CYBERMEN
As a famous time-traveller once said "you're nothing but a bunch
of tin soldiers wandering around the universe in a dilapidated
spaceship!" The truth is there. The Cybermen are but a few, their
numbers decimated in a war long ago. Now the Cybermen
have re-emerged to stake a claim in the universe, and claim what they
see as theirs by right, the domination of all the lesser species (which
is in fact all species as Cybermen consider no one better than
themselves). Cybermen were once human (or near-human) but have long
thrown off their humanity. They are more machine than man and increase
their numbers by transforming their captives into Cybermen.
TV appearance: The Tenth Planet,
Moonbase (Good luck!), Tomb of the Cybermen,
The Invasion, Wheel in Space (You've got no chance!), Revenge of the Cybermen,
Earthshock, Attack of the Cybermen, Silver Nemesis, Rise of the Cybermen,
Age of Steel, Army of Ghosts, Doomsday.
Personality:
Xerophytes are aggressive and
war-like. They prefer to dominate their enemies rather than
negotiate. Their patience however is legendary, having been known to
wait hundreds of years to take their revenge.
Language: Basic
Age: n/a
- Cybermen do not decay from old age.
Cybermen
Species Traits
D20
Ability Modifiers:
+6 Strength, -2 Dexterity, +2 Intelligence, -4 Wisdom, -4
Charisma
Medium Sized: No
modifier
Speed: Base
Speed 10
Special
Immune
to all disease and mind-affecting effects.
Gold allergy
(GM discretion) - Gold weapons that hit are always treated as a Critical
Hit and ignore Damage Reduction.
Damage
Reduction: DR
10
Electro-Shock
Hand: Require
successful Grapple Check, Damage 4D8
Cyber-Gun:
Energy weapon either carried or fitted to arm, chest or head. As Blaster
Rifle.
Cyberman:
Thug 4; Init +1 (+1 Dex); Def 12 ( +1 Dex, +1 Class); Spd
10m; VP/WP -/18; Atk +1 (3d8, crit 19-20, Blaster
[Rifle]), +10 melee (1d4+6, punch + 4D8 electro-shock); SQ Tainted;
DR10 SV Fort +6, Ref +2, Will +0; SZ M; FP: 0;
DSPs: 8; Rep: +1; Str 22, Dex 12, Con 15,
Int 15, Wis 9, Cha 8.
Equipment: Blaster
[Rifle]
Skills: Computer Use
+4, Demolitions +5, Intimidate +8, Knowledge (Technology) +9, Read/Write
Basic, Repair +5, Sense Motive +2, Speak Basic
Feats: Armor
Proficiency (light), Skill Emphasis (Intimidate), Toughness, Weapons Group
Proficiency (blaster Rifle, simple weapons)
"You will be like us!"
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