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Planet Log:
GAR
Planet |
GAR |
Type |
Terrestrial |
Terrain |
Forest,
Mountain, Desert |
Temperature |
Temperate |
Hydosphere |
Moderate |
Gravity |
Standard |
Length
of Day |
30
hours |
Length
of Year |
400
days |
Sapient
Species |
Human |
Planet
Function |
Homeworld |
Tech
Level |
Feudal |
Population |
100
Million |
Spaceport |
Red
City: Limited Services; Landing Field |
Government |
Competing
Kingdom Monarchy |
Major
Exports |
Mercenaries,
foodstuffs |
Major
Imports |
Low
Tech |
System |
Gar |
Star |
Gargantuan |
The Good |
Well it's another one of those No Imperial
zones, except for a little skirmish a few months
back. If you can handle the medieval lifestyle
it's a not a bad place, beautiful scenery and all. |
The Bad |
Okay the biggie, war! The kingdoms
of Gar are constantly fighting, so pick you home well,
Kingdom of Lexgar is probably one of the safest.
You take your chances if you enter the Kingdom of
Bloodaxe, and they're supposedly the good guys! |
The Ugly |
If you're after a Shadowport try Hammer
Haven to the North of Darkhammers land. And
if you're after a few medieval weapons try Castle
Darkhammer itself. |
|
Torm's Planet Guide
|
Overview
of Gar
The planet Gar is located just off the Blood Run, a
hyper-lane running through the Blood Drift Sector. The
Blood Run is in effect an continuation of the Rimma Trade Route.
Gar is a large planet and from space appears as a multitude of bright colours
reflecting the contrasting regions of the planet. The
planets tilt is minor and it has no satellites meaning there is little change in the
seasons or tides. Each pole is constantly capped with snow and ice.
The primary continent to the north,
known as the Barren Lands, is a barren red sand
desert. Crops can not grow on the surface, but
subterranean plant life does exist, although any cave that has
an abundance of these precious food sources is usually guarded
by the troops of the Red King who owns the desert.
As you go
south away from the planets equator the
temperature becomes more temperate with immense grasslands,
forests and valleys dominating the countryside. There are
still mountainous areas dividing regions and kingdoms, these are
often inhabited by bandits looking to raid the unsuspecting
traveler who tries to cross the mountains.
Further south and the temperature drops and rain is almost
constant turning the ground into mud with swamps and bogs common
place.
Across the sea to the west of
the Kingdoms lie the Amazon Lands. Though the Amazons do
trade with sea farers they do not permit outsiders beyond the
confines of the sea ports. The Amazons are a proud race of
warrior women who are more than capable of defending their
territory.
The Eastern Lands makes up
the only other major continent. The Eastern Lands are
lawless wastelands. Mostly mountains and dessert the
Eastern Lands are populated by bandits and ferocious creatures
but covers an area three times that of the Western continent.
|
Western
Gar Politics
Gar is split into many small Kingdoms, each controlled by
a Monarchy. Each King or Queen rules in his or her own
way. The four largest Kingdoms are Lexgar, Darkhammer,
Bloodaxe & the Land of the Red King, with all but the Land of the
Red King are profiled here. Land and Power are what drive everyday life on Gar.
The majority of the civilians are little more than peasants
living in wooden shacks, while the Kings and nobles live in
grand castles. Each monarch will usually have their own
army of loyal followers who they can call on at a moments notice
to go to war.
Western Gar has the outward appearance of a medieval feudal
society, so unwary warlords beware. Despite most
Knights and soldiers wielding swords and axe's on the
battlefield they will often have a modern energy weapon
concealed on their person. This is doubly so for the
monarchs and their personal retinue. Gar is not as
backward as off-worlders may think or as it first appears.
There are also rumors abound that the Sith or other dark
societies once held a Kingdom on Gar, although there is no
evidence of this being true. What is true however is that
many powered items, strong in the force, have appeared on
Gar over the centuries. The most sought after in recent
months being the legendary Dark Hammer and the powerful Blood
Axe.
|
Garbarian
Most denizens of Gar primitive
farmers, but let's not forget this is a feudal society
and Warriors are many on the planet Gar.
Dex 3D, Know 1D, Mech 1D, Perc 2D,
Str, 4D, Tech 1D
Blaster* 5D, dodge 5D, Melee 5D, brawl 6D, stamina 5D
* only if off-world |
Creatures of Gar
Gar is a world
of magnificent and wondrous creatures,
presented below are just a few of the more
common. For any other Creatures of Gar I
suggest picking up the Dungeons
& Dragons Monster
Manuals, conversion to Star Wars is easy
enough.
Gar Dragonback
Hit Dice: |
218 |
VP/WP |
200 / 21 |
Initiative |
-2 |
Speed |
150' flying |
Defense |
25 |
Attacks |
+27 (Breath weapon - cone of
fire) |
Damage |
10D10 (Reflex DC 24 for ½
damage) |
Saves |
Fort +16 Ref +11, Will +13 |
Abilities |
Str 31, Dex 10, Con 21, Int 6,
Wis 10, Cha 10 |
Climate/Terrain: |
Mountains |
Organization |
Solitary |
Challenge Rating |
20 |
Alignment |
Neutral |
A Gar Dragonback is a semi-sentient offshoot
of the Greater Dragons. These creature were
used as beasts of burden during the Gar
Dragon Wars many centuries ago. Many Dragons
died in that war, and the honored tradition
of the Dragon Rider has begun to fade into
the past. Only a few of these noble warriors
are left. There are still rumors that a
handful of the intelligent Great Dragons
still exist, but no one is brave, or stupid,
enough to go seek them out.
Anyone other than a Dragon Rider who
attempts to ride a Dragonback must make a
Ride check DC 20. In combat the Dragon
Rider may forfeit his own actions and use
the Dragonback attacks instead.
D6
stats
Dexterity |
2D+1 |
Perception |
4D |
Strength |
15D |
Speed Code: |
6D |
Orneriness code |
6D |
Fire damage |
12D |
|
The Gargantuan
Legend tells of a great creature, an
abomination that was created, then cast
aside by the Gods. The stories tell of how
this creature, full of rage, stomped across
Gar destroying everything in it's path. No
man, no beast, no army or magic could
destroy, or even stop it. In their hour of
need the kings of Gar joined forces and
prayed to the Gods to take back the mighty
creature. But it was too late, the creature
wanted nothing to do with the Gods. It was
only such arrogance on behalf of the
Gargantuan that caused the Gods to
intervene. Ares and Athena joined forces
and tackled the beast. They fought for
weeks, from the oceans to the snow capped
mountains. Eventually the Gargantuan was
defeated, it's carcass buried under a
mountain for eternity. There is often talk
that the Gargantuan will one day arise, and
continue it's destructive path. But these
are just stories, aren't they...?
stats - if
these beasts do exist their stats would just
be silly high!
Hydra - D6
This nasty creature is smaller
than a dragon and lives under
ground. It surfaces to feed,
normally on the Gar population.
It will normally feed in remote
regions like on the edge of far
off forests.
A Hydra is notoriously hard to
kill and is believed to be
induced with magical properties.
|
Dexterity |
4D |
Perception |
3D |
Strength |
7D |
Brawl |
8D |
Damage - Flame: |
7D |
Bite |
8D |
Tail |
6D |
Speed Code |
4D (underground) |
|
2D (over ground) |
|
Special abilities:
The Hydra can only truly be
slain if it’s heart is
destroyed.
Cutting off one of it’s heads
will result in it growing two
more, and it may attack without
multiple action penalties for
each head.
Illusion. A Hydra is a creature
of the Gods, and often a Hydra
has lured prey in usually with
the image of a young distressed
girl. Whether this is the
Hydra’s doing or the Gods is
unknown. |
Standard Horse
Horse's can actually be found
across the galaxy, much like
Bantha's can. They are a reliable
beast of burden, although can be
easily spooked.
|
Dexterity |
2D |
Perception |
1D |
Strength |
2D |
Speed Code: |
2D |
Orneriness code |
1D |
|
War Horse
Although similar to a standard horse
the War Horse is usually bred from
the finest stock of animals. The
War Horse will be bigger and more
powerful than a regular horse and is
less likely to get frightened in
combat. Knights will ride these
magnificent beasts of burden onto
the battlefield. A reliable mount
is just as important as a good
sword. |
Dexterity |
2D |
Perception |
2D |
Strength |
3D |
Speed Code: |
3D+2 |
Orneriness code |
2D |
|
|
|
Welcome
to Castle Darkhammer
By the
Darkhammer we rule
By the
Darkhammer we rule
By the Axe
of might
There will
blood tonight, blood tonight
from Blood
Tonight, battle anthem of the Warriors of Gar
Located to
the west of the kingdom of Lexgar and to the North of
the kingdom of Bloodaxe, Castle Darkhammer is located in
possibly the most beautiful scenery in all of Gar.
Meadows, deep valleys and thick forests make up the
Kingdom of Darkhammer. Castle Darkhammer itself is an
impressive fortification only second on the planet to
Castle Lexgar. The towns and villages of Darkhammer are
some of the most prosperous on the planet, with King
Ivan Darkhammer welcoming off-world trade.
Notable locations in
the Kingdom of Darkhammer:
Darkhammer
Valley
The
location of Castle Darkhammer. The castle is set at the
end of the valley alongside the Great Gar River that
winds across the continent.
Hammersville
Located at the end of Darkhammer Valley is Hammersville.
Like many medieval scenes Hammersville is a collection
of huts huddled around the 'mother' castle.
Hammersville ha s a thriving trade from off-world
travelers as well as trade from other Kingdoms.
Hammersville also boasts a limited facility docking
field.
Anyar City
A
recent addition to the face of Gar is Anyar City. Named
after the Princess Anyar Darkhammer Anyar City is on the
road between Castle Darkhammer and Hammer Haven. Anyar
City gets most of its trade from travellers between
Hammer Haven and Castle Darkhammer. The people here are
friendly, though rumours about an underground magicians
guild have not yet be proved.
Hammer Haven
- Shadow Port
Hammers
Haven is a port town to the northwest of Castle
Darkhammer and Anyar City. Sailing ships, grand
galleons sail the Gar seas trading with other port towns
to the north, and across the sea to the Amazon lands and
other smaller Kingdoms. Hammer Haven also holds a
secret, it is a secret Shadow Port. Hidden by the
nearby cliffs is a small landing facility. Hammer Haven
is often used by smugglers as either a first stop
entering the Blood Drift Sector, or a last point of call
before heading out of the sector and into the Blood
Drift. Prices in Hammer Haven are steep, especially for
items of high tech or of a medical nature. Medpacs
often sell for an equivalent of 2000 credits.
|
Welcome
to Castle Lexgar
Welcome noble
traveler to the Kingdom of Lexgar. Honour and Chivilary
are the way of life in this now honorable realm. Long
ago many smaller Kingdoms covered this land, but the
Barbarian, Dargrim Lexgar, fought the oppressive rule of
the former kingdoms and now sits as monarch of his own
united land.
Castle Lexgar
Castle Lexgar, in the
Vale of Gar, stands as one of the most impressive, and
largest, fortresses on the planet. Although outward
appearances are that of am ancient stone structure,
behind those stone walls are walls of armoured dura-steel.
Anti-starfighter turbolasers can quickly raise from the
battlements, and a guard of Den-Gar Commando's, elite
mercenaries of the Blood Drift Sector, are ready at all
times. Only an off-world force could take Castle Lexgar
with possibly an orbital bombardment.
A retractable bridge
extends over the moat that surrounds the castle. Once
you pass through the armoured, and always manned,
gatehouse you are led into the outer grounds. A path
runs to an inner gate-house, leading to the walled
inner-grounds. Within the inner grounds stands a large
statue of the deceased Queen Lexgar, a monument of King
Lexgar's only love. The Royal quarters are in a
fortified mansion located at the heart of the
inner-grounds. Within this mansion can be found the
Lexgar Throne Room, as well as a well stocked armoury.
The main armoury being located in the outer-grounds.
The out-grounds are large enough to land several stock
light freights, but starships are rare. King Dargim
Lexgar does not own a starship, instead choosing to use
the transports of the Den-Gar.
Garrison |
Castle Lexgar |
|
Type |
Armoured Castle |
|
Scale |
Walker |
|
Body Strength |
6D |
|
Structure Points |
12 |
|
Defenses |
|
|
6 Anti-Starfighter Turbo-Lasers
(starfighter scale) |
Fire control: 2D |
Damage: 5D |
8 Defensive Cannons
(Walker scale) |
Fire Control: 3D |
Damage: 5D |
Characters of the Lexgar Kingdom
Dargrim
Lexgar
Title |
King |
Loyalty |
His
Kingdom |
Quote |
"That's how a Barbarian fights!" |
"Good day to you
my subjects. I am King Lexgar, and let no one doubt
it. I fought for my Kingdom over thirty years ago, and
have fought to keep it since then. I have no more
thirst for conquest, but I shall lay waste to any army
that dares to challenge the Lexgar Kingdom."
Capsule: Now
in to his sixties Dargrim Lexgar is growing old. In
fact it is unusual for human from Gar to live much past
sixty, let alone be in the good health as Dargrim still
is. Dargrim has mellowed with age. The one time
barbarian outlaw is now a respected and just King.
Dargrim owes much of this success to the Den-Gar,
whom he took command over after their defeat by the
Mandalores around the time of the Clone Wars. Dargrim
always keeps a retainer of six elite Den-Gar Commando's
as his personal guard, as well as numerous Den-Gar
filling guard posts around his castle and Kingdom.
Dargrim has no love of the Empire, and is not concerned
with off-world matters. He is aware that Vader and
other parties such as Black Sun are eager to hire the
Den-Gar, but for now he is content to keep his elite
commando's near. King Dargrim Lexgar has but one
regret, that his beloved wife, had not died so young. A
statue of Queen Lexgar takes pride of place in the
courtyard of Castle Lexgar.
Other
places of interest
Vale
of Gar
The Vale of
Gar is a long winding valley stretching all the way from
Baron Irongraads land. At the end of the vale is Castle
Lexgar, and huddled around it are many small houses.
The village is also referred to as the Vale of Gar. Of
the goods that can be procured here weapons are the most
prominent. Longswords and broadswords are popular
weapons here, the forges of the Vale of Lexgar are known
as the best on Gar. A sword forge in the Vale is
unlikely to fail you in battle.
Silverbeard Forge
Silverbeard
is an aged Dwarf. His forge is considered the best in
the Vale. He works alone but for his apprentice, and
does not forge weapons en mass. The Dwarf takes much
care in his work, and although his products take time,
and are expensive, his weapons are the best on Gar, if
not throughout the Blood Drift.
(for a list
the weapons of Gar see Gallandro's
Armoury)
Irongraad Pass & Irongraad Keep
The valleys
between the Kingdoms of Lexgar, Darkhammer and Bloodaxe
meet at Irongraad Pass. Entering the Lexgar Kingdom by
any other path from Darkhammer or Bloodaxe territory is
treacherous, only Irongraad Pass offers an easy route.
Along Irongraad Pass is Irongraad Keep, ruled by Lord
Irongraad, a loyal servant of King Lexgar. Irongraad
Keep, though not a formidable fortress has kept out many
an attack from Bloodaxe. The high-walled Keep blocks
the whole valley, and Lord Irongraads warriors are some
of the best in the land.
|
Castle
loodaxe
Castle
Bloodaxe
The Kingdom of Bloodaxe is located
to the south of Darkhammer. The Kingdom is relatively
small in wet, bog ridden land. In recent years
Castle Bloodaxe had fallen into disrepair, and was far
from safe from attack. In recent time Castle Bloodaxe
has fallen three times. First Tetris Bloodaxe overthrew
her father, then Grand Moff Bloodaxe, technically the
true rightful heir to the throne, took the throne from
his granddaughter using the might of the Empire. When
the Imperial forces withdrew Tetris took back her
throne.
Despite one
incident of a tank driving through its walls (which
Tetris warns everyone not to ever mention) developments
and repairs are going well. An outer wall, with an
outer city wall also being constructed, now surrounds
the old castle. Once completed this could make Castle
Bloodaxe the strongest fortification on Gar, a position
currently held by Castle Lexgar.
The most
impressive, and terrifying, feature of the castle is
it's dungeons. Castle Bloodaxe boasts the largest
Torture Chamber in all of Gar
Garrison |
Castle Bloodaxe |
|
Type |
Dilapidated Castle |
|
Scale |
Walker |
|
Body Strength |
1D |
|
Structure Points |
6 |
|
Defenses |
|
|
4 Defensive Cannons
(Walker scale) |
Fire Control: 2D |
Damage: 3D |
Dire Marshes to the north
Castle Bloodaxe lies in the heart of the Dire Marshes.
The swamps are boggy and treacherous as well as being
inhabited by numerous dangerous creatures such as
Gardrakes and Swamp Serpents. Farmers have struggled
for years to grow crops in the marshes, and only with
the import of new seeds are the farming community
showing signs of improving.
Travelers through the
marshland are advised to stay to the roads as a single
wrong footstep could lead to a nasty watery demise.
South Pass - Temple of Ares
As the land dries out to the south of castle you find
the South pass. The pass starts all the way up in Anyar
City in Darkhammer territory and runs east past Castle
Bloodaxe towards the Grey Mountains. It is along the
base of the Grey Mountains on the South Pass that Tetris
has ordered the construction of the Temple of Ares.
The Temple of Ares
Ares, God of War, has few temples. Those that worship
him do so on the battlefield by spilling the blood of
their enemies, not in some soppy building.
Nevertheless, a few temples to Ares do exist, with the
one in the Bloodaxe Kingdom the largest and most
magnificent of all. Build from stone, silver and gold,
inside the temple is more like an armoury than a place
of worship. And Dragon Guards are present in the temple
at all times. The Temple itself was built for a secret
purpose. Beyond the temple is a cave that houses the
Gar Hypergate. It is through this Hypergate the Dragon
Guard can travel between worlds, such as the Dragon
Guard homeworld of New Gar.
To reach the Stargate first,
well, you need to know about it. The only people on Gar
that know of it’s existence are Ares, the Dragon Guard,
Queen Tetris Bloodaxe, Ares, Bail Ohmar, Livia, Taurus
and Athena. Two others are aware of it, Trish of the
Time Bandits, and Buffy, who lives on the planet Aldis.
Once in the temple you must
pass into the Inner sanctum, which is locked when the
High Priest is not there, (Security DC 15 to open lock
with high tech security tools). Once through there
there is a passageway into the caves. Thirty meters in
and the passage is blocked by an energy field, and
beyond that two Dragon Guard. Only the Dragon Guard can
open the shield, unless it is by-passed (Security DC 25
to lower shield). Further into the cave is the
Hypergate. Anti-chambers also hold several items of
high technology including a powerful teleportation
system (Knowledge: Technology DC 20 to understand,
Computer Use DC 15 to use).
Warning: anyone
attempting to use the Stargate without the express
permission of the God of War will incur his wrath.
The
Dragon Guard
The Dragon Guard are taken from planets across several
galaxies. They are mostly human and taken from
pre-feudal societies. Ares, God of War, personally
selects who will become Dragon Guard through a series of
brutal tests of fortitude and combat prowess. Once
selected the warriors are taken back to the world of New
Gar where they go through further combat training. The
best warriors graduate to become Dragon Guard. The
Dragon Guard are equipped with an armoured suit and
staff weapons. Dragon Guard wear either a retractable
armoured dragon design headdress or a grey armoured
spacesuit, making their appearance unmistakable.
Dex 3D, Know 1D, Mech 2D, Perc 1D+, Str 3D, Tech
1D+1
Blaster 4D, Melee 5D, Dodge 4D,
Technology 3D, Brawl 4D
Staff Weapon: Blaster damage 5D / Melee damage Str +1D
Amroured Suit: +1D
Oldfort
Oldfort is the town that surrounds Castle Bloodaxe. It
is a haphazard collection of wood and stone buildings,
many at odd angles due to the soft ground on which it is
built. Oldfort gets it’s name from the fact the Old
Bloodaxe Fort was built on this land many centuries
ago. The people of the town are friendly, if a little
glum, as living in a dirty swamp is not the best place
to live. The most famous building by far in the town is
the Flagon of Ale Tavern, frequented by many, including
many of the castle guard.
The Hammer River
The Hammer River runs from the mountains through
Bloodaxe and eventually Darkhammer territory.
Grey Mountains
The Grey Mountains form a near impassable barrier
between the Bloodaxe Kingdom and the Southern Kingdoms.
Dragon's
Drift Inn
Along the Hammersville Road on the border to
Darkhammer's Kingdom lies a grand Inn. Food and drink
are good here. The outer wall acts as a minor
fortification with large double gates opening onto a
grand courtyard. A drive runs through an archway in the
middle of the three story building towards the stables
at the back. Once you enter the Inn your senses are
instantly overwhelmed with joyful singing, thunderous
laughter and the smell of the finest roast Gar-Boar.
Room rates are reasonable and the company good. It is
no wonder this is a classed as the finest Inn on Gar.
The
Blood Queen
Tetris
Bloodaxe
"I'm Tetris,
and I'm THE bitch, so what you gonna' do about it?
Nothing. Because if ya' do I'll kick your ass. That
goes for Ivan and daddy too. And as for grand-daddy,
well, as soon as I can get near I won't have a
grand-daddy."
Capsule:
Tetris Bloodaxe is the daughter of King Bloodaxe.
Tetris overthrew both her father and grand-father to
become Queen. She played events to become known as
Queen of Gar, then killed Phantillios to become ruler of
the Blood Drift and known as the Blood Empress. Her
pact with Ares, God of War, has given her much power in
the sector. Only recently would her power be questioned
by the arrival of a Draygon army.
More
information on Tetris Bloodaxe in the player character
section
Tetris
Bloodaxe - D6 stats
DEXTERITY |
4D |
KNOWLEDGE |
3D |
MECHANICAL |
2D |
Brawl Parry |
7D |
Languages |
4D |
Astrogation |
3D |
Melee Parry |
7D |
Streetwise |
4D |
Beast Riding |
3D |
Melee |
10D |
Survival |
4D |
Starship Gunnery |
5D |
Acrobatics |
6D |
|
|
Starship Piloting |
5D |
Chakram |
9D |
|
|
Starship Shields |
3D |
PERCEPTION |
3D |
STRENGTH |
4D |
TECHNICAL |
2D |
Bargain |
3D |
Brawling |
8D |
First Aid |
4D |
Command |
4D+2 |
Stamina |
7D |
Starship Repair |
4D |
Con |
5D |
|
|
|
|
Gambling |
4D |
Martial Arts (A) |
2D+2 |
|
|
Hide/sneak |
5D |
|
|
|
|
Search |
4D |
|
|
|
|
Charm/Seduce |
4D |
|
|
|
|
Willpower |
6D |
|
|
|
|
King
Bloodaxe
Title |
former-King |
Loyalty |
Himself |
Quote |
"I shall crush Darkhammer and regain my Bloodaxe
throne!" |
"I am King
Bloodaxe. The command of the Den-Gar is rightfully
mine. As are the lands of Darkhammer and Bloodaxe.
Betrayed by my own daughter, ah, a real Bloodaxe heart
she has. But I shall fight to the last man to reclaim
what is rightfully mine, using whatever means
necessary."
Capsule:
Bloodaxe is a man of greed and hate. He is not the
King, but has claimed the throne in his fathers, Grand
Moff Ravikk, absence. He is disliked by the other
Kingdoms as well as his own family. He is also well
aware that his daughter Tetris has aspirations to become
Queen.
|
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