AT-AT House Rules
- AT-AT Driver
(from FU) gains the ability AT-AT Driver - if
within 6 squares of the AT-AT the AT-AT may
spend a move action to move 1 square backwards
or sideways.
- AT-AT gains Massive
(like the DDM Colossal Red Dragon) -
ignores walls when moving, can end it's move
in a wall.
- DR20 save 11, on
a failed save it only has DR10.
- Save vs. STOMP
is made BEFORE entering the square of a
character with the EMPLACEMENT Special
Ability.
Windows
- Windows can only
be destroyed using Satchel charge
- Characters
adjacent to a window can shoot 'out' of the
window.
- Line of Sight
can be drawn to adjacent characters behind a
window, but the window does provide cover.
- If both
characters are adjacent with a window between
them they both receive cover, including
characters with Melee.
Grapple/force
back
- Only adjacent
characters may Grapple.
- Grapple may only
be performed on a characters own turn.
- Grapple
'Replaces Attacks'
- Characters with
'Damage 0' may Grapple.
- An Attack roll
is required for a Grapple.
- If the Attack
roll hits the target is moved one square to an
adjacent vacant space (so cannot be forced
onto cover or rough terrain or diagonally)
- This movement
does not provoke an Attack of Opportunity.
- The target may
be moved into a pit but gets to make a Save
11. If this save fails the target is
defeated. Characters that 'Avoid Defeat'
by any means remain on their original space.
- Only characters
of equal base size or smaller may be Grappled.
I
considered not allowing characters with Flight to
be Grappled into a pit, but hey, that's how Boba
Fett is defeated in Return of the Jedi.
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