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Weapons
Nitro-9
This is much like a
Thermal Detonator but with a bit of a 'kick'. As if Thermal
Detonators were not destructive enough, the effects of Nitro-9 can
be truly devastating. It is rare that one can be thrown to a
safe distance. Nitro-9 is even more unstable than a Thermal
Detonator and it's effects cannot be dulled with the Juggle
Grenades Class feature of Knights of the Pink Bit. A
canister of Nitro-9 has a small fuse that can be set to 5, 10 or
15 seconds (1, 2 or 3 combat rounds). It has been known that
the simple motion of throwing Nitro-9 is enough to set it off.
Nitro-9 has a 20 meter blast radius.
| Model |
|
| Skill to use |
grenades |
| Cost |
not available
for sale |
| Type |
energy |
| Group |
Simple Weapons |
| damage |
10D10 |
| Availability |
3, X |
| Game Notes |
Nitro-9, much
like a thermal detonator, is very unstable. On the
roll of a '1' re-roll. On another roll of a
'1' it explodes for no apparent reason. |
Incinerator
The Incinerator is a
powerful Heavy Repeating Blaster Rifle. Most of it's casing
is stripped down to make the weapon as light as possible, but it
is still nevertheless a large bulky and very heavy weapon.
The Incinerator was never designed with a Tripod, like the more
popular E-Web, and it's higher price makes the Incinerator a less
desirable weapon for military forces. The Incinerator is an
impressive and devastating weapon though the numbers produced are
very small. On the Black Market Incinerators can go for over
30,000 credits.
| Model |
Global Corp.
Type III Heavy Repeating Blaster Rifle |
| Skill to use |
Heavy Weapons |
| Cost |
15,000 credits |
| Type |
energy |
| Group |
Heavy Weapons |
| damage |
8D8 |
| Availability |
3, X |
| Game Notes |
The Incinerator
must be wielded two-handed. Minimum Str of 17 is
required to wield this weapon. |
bubble-gum gun
An odd weapon that
exists simple for the fact that it requires no license to possess.
The bulky bubble shaped gun emits blobs of sticky bubble gum
trapping opponents.
| Type |
Bubble-gum gun |
| group |
Blaster Rifles |
| Cost |
1,200 credits |
| Availability |
2 |
| Game Notes |
If a target is
hit they must make a Strength roll to break free. DC
15. |
Other Items
Map-O-Matic
The Map-O-Matic has been around
for centuries, most frequently used by Republic Scouts. During the time
of the Empire Rebel infiltrators often use the Map-O-Matic. During this
period, with the lack of Scouts in the galaxy, the sales have dropped with few
companies actually producing this device. The two most common versions
are produced by the Togorians and the Nosferartau. The Nosferartau
version is the most common, and the cheapest. Although cheaper it is the
most accurate, but also unreliable. The Togorian model is more
expensive, an although it does not have the range of the Nosferartau model it
is more reliable are rarely breaks down.
What the Map-O-Matic does is
perform a quick scan of the immediate area then shows the area as a hologram.
Small details are not shown, but most often walls and large furniture is
detailed.
| Model |
Nosferartau Map-O-Matic |
| Skill to use |
Computer Use |
| Cost |
500 credits |
| Availability |
2 |
| Game Notes |
The Map-O-Matic has a radius
of 15 meters. It is Very Easy to use but how exact the display
is at GM discretion. |
rocket boots
Often worn as a safety device by
mountaineers, or by deep space workers. Rocket boots are precisely that.
They have enough lift for a small sustained flight.
| Model |
K-Mart Rocket Boots |
| Skill to use |
Pilot |
| Cost |
600 credits |
| Availability |
2 |
|