1)
STAMINA POINT Total
At the start
of the adventure have every character roll their Stamina.
This becomes their STAMINA
POINTS. I usually set a
minimum to this total equaling the number of 'pips' the
character has in their Stamina code.
eg. 3D = 9, 4D+2 =
14.
The
Wild Die does not count for this roll.
2)
Taking Damage
When
characters take damage roll the damage and characters
Strength (plus any armour) as usual.
Subtract
the PC's Strength roll from the Damage. This becomes the DAMAGE
POINTS. If this is 0 or less then the character has
received no damage and may continue with their actions
(I've never bothered with stun rules here).
Subtract
the DAMAGE POINTS from the PC's STAMINA POINTS
to get a new STAMINA POINT total.
If
character has 0 or less STAMINA POINTS the
character is Incapacitated.
If
character has -12 or less STAMINA POINTS they are Mortally
Wounded. Use the published rules or GM discretion to
determine if that character dies.
If the
character is reduced to -20 STAMINA POINTS then
they are killed.
3)
Repercussions
Characters
taking damage lose all their following actions.
4)
Repercussion continued
Characters
taking 5+ Damage Points fall to the floor and must make an
easy Dexterity roll to hold onto their weapon or whatever
item was in their hand.
5)
Lightsabre's
Lightsabre's
will ALWAYS inflict 1 point of damage regardless of the
character Strength roll.
Stun
Damage
Only blaster with a damage rating
below 7D may have Stun Settings with the exception of Stun
specific weapons such as a Riot Gun.
If the stun damage of the weapon is
greater that the PC's strength resistance then the PC is
stunned for a number of rounds equal to the difference
between damage & Strength rolls.
ie. Strength roll = 10, Stun damage
roll =15, the character would be stunned for 5 rounds.
Stunned characters
fall prone and cannot act.
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