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DALEKS

Race: Daleks

Homeworld: Skaro, in a galaxy far, far away.

Loyalty: To the Emperor Dalek

 

A brief of the Daleks

A Dalek is composed of two parts. The Dalek Armour, and the Kaled creature that sits inside. Kaleds used to be human but evolved, or mutated, into this blob-like state. Kaleks are highly intelligent, even capable of Time Travel and building their own TARDIS. Even when outside their Dalek machines they can be very dangerous. During their evolution into Daleks their emotions of remorse, compassion and love were eradicated, and their aggression heightened.

For further information on Dalek history go to www.bbc.co.uk/doctorwho

TV appearance: The Daleks, The Dalek Invasion of Earth, The Chase, Mission to the Unknown, The Daleks Master Plan, The Power of the Daleks, The Evil of the Daleks, Day of the Daleks, Frontier in Space (minor appearance), Planet of the Daleks, Death to the Daleks, Genesis of the Daleks, Destiny of the Daleks, Revelation of the Daleks, Resurrection of the Daleks, Remembrance of the Daleks, Dalek (not yet broadcast)

Movie appearance: Doctor Who and the Daleks, Doctor Who: Invasion Earth 2150

Personality:  Daleks are logic in their thought, but ruthlessly aggressive.  A Dalek will not think twice before killing in cold blood.  To a Dalek the only thing of importance is the preservation and growth of the Dalek Empire.  

LanguageBasic

Agen/a

 

Daleks in the Warriors of Gar Star Wars Universe

The Daleks rule several sectors of the galaxy beyond Wild space, bordering the Blood Drift and Draconian Space. The Daleks have only made a single attempt to conquer the Star Wars galaxy where they were in fact being manipulated by the Dark Lord of the Sith, Darth Vader.  Vaders plan to use the Daleks failed due to the interference of the Warriors of Gar.

 

Dalek Species Traits D20

Ability Modifiers: -4 Str, -4 Dex, +6 Int, +2 Wis, -2 cha

Medium Sized: A Dalek is a tiny creature giving it +2 to attack & defense; however, a Dalek is very rarely encounter outside it's armoured travel machine which is considered Medium sized.  When inside it's armour a Dalek cannot make a Melee attack, though it can grapple.  Strength check for grapple is with a +5 mod.

SpeedBase Speed 8

Bonus Feat: All Daleks start with Armour Proficiency (Powered), Weapon Proficiency (Dalek Gun)

Special:  A Dalek bite inflicts 1D3+1. A Fort save DC 15 is needed to prevent the wound becoming infection.

Classes:  Most Daleks are Thugs or Experts, though Scouts and Officer (Prestige Class) are available.

Restrictions:  Daleks may not take Force Classes, or the the Force Sensitive Feat.

Armour toughness & Survival:  Unless a Dalek is reduced to 0 wounds (20 wounds caused in a single attack) ignore all damage as if the armour had absorbed the blast.  A destroyed Dalek may make a Fort save to climb clear of the wreck

Eye-stork Vulnerability:  The Dalek eye-stork can be targeted at -8 to attack.  The eye-stork has 5 Wounds.  If destroyed the Dalek is treated as blind.  A Blind Dalek however must pass a Will save DC18 or go into a frenzied panic.  The Dalek gains an additional attack per round at Full Attack bonus minus blindness penalties (-4 to Defense & Attack with 50% chance of missing).

"My vis-on is imp-paired, I can-not see, my vis-on is imp-paired, I can-not see!!"

 

Dalek Travel Machine/Armour

Armor Type: Powered armor 

Proficiency Group: Powered 

Damage Reduction: 10

Defense:  +5

Speed: 10 m

Dalek Gun: Damage 4D10 Crit. 20, or Stun Gas (up to 10 meters) DC 20

This is the standard design of the Imperial Daleks, and most common throughout time.

 

Heavy Weapons Dalek

Armor Type: Powered armor 

Proficiency Group: Powered 

Damage Reduction: 10

Defense:  +5

Speed: 10 m

Dalek Gun: Damage 10D10 Crit. 18-20

 

This is one of the few specialty Daleks.  the use of it's excessive firepower is rarely required, hence these Daleks are rarely encountered.

 

Bronze Age Dalek

Armor Type: Powered armor 

Proficiency Group: Powered 

Damage Reduction: 20 (includes Shields)

Defense:  +5

Speed: 10 m

Dalek Gun: Damage 4D10 Crit. 20, or Stun Gas (up to 10 meters) DC 20

This is the designs used by the final Daleks during the last great Time War against the time Lords.  This Dalek travel machine is highly advanced and includes full flight ability, shields, DNA sampling and regenerative abilities.

 

Dalek:  Thug 2; Init -1 (-1 Dex); Def 14 ( -1 Dex, +0 Class, +5 Armour); Spd 10m; VP/WP -/10; Atk +1 melee (1d3+1, bite), +1 ranged (Dalek Gun 4D10); SV Fort +3, Ref -1, Will +2; SZ M; FP: 0; Rep: +0; Str 8, Dex 8, Con 10, Int 18, Wis 14, Cha 10.

            Skills: Computer Use +6, Craft (Weapons) +6, Disable Device +6, Intimidate +5, Knowledge (Technology) +6, Pilot +1, Read/Write Basic, Repair +6, Search +6, Speak Basic, Survival +4

            Feats: Armor Proficiency (Powered), Weapons Group Proficiency (Dalek Gun)

 

Dalek:  Thug 4; Init -1 (-1 Dex); Def 15 ( -1 Dex, +1 Class, +5 Armour); Spd 10m; VP/WP -/10; Atk +3 melee (1d3+1, bite), +3 ranged (Dalek Gun 4D10); SV Fort +4, Ref +0, Will +3; SZ M; FP: 0; Rep: +1; Str 8, Dex 8, Con 10, Int 19, Wis 14, Cha 10.

            Skills: Astrogate +5, Computer Use +7, Craft (Weapons) +7, Disable Device +6, Intimidate +7, Knowledge (Technology) +10, Pilot +1, Read/Write Basic, Repair +7, Search +6, Speak Basic, Survival +4

            Feats: Armor Proficiency (Powered), Starship Operation (capital ship), Weapons Group Proficiency (Dalek Gun)

 

Dalek Commander: Thug 4/Expert 2/Officer 4; Init -1 (-1 Dex); Def 15 ( -1 Dex, +1 Class, +5 Armour); Spd 10m; VP/WP -/10; Atk +7/+2 melee (1d3+1, bite), +7/+2 ranged (Dalek Gun 4D10); SQ +2 to Computer Use checks when attempting to retrieve news via electronic mediums, +2 to Demolitions checks in when using explosives with computerized elements, +2 to Disable Device checks when attempting to disable electronic security systems, +2 to Repair checks when attempting to repair Computerized devices, Dark Side, Leadership, Requisition Supplies; SV Fort +6, Ref +2, Will +10; SZ M; FP: 0; DSPs: 36; Rep: +7; Str 8, Dex 8, Con 10, Int 20, Wis 14, Cha 10.

            Skills: Astrogate +9, Bluff +5, Computer Use +18, Craft (Weapons) +8, Demolitions +8, Diplomacy +8, Disable Device +7, Gather Information +6, Intimidate +12, Knowledge (Technology) +17, Pilot +1, Read/Write Basic, Repair +12, Search +7, Sense Motive +5, Speak Basic, Survival +4

            Feats: Armor Proficiency (Powered), Infamy, Iron Will, Starship Operation (capital ship), Weapons Group Proficiency (Dalek Gun)