Selections: Behemoth
Categories: No Force Org Slot
Abilities: Hive Fleet Adaptations, Hyper-aggression
Abilities | Description | Ref |
---|---|---|
Hive Fleet Adaptations | If your army is Battle-forged, all units in Tyranids Detachments gain a Hive Fleet Adaptation, so long as every unit in that Detachment is from the same hive fleet. The Hive Fleet Adaptation gained depends upon the hive fleet they are from, as shown in the table. | Codex: Tyranids p116 |
Hyper-aggression | You can re-roll failed charge rolls for units with this adaption. | Codex: Tyranids p117 |
Selections: Massive Scything Talons [10pts], Power: Catalyst, Stinger Salvo [8pts], The Ymgarl Factor
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Psyker, Monster, Synapse
Abilities: Brood Progenitor, Shadow in the Warp, Spawn Termagants, Synapse, Synaptic Backlash, The Ymgarl Factor, Psychic Power: Catalyst, Psyker: Tervigon, Stat Damage - M, WS & BS: Tervigon (1), Tervigon (2), Tervigon (3), The Ymgarl Factor: 1, 2, 3, Unit: Tervigon, Weapon: Massive Sything Talons, Stinger Salvo
Abilities | Description | Ref |
---|---|---|
Brood Progenitor | You can re-roll hit rolls of 1 in the Shooting phase for friendly <HIVE FLEET> Termagant units within 6" of this model. | Codex: Tyranids p87 |
Shadow in the Warp | Enemy PSKYERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Spawn Termagants | At the start of your Movement phase, a Tervigon can spawn Termagants. If it does so add a new unit of 10 Termagants to your army and set it up on the battlefield so that it is wholly within 6" of the Tervigon and more than 1" from the enemy. All of these models are armed with fleshborers. Alternatively, you can replace up to 10 models lost earlier in the battle in an existing unit of Termagants from your army that is within 6" of the Tervigon. Models placed in this way must be within 6" of the Tervigon and more than 1" from the enemy. You can only replace models armed with fleshborers. If you cannot place some of the models the excess is discarded. | Codex: Tyranids p87 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Synaptic Backlash | If a Tervigon is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. Each friendly <HIVE FLEET> Termagant unit within 6" of the Tervigon immediately suffers a number of mortal wounds equal to the result. | Codex: Tyranids p87 |
The Ymgarl Factor | At the beginning of each Fight phase, roll a D3 for this model and apply the following effect for the duration of the phase. | Codex: Tyranids p122 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Catalyst | 6 | 18" | Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. | Codex: Tyranids p121 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Tervigon | 1 | 1 | Smite + 1 Hive Mind | - |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Tervigon (1) | 8-14+ | 8" | 4+ | 4+ | |
Tervigon (2) | 4-7 | 6" | 5+ | 5+ | |
Tervigon (3) | 1-3 | 4" | 5+ | 6+ |
The Ymgarl Factor | Result | Ref |
---|---|---|
1 | +1 Strength | |
2 | +1 Attack | |
3 | +1 Toughness |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tervigon | * | * | * | 7 | 8 | 14 | 3 | 9 | 3+ | Codex: Tyranids p87 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Massive Sything Talons | Melee | Melee | User | -3 | D6 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of massive scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Stinger Salvo | 24" | Assault 4 | 5 | -1 | 1 | - | Codex: Tyranids p113 |
Selections: 3. Tenacious Survivor, Power: The Horror, Warlord
Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse, Warlord
Abilities: Blade Parry, Death Throes, Hive Commander, Psychic Barrier, Shadow in the Warp, Synapse, Tenacious Survivor, The Will of the Hive Mind, Psychic Power: The Horror, Psyker: The Swarmlord, Stat Damage - M, S & A: The Swarmlord (1), The Swarmlord (2), The Swarmlord (3), Unit: The Swarmlord, Weapon: Bone Sabres, Prehensile Pincer Tail
Abilities | Description | Ref |
---|---|---|
Blade Parry | Add 1 to the Swarmlord's invulnerable saves against wounds caused by Melee weapons. | Codex: Tyranids p86 |
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Hive Commander | In each of your Shooting phases, you can pick one friendly <HIVE FLEET> unit within 6" of the Swarmlord. That unit can move (and Advance, if you wish) as if it were the Movement phase instead of shooting. | Codex: Tyranids p86 |
Psychic Barrier | A model with this ability has a 4+ invulnerable save. | Codex: Tyranids p86 |
Shadow in the Warp | Enemy PSKYERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Tenacious Survivor | Roll a dice each time this warlord loses a wound. On a 6, the warlord shrugs off the damage and does not lose the wound. | |
The Will of the Hive Mind | The range of this model's Synapse ability is 18" rather than 12". | Codex: Tyranids p86 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
The Horror | 6 | 24" | Select a unit within 24" that is visible to the psyker. Until the start of your next Psychic phase, that unit must subtract 1 from their hit rolls and Leadership characteristic. | Codex: Tyranids p121 |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
The Swarmlord | 2 | 2 | Smite + 2 Hive Mind | - |
Stat Damage - M, S & A | Remaining W | Movement | Strength | Attacks | Ref |
---|---|---|---|---|---|
The Swarmlord (1) | 7-12+ | 9" | 8 | 6 | |
The Swarmlord (2) | 4-6 | 7" | 7 | 5 | |
The Swarmlord (3) | 1-3 | 5" | 6 | 4 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
The Swarmlord | * | 2+ | 3+ | * | 7 | 12 | * | 10 | 3+/4++ | Codex: Tyranids p86 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bone Sabres | Melee | Melee | User | -3 | 3 | Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. | Codex: Tyranids p111 |
Prehensile Pincer Tail | Melee | Melee | User | 0 | D3 | Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Infantry, Genestealer, Troops
Abilities: Flurry of Claws, Infestation, Lightning Reflexes, Swift and Deadly
Selections: 10x Rending Claws [20pts]
Unit: Genestealer, Weapon: Rending Claws
Abilities | Description | Ref |
---|---|---|
Flurry of Claws | Genestealers have 4 Attacks instead of 3 whilst their unit has 10 or more models. | Codex: Tyranids p89 |
Infestation | If your army includes any units of Genestealers, you can place up to four infestation nodes anywhere in your deployment zone when your army deploys. You can then set up any Genestealers lurking, instead of placing them on the battlefield. If an enemy model is ever within 9" of an infestation node, the node is destroyed and removed from the battlefield. Whilst there are any friendly infestation nodes on the battlefield, this unit can stop lurking: at the end of your Movement phase, set it up wholly within 6" of a friendly infestation node. That infestation node is then removed from the battlefield. If this unit is still lurking when the last friendly infestation node is removed, the unit is destroyed. | Codex: Tyranids p89 |
Lightning Reflexes | Models in this unit have a 5+ invulnerable save. | Codex: Tyranids p89 |
Swift and Deadly | Models in this unit can charge even if they Advanced during its turn. | Codex: Tyranids p89 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Genestealer | 8" | 3+ | 4+ | 4 | 4 | 1 | 3 | 9 | 5+/5++ | Codex: Tyranids p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Rending Claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | Codex: Tyranids p111 |
Selections: 20x Termagant (Fleshborer) [80pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Infantry, Troops
Abilities: Hail of Living Ammunition, Instinctive Behaviour
Abilities | Description | Ref |
---|---|---|
Hail of Living Ammunition | If this unit contains 20 or more models, you can re-roll wound rolls of 1 when it shoots. | Codex: Tyranids p90 |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Termagant | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | Codex: Tyranids p90 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Fleshborer | 12" | Assault 1 | 4 | 0 | 1 | - | Codex: Tyranids p112 |
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry
Abilities: Shadow in the Warp, Synapse
Selections: Devourer [4pts], Scything Talons
Unit: Tyranid Warrior, Weapon: Devourer, Scything Talons
Selections: Devourer [4pts], Scything Talons
Unit: Tyranid Warrior, Weapon: Devourer, Scything Talons
Selections: Devourer [4pts], Scything Talons
Unit: Tyranid Warrior, Weapon: Devourer, Scything Talons
Abilities | Description | Ref |
---|---|---|
Shadow in the Warp | Enemy PSKYERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. | Codex: Tyranids p82 |
Synapse | <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. | Codex: Tyranids p82 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tyranid Warrior | 6" | 3+ | 4+ | 4 | 4 | 3 | 3 | 9 | 4+ | Codex: Tyranids p89 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Devourer | 18" | Assault 3 | 4 | 0 | 1 | - | Codex: Tyranids p112 |
Scything Talons | Melee | Melee | User | 0 | 1 | You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. | Codex: Tyranids p111 |
Selections: Stinger Salvo [8pts]
Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fly, Monster, Flyer
Abilities: Death Throes, Instinctive Behaviour, Stat Damage - M, WS & BS: Hive Crone (1), Hive Crone (2), Hive Crone (3), Unit: Hive Crone, Weapon: Drool Cannon, Scything Wings, Stinger Salvo, Tentaclids, Wicked Spur
Abilities | Description | Ref |
---|---|---|
Death Throes | If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. | Codex: Tyranids |
Instinctive Behaviour | Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. | Codex: Tyranids p82 |
Stat Damage - M, WS & BS | Remaining W | Movement | WS | BS | Ref |
---|---|---|---|---|---|
Hive Crone (1) | 7-12+ | 30" | 4+ | 4+ | |
Hive Crone (2) | 4-6 | 20" | 4+ | 5+ | |
Hive Crone (3) | 1-3 | 10" | 5+ | 5+ |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hive Crone | * | * | * | 6 | 6 | 12 | 3 | 9 | 4+ | Codex: Tyranids p109 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Drool Cannon | 8" | Assault D6 | 6 | -1 | 1 | This weapon automatically hits its target. | Codex: Tyranids p112 |
Scything Wings | Melee | Melee | User | -2 | D3 | You can re-roll hit rolls of 1 when attacking with this weapon. | Codex: Tyranids p111 |
Stinger Salvo | 24" | Assault 4 | 5 | -1 | 1 | - | Codex: Tyranids p113 |
Tentaclids | 36" | Assault 4 | 5 | 0 | 1 | You may re-roll failed hit rolls for this weapon against units that can FLY. In addition, if the target is a VEHICLE and you make a wound roll of 4+, it suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. | Codex: Tyranids p113 |
Wicked Spur | Melee | Melee | 8 | -3 | D3 | Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. | Codex: Tyranids p111 |
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