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CYBERMEN

As a famous time-traveller once said "you're nothing but a bunch of tin soldiers wandering around the universe in a dilapidated spaceship!" The truth is there. The Cybermen are but a few, their numbers decimated in a war long ago. Now the Cybermen have re-emerged to stake a claim in the universe, and claim what they see as theirs by right, the domination of all the lesser species (which is in fact all species as Cybermen consider no one better than themselves). Cybermen were once human (or near-human) but have long thrown off their humanity. They are more machine than man and increase their numbers by transforming their captives into Cybermen.

 

TV appearance: The Tenth Planet, Moonbase (Good luck!), Tomb of the Cybermen, The Invasion, Wheel in Space (You've got no chance!), Revenge of the Cybermen, Earthshock, Attack of the Cybermen, Silver Nemesis, Rise of the Cybermen, Age of Steel, Army of Ghosts, Doomsday.

Personality:  Xerophytes are aggressive and war-like.  They prefer to dominate their enemies rather than negotiate.  Their patience however is legendary, having been known to wait hundreds of years to take their revenge.

LanguageBasic

Agen/a - Cybermen do not decay from old age.

 

Cybermen Species Traits D20

Ability Modifiers: +6 Strength, -2 Dexterity, +2 Intelligence, -4 Wisdom, -4 Charisma

Medium Sized: No modifier

SpeedBase Speed 10

Special

Immune to all disease and mind-affecting effects.  

Gold allergy (GM discretion) - Gold weapons that hit are always treated as a Critical Hit and ignore Damage Reduction.  

Damage Reduction:  DR 10

Electro-Shock Hand: Require successful Grapple Check, Damage 4D8

Cyber-Gun: Energy weapon either carried or fitted to arm, chest or head. As Blaster Rifle.

 

Cyberman: Thug 4; Init +1 (+1 Dex); Def 12 ( +1 Dex, +1 Class); Spd 10m; VP/WP -/18; Atk +1 (3d8, crit 19-20, Blaster [Rifle]), +10 melee (1d4+6, punch + 4D8 electro-shock); SQ Tainted; DR10 SV Fort +6, Ref +2, Will +0; SZ M; FP: 0; DSPs: 8; Rep: +1; Str 22, Dex 12, Con 15, Int 15, Wis 9, Cha 8.

Equipment: Blaster [Rifle]

Skills: Computer Use +4, Demolitions +5, Intimidate +8, Knowledge (Technology) +9, Read/Write Basic, Repair +5, Sense Motive +2, Speak Basic

Feats: Armor Proficiency (light), Skill Emphasis (Intimidate), Toughness, Weapons Group Proficiency (blaster Rifle, simple weapons)

 

"You will be like us!"