Sabacc
"Well
hello there, did we just meet over on Aldis. Anyway,
I'm Tarrant Ford, and I'm the best card shark this side of
the colonies. You want proof? Well pull up a
stool and deal out a hand of sabacc, you do have the creds
to back up that bet, don't you?"
You
will need a Sabacc deck to use these rules, or a normal
deck of cards.
If
you have no Sabacc deck use regular playing cards,
remember to include the Jokers. Red cards are positive
numbers, Black cards are negative numbers. Jack=11,
Queen=12, King=13 & Ace=14, Jokers=0 (the Idiot card).
How
it works
Determine
how much money each Gambler is willing to put up.
Deal each
character 3 cards from your Sabacc deck.
Roll you
characters Gambling skill.
Add the
skill roll and the card total together and consult the
following results chart which is in order of highest hand.
Idiots
Array |
dealt
a 2, 3 & the Idiot Card |
Pure
Sabacc |
dealt
a total of 23 |
Pure
Sabacc |
rolled
23 |
Pure
Sabacc |
Roll
+ cards = 23 |
Sabacc |
Highest
total of Cards + Roll |
Bomb
Out - this is an automatic loss and the loser must pay
DOUBLE.
(this
rule only applies in casino's)
Bomb
Out - Dealt a total of 0
Bomb
Out - Cards + Roll = 0
Star
Wars Roulette
"Well
here's another game for all you gamblers out there, Star
Wars Roulette."
For
this you will need a D100, or 2D10 to get the same result.
The
Gambler makes there bet, choosing a number between 1 &
100 and declaring how many credits they are putting down.
Now
roll that D100 to see who wins. This is the Target
Number.
Wait
for it... it's not over yet. You see, that gambler
PC stands a better chance of winning that some lowly RPG
player, right?
Roll
the Gamblers GAMBLING Skill, and consult the table
below to determine winning and the odds.
Gamblers
Skill roll |
Win
if within # of Target Number |
Winning
Odds |
n/a |
Exact
Number Chosen |
10-1 |
Easy
(6-10) |
within
3 |
5-1 |
Moderate
(11-15) |
within
5 |
4-1 |
Difficult
(16-10) |
within
8 |
3-1 |
Very
Difficult (21-30) |
within
12 |
2-1 |
Heroic
(31+) |
within
15 |
Evens |
eg.
Tarrant Ford chooses the number 30. Tarrant rolls
his Gambling and rolls 18. Tarrant needs to be
within 8 to win, so any number between 22 & 38 wins.
The Roulette comes up 34. This is within Tarrants
range, he wins. Because the number is within 5 of
his chosen number Tarrant gets 4-1 odds, winning his
credits back plus four times that amount.
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