The
Quacka in appear like anthomorphic ducks. The
evolved on the planet Pondula III
in The Big Drink, a remote sector in the Outer Rim,
near Bakura.
Personality:
As a whole the Quacka are a
friendly people. They usually have an upbeat and
optimistic attitude. They take pride in their work and
work hard, though they always seem relaxed. The Quacka,
especially young males, tend to very adventuresome.
They love daring careers, such as starfighter pilots or as
Sector Rangers. Quacka can often be found frequenting
space ranger bars taking up careers as smugglers or pirates,
though not the cut-throat kind. If you are ever robbed
by a Quacka you'll probably find him the most polite
criminal you ever meet.
Language: The
Quacka and equally well speak their own language and basic.
Example names:
Quackajack, Big Bill, Darktail, Skywing,
Paddlefoot, Duckula!
Age: Child
1-11; young adult 12-15; adult 16-30; middle age 31-50; old
51-65; venerable 66+
Attribute Dice: 12D
Dex: 1D/4D
Know: 1D/4D
Mech: 1D/4D+1
Perc: 1D/4D
Str: 2D/4D
Tech: 1D+2/4D
Aquatic: Swimming +1D
Typical Quacka
Dex 2D, Know 1D, Mech 2D+2, Perc 2D, Str 2D, Tech 2D+1
blaster 4D, dodge 4D, streetwise 3D, swimming 4D
History
The
Quacka made contact with galactic society 4000 years before
The Battle of Yavin, by which time they had already
developed inter-system starship travel. The first
contact was not easy. A group of Jedi had followed
hyperspace co-ordinates left by a Republic Scout which
claimed to lead to a lost sanctuary moon belonging to the
infamous Xim the Despot. The Jedi were in a race
against a Hutt cartel who wanted to find Xims hidden
treasure. The Jedi made first contact with the Quacka,
not knowing that the Hutts had beat them to it. The
Hutts had convinced the Quacka that the Jedi were their
enemy and were not to be trusted. The Jedi were taken
to Pondula III where they were tried as war criminals and
sentenced to be executed. The Jedi promptly escaped
their captors and pursued the Hutts. There was indeed
a small fortress belonging to Xim, but it was well guarded
by ancient, yet still working and dangerous, war droids.
The treasure should belong to the Quacka people, after all,
this was their space, but the Hutts were going to steal it.
The Jedi were able to reveal the Hutts deception and make
peace with the Quacka. Soon after Republic diplomats
arrived on Pondula III and the system was soon a part of the
Galactic Republic.
Through the
centuries Pondula II has been ruled by an elected President,
but things would soon change as the Empire rose to power.
It was during the start of the Clone Wars that a corrupt
official managed to manipulate events so that he himself
would become President. President Darktail, a student
of the Dark Side seemed to mimic the events on Coruscant.
Darktail convinced the people that the Republic was their
enemy, and Pondula III joined the Separatists. It was
Darktail that would be his own downfall. The Clone
Wars spilled out across the galaxy and soon reached The Big
Drink. The Jedi were determined to remove Darktail
from power, but the conflict was not an easy on and the
fighting spread sending the whole sector into civil war.
Darktail disappeared, believed dead, but The Big Drink was
in ruin. There was no formal government and
criminal organisations had soon crept into the system.
These criminal syndicates fought amongst themselves for
control of the system. The Big Drink was a lawless
area of space. Then the Emperor came to power. A
local Imperial governor was assigned and tasked with putting
together some form of local government, answerable the
Empire or course. By now there were only two real
criminal syndicates left in the sector, Big Bill's and the
Nok Syndicate. Which brings us up to the present day.
Big Bill runs
Pondula III, unofficially. The local Imperial Governor
is still struggling to put together any real form of
government. He's asked for assistance but The Big
Drink has been forgotten and the Empire has no need for the
backwater sector.
Personality
As a whole the
Quacka are a friendly people. They usually have an
upbeat and optimistic attitude. They take pride in
their work and work hard, though they always seem relaxed.
The Quacka, especially young males, tend to very
adventuresome. They love daring careers, such as
starfighter pilots or as Sector Rangers. Quacka can
often be found frequenting space ranger bars taking up
careers as smugglers or pirates, though not the cut-throat
kind. If you are ever robbed by a Quacka you'll
probably find him the most polite criminal you ever meet.
Language:
The Quacka and equally well speak their own language and
basic.
Example names:
Quackajack, Big Bill, Darktail, Skywing, Paddlefoot, Duckula!
Age:
Child 1-11; young adult 12-15; adult 16-30; middle age
31-50; old 51-65; venerable 66+
Technology
Coral-Gun
- D6
This weapon shoots a wet
'coral' sponge at the target. Upon hitting the target it wraps
itself around the target and hardens, having much the same effect as a
tangle-gun or Charon web-spinner. The Target must spend an action
against the Coral Strength to break free.
Scale |
Character |
Skill to Use |
Blaster: Coral-Gun |
Cost |
2,000 credits |
Availability |
4, X |
Range |
Short only: 3-20
meters |
Damage |
none - Strength 5D |
Special Effects |
If his the target may
make no actions except trying to break free. |
Force Effects |
Should a Jedi ever try
to make any force attack upon the coral it has an odd
side-effect. The coral will absorb the characters ALTER
skill, with the Alter dice now adding permanently onto the Coral
strength, making it now very difficult short of industrial
cutters to break free.
The Jedi loses their ALTER dice
for 24 hours then regains them at 1D per hour. |
Glop-Gun - D6
A non-lethal but very
effective entrapment weapon. The glop-gun hits its target with a
liquid bubble. The bubble surrounds it's victim rendering them
unconscious.
Scale |
Character |
Skill
to Use |
Blaster:
Glop-Gun |
Cost |
9,000
credits |
Availability |
4, X |
Range |
Short
only: 3-30 meters |
Damage |
none -
Strength 6D |
Special
Effects |
Each round
the victim is encased they must make a Stamina check
staring at Easy. Failure renders the victim
unconscious. The Bubble can be burst. Damage with a
sharp weapon may be made against the bubbles Strength.
The victim may also make this roll, but after the Stamina check. |
Duck-Wing Starfighter
Craft |
Duck-Wing
Starfighter |
Type |
Defense
Starfighter |
Scale |
Starfighter |
Crew |
1 |
Passengers |
1 |
Consumables |
1
week |
Cost |
150,
000 (New); 75,000 (second-hand) |
Hyperdrive
Multiplier |
x
3 |
Hyperdrive
Backup |
none |
Nav.
Computer |
Yes |
Maneuverability |
2D+2 |
Space
|
7 |
Hull |
3D |
Shields |
1D |
Weapons |
|
Fire-linked
Laser Cannons |
Fire
Control |
3D |
Damage |
5D |
|
|