of gunlagbirds as good
luck.
Dexterity: 1D+2
Perception: 2D
Strength: 1D
Speed Code: 4D
Tempters
These bloated creatures dwell inside hollow stumps. They prey on the
unfortunate creatures that pass by, ensnaring them with their long
articulated tongue. They then pull their prey closer into their maw.
The tongue tip itself has phenomenal excretory pores and a nerve
cluster.
Dexterity: 1D
Perception: 3D+2
Hide/sneak: 6D
Strength: 3D
A character failing to notice the tongue will be snared and pulled into
the creatures mouth in 3 rounds.
Tongue damage: 4D
Bite damage: 5D+2
Hanadak
This large predator is a cross between a bear and a baboon. They hunt
in the Endor forests during the dusk hours for anything smaller than
themselves.
Dexterity: 2D
Perception: 2D
Strength: 5D
Brawling/attack: 6D
Stamina: 6D
Climb/Jump: 6D
Claw damage: Str +2
Gorax
This thirty meter high monster is one of the fiercest and most feared
creatures of Endor, if not the galaxy. Gorax inhabit the rocky highlands of the barren desert
of Salma, but venture into the forests at night. They have thick black
fur, pointed ears and a jutted lower jaw filled with sharp teeth. An Ewok
would be proud to kill a Gorax, but few are brave enough to take one on.
Dexterity: 3D
Perception: 2D+1
Strength 10D (Natural armour +4D)
Brawl: 6D (due to size)
Claw or bite damage: 10D+2
Mantigrue
A fearsome dragon from beyond the Dragon Spine Mountains. Not as
aggresive as the Condor Dragons, but just as fierce in a fight. A skilled
handler can even train a Mantigrue as a beast of burden.
Dexterity: 3D
Perception: 2D
Strength: 5D+2
Stamina: 6D
Speed Code: 3D
Bite damage: Str+1D
Claw damage: Str+2
Orneriness Code: 3D
Ruggers
These are small rodents found in the Dragons Pelt grasslands and in the
lower regions of the Dragons Spine Mountains. They are hunted for food by
the Yussums
Dexterity: 4D
Perception: 2D+2
Strength: 1D+2
Speed code: 3D
Bite damage: 2D+2
Korrinas
These are giant wolves. They lurk in the dark at night and can be found
throughout Endor. They live in packs but often hunt alone. Careful that
you don’t let a wounded Korrina escape. It will follow your scent and
bring with it the rest of the pack.
Dexterity: 3D+2
Perception: 3D
Strength: 4D+2
Brawl/attack: 5D+2
Stamina: 6D+2
Bite damage: Str +2D
Speed Code: 4D
Yayax
This pantha-like creature lives in the Dragon’s Spine mountains, but
hunts in the lower grasslands and at the edge of the forests. They have
amazing patience as they wait for their prey, and in a sprint are the
fastest creatures on Endor second to Teeks.
Dexterity: 4D+1
Perception: 3D+1
Strength: 4D+1
Brawl/attack: 5D+1
Climb/Jump 6D
Claw damage: Str +2
Bite damage: Str +1D
Speed Code: 4D (may sprint at 8D for 1D rounds)
Rakazzak Beasts
Three meter high spiders that can be found deep in the Dragon Spine
mountains. They have been trained as beasts of burden by the Yuzzum and
are capable of spinning webs at up to fifteen feet away.
Dexterity: 3D
Perception: 1D
Strength: 2D+2
Web Strength: 6D
Speed Code: 3D
Orneriness Code: 2D
Hitchhikers Guide to Endor
The Bright Tree Forest
This huge forest is home to many tribes of Ewoks and was the location
of the Imperial Shield Generator before the Battle of Endor. The Ewok
Lifetrees reach over 1000 meters high. Half way up these trees the Ewoks
have made their homes. The most famous being the Bright Tree Village ruled
by Chief Chirpa.
Dragons Pelt Grasslands
Rolling grasslands to the west of the Bright Tree Forest. Hunting
ground of the Yuzzum and also home to a group of Marauders. A stone
Marauder Castle is the obvious dominating point of the Dragon’s Pelt.
Dragon’s Spine Mountains
This treacherous area is home to the Tulgah trolls. Condor Dragons nest
high in these snow capped mountains beyond the Dragons Pelt.
Desert of Salma
The rocky highlands of the Desert of Salma are the home to the fearsome
Gorax.
Desert of Simoon
This barren desert is the other side of Endors forest moon and home to
the brutish Phlog.
Ewok Dictionary
Beecha wawa!
exc--"Oh my goodness!"
begoopa
exc--Goodbye
chak
adv--Okay!
coatee
v--celebrate
dengar (Note: Not the bounty hunter)
command--Attack! Usage: "Dengar,
Ewoks!"
doo
n--night
feej
exca common Ewok swear Usage: "Oh
feej!!!"
glowah
n--glory
goo
n--light
goopa
exc--Hello
kavark (or klark)
exc--Dang!
lurdo
n--loser (generic insult) Usage: "You stupid
lurdo!"
nuv
n--love
too
n--fight
yah wah
n--power
yub nub
n--freedom
Return of the Jedi Celebration
EWOK VERSION |
ENGLISH VERSION |
Yub nub
eee chop yub nub
ah toe meet toe pee-chee keene
g'noop dock fling oh ah
Yah wah
eee chop yah wah
ah toe meet toe pee-chee keene
g'noop dock fling oh ah
Coatee chah tu yub nub
coatee chah tu yahwah
coatee chah tu glowah
allay loo ta nuv
Glowah
eee chop glowah
ya glowah pee chu nee foam
ah toot dee awe goon daa
Coatee cha tu goo (Yub nub!)
coatee cha tu doo (Yahwah!)
coatee cha tu too (Ya chaa!)
allay loo ta nuv
allay loo ta nuv
allay loo ta nuv
Glowah
eee chop glowah
ya glowah pee chu nee foam
ah toot dee awe goon daa
Allay loo ta nuv |
Freedom
we got freedom
and now that we can be free
come on and celebrate
Power
we got power
and now that we can be free
it's time to celebrate
Celebrate the freedom
celebrate the power
celebrate the glory
celebrate the love
Power
we got power
and now that we can be free
it's time to celebrate
Celebrate the light (freedom!)
celebrate the night (power!)
celebrate the fight (glory!)
celebrate the love
celebrate the love
celebrate the love
Glory
we found glory
the power showed us the light
and now we all live free
Celebrate the love |
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