In the back
streets of Mos Eisley and the lower levels of Coruscant
the dregs of society have their own rule. They have their
own code of conduct and combat. The rule of combat are
simple, there aren’t any. Anything goes. Bottles,
chairs, a dead Jawa?!!! USE IT.
A
character using Brawling (not Wrestling or
Martial Arts) may declare the use of Street-fighting
at any time.
The PC
rolls 1D12 along with the regular dice. The
result of the 1D12 is added to the total score.
If
successful the table is referred to and the move is
randomly decided dependant upon the D12.
When
using Street-fighting a roll of a 1
or 2 on the Wild Die is a Mishap.
In this
situation the highest D6 AND the D12 are removed.
Even if the move ‘hits’ the dirty trick failed to
connect and normal brawl damage is rolled.
Street-fighting
damage is actual damage and can kill.
Force-Sensitive
Warning
The use of Street-fighting
can lead to a Dark Side Point.
Also,
characters already with DSP’s will often be tempted
by the Dark Side while Street-fighting.
D12 |
Move |
Damage
modifier |
1 |
Bite |
‘+1 |
2 |
Rapid
face punches |
‘+2 |
3 |
Head-butt |
‘+2 |
4 |
Mandible-Claw |
+1D |
5 |
Grab
by the Balls |
+1D |
6 |
Throw
sand/grit in eyes |
+1D+2 |
7 |
Face
rake |
+1D+1 |
8 |
Gouge
eyes |
+1D+2 |
9 |
Knee
to groin |
+1D+2 |
10 |
Strike
throat |
+2D |
11 |
Neck
breaker |
+2D+1 |
12 |
Glass
bottle / 2 by 4 |
+2D+2 |
|