Assassins Guild While
there are many Assassin Guilds across the galaxy only one is
simply referred to as The Assassin's Guild. This is
the single Guild most of the answer to. It stretches
across the galaxy and has existed for millennia. The
Guild has no political agenda, or at least none known,
although individual divisions in the Guild do hold political
leanings. The Guild's members are as varied as
inhabitants of the galaxy. Some are cruel cut-throats
who enjoy killing, there are those that see it simply an
occupation whereas other treat it as an art form. Even
the methods vary drastically, also depending upon the
contract. Some contracts require subtlety making the
death appear an accident, while others such as those carried
out by the infamous Nish are broad daylight killings. Some
Guild members are proud and will openly admit to their
craft, while others hide their dark secret. The Guild
itself is controlled by the Inner Sanctum, although the
members of the Inner Sanctum are a closely guarded secret
not even revealed to Guild members. It is rumoured in
hushed conversation that during the time of the Galactic
Empire only two individuals were ever granted audience with
the Inner Sanctum, the dark Prince Xizor of Black Sun and
the Sith Lord Darth Vader.
Type:
Business/Professional Enemies
and Allies: Enemies are most commonly Law Enforcement
agencies such as the Old Republic and Jedi. Allies
usually include Criminal Syndicates, corrupt corporations
and the Empire. Scale:
16 (Multiple Galactic Regions) Organisation
Score Criteria: Promotion within the Assassin's Guild
is through success and discretion. Betraying any
guild is not wise, especially so for an assassins Guild.
Positive
Criteria |
|
|
Negative
Criteria |
|
Base
Attack +5 to +9 |
+1 |
|
Disliked
by Inner Sanctum |
-2 |
Base
Attack +10 or higher |
+2 |
|
Steal
from Guild |
-2 |
Recommendation
from Master Assassin |
+1 |
|
Provides
information to authorities * |
-10 |
Recommendation
from the Inner Sanctum |
+2 |
|
Revealed
as a spy * |
-20 |
Donation
of over credits |
+1 per
50K |
|
Intentionally
kills a member of the Guild without a contract |
-5 |
Completes
assassination |
+1 |
|
Failed
contract |
-2 |
Provide
viable target information |
+1 |
|
|
|
10 or
more years service |
+1 |
|
|
|
|
|
|
* may
result in the Inner Sanctum authorising your own
termination! |
|
Titles, Benefits, Duties:
The Assassin's Guild will always protect their own, and it
is more than frowned upon to not help another guild member
in need. The Guild has access to some of the best
resources in the galaxy and many safe houses hidden away
on unknown moons - if a guild member needs to disappear
the Guild can easily accommodate.
Rank |
Score |
Title:
Benefits & Duties |
0 |
3
or lower |
None |
1 |
4-7 |
Apprentice:
An apprentice will usually go under the tutorage
of a more experienced member, usually an assassin
or Elite Assassin. The Guild can provide the
Apprentice with up to three false
identities. |
2 |
8-10 |
Assassin::
Once successful the assassin will start taking on
solo assignments and be allowed to move into their
own specialised field of assassination, eg.
poisoned blade or blaster. The Assassin gain
the Weapon Specialision Feat but must meet the
prerequisites. |
3 |
11-20 |
Elite
Assassin: The Elite Assassin is a master of
her craft and has the full support of the
Guild. They gain the benefit of free
transportation while on assignment and access to a
Guild safe house. |
4 |
21-30 |
Master
Assassin: There are few as feared throughout
the galaxy as the Master assassin. The Guild
will provide the Master Assassin with his own safe
house if required and all access to restriced
items at a 10% discount. |
5 |
31+ |
Inner
Sactum: An assassin only joins the Inner
Sactum if they wish it. no one knows for
sure how many members of the Inner Sanctum their
are. There resources are potentially
unbound. |
|
Capsule: Nish is a fearsome Trandoshan who
revels in the glory of the kill. The Assassins Guild
Inner Sanctum hold differring views on Nish, although it
is also possible that Nish himself serves on the Inner
Sanctum. So see him as the top elite assassins,
while others believe his callous disregard to life is out
of place even in a in an Assassin's Guild!
Nish
charges One Million Credits per hit, but don't expect the
assassination to be subtle. Nish has but one tactic,
shoot down the prey in public, killing whoever dares to or
is stupid enough to get between him and his prey.
Nish is wanted by many galactic authorities, although
legal technicalities are usually to blame for his lack of
arrest, despite many authorities knowing where he lives -
he owns a small island on Trandosha. Those
technicalities include being power in Trandoshan politics
and a regular employee of The Empire. Nish is not
stupid and is more than aware of his own mortality.
He surrounds himself with loyal bodyguards and doppelgangers.
And he does not take on any contract regardless of the
money, it is widely rumoured that he refused, quite
sensibly, a contract to kill Darth Vader.
Nish CL 16
Medium Trandoshan soldier 7 / elite trooper 9
Force 14; Dark Side 14
Init +16; Senses Darkvision, Perception +13
Languages Basic, Dosh, 1 unassigned
Defenses Ref 25 (flat-footed 21), Fort 34, Will 26
hp 175; Threshold 34
Speed 4 squares
Ranged blaster rifle (no stock) +20 (3d8+8) or
Ranged blaster rifle (no stock) +15 (3d8+8) with Autofire or
Ranged blaster rifle (no stock) +15 (5d8+8) with Burst Fire or
Ranged blaster rifle (no stock) +18 (4d8+8) with Rapid Shot or
Ranged blaster rifle (no stock) +17/+17 (3d8+8) with Double Attack or
Ranged blaster rifle (no stock) +15/+15 (4d8+8) with Double Attack and Rapid Shot or
Ranged blaster rifle (no stock) +12/+12/+12 (3d8+8) with Triple Attack or
Ranged blaster rifle (no stock) +10/+10/+10 (4d8+8) with Triple Attack and Rapid Shot
Base Atk +16; Grp +21
Atk Options Burst Fire, Double Attack, Point Blank Shot, Rapid Shot, Triple Attack
Special Actions Delay Damage, Indomitable
Abilities Str 20, Dex 16, Con 14, Int 12, Wis 11, Cha 10
Racial Abilities Darkvision, Limb Regeneration
Talents Indomitable, Tough as Nails, Devastating
Attack, Penetrating Attack, Controlled Burst, Greater
Weapon Focus, Greater Devastating Attack, Multi-attack
Proficiency (Rifles)
Feats Armor Proficiency (Light, Medium), Burst Fire, Double Attack (rifle), Dual Mastery
I, Martial Arts I, Point Blank Shot, Rapid Shot, Toughness, Triple Attack (rifles), WP (heavy, pistols, rifles, simple),
Weapon Focus (Rifles)
Skills Initiative +16, Perception +13, Pilot +16, Swim +18
Possessions blaster rifle, blaster rifle, battle armor
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