|
|
|
Role
Playing Game -
Saga Edition |
|
|
|
|
|
|
|
Home |
Games
Master |
Underworld |
Forum |
Links |
e-mail |
|
Phoenix
Pirates One
of the more prominent and well known space pirate
groups. The Phoenix is a heavy assault capital
warship, exactly how Jabba the Hutt acquired such a
powerful vessel is unknown. Is is captained by
Captain Drebble, although Kochang is really in charge of
the pirates. The Phoenix pirates operate throughout
the Outer Rim preying on star-liners and the occasional
bulk freighter. What makes the Phoenix stand out as
a pirate group is their firepower and that they can
assault more heavily protected starships. They are
also a brutally ruthless and will kill if even slightly
provoked. Type:
Pirate group Enemies
and Allies: Phoenix are criminals so their primary
enemy is the law. Any law enforcement agency from
planetary security, Sector Rangers and even The
Empire. Additionally Phoenix have many rival pirate
groups. In fact Phoenix don't get on well with many
people at all although they do have friends in the
Smugglers Guild and throughout Hutt Clans loyal to Jabba
the Hutt. Scale:
14 (Multiple Sectors) Organisation
Score Criteria: Typically the strongest rule.
But in a good standing with the Hutt, especially Jabba the
Hutt, can only boost ones standing within the Phoenix
Pirates. Proving ones worth in combat, or providing
valuable information and funds can also go a long way to
improving ones standing within Phoenix.
Positive
Criteria |
|
|
Negative
Criteria |
|
Base
Attack +5 to +9 |
+1 |
|
Disliked
by Jabba the Hutt |
-2 |
Base
Attack +10 or higher |
+2 |
|
Steal
from Phoenix |
-2 |
Have
Vehicle Combat Feat |
+1 |
|
Pacifist |
-5 |
Trained
in the Pilot skill |
+1 |
|
Provides
information to authorities |
-10 |
Donation
of over credits |
+1 per
50K |
|
Revealed
as a spy |
-20 |
Donation
of Starship |
+3 |
|
|
|
Donation
of Weapons (5000cr value +) |
+1 |
|
|
|
Provide
viable target information |
+1 |
|
|
|
Recommendation
from Jabba the Hutt |
+2 |
|
|
|
Kill an
enemy of Phoenix |
+1 |
|
|
|
Have
levels in Scoundrel |
+1 |
|
|
|
Have
levels in Crime Lord |
+1 per
level |
|
|
|
Wanted
by authorities |
+1 |
|
|
|
Recommendation
from Phoenix leader with 21+ score |
+1 |
|
|
|
Titles, Benefits, Duties:
Phoenix don't have titles aside form starship
Captain. Prestige is just something everyone
knows. And if you don't know someones standing in
the organisation then you find out quick or learn the hard
way. A majority of the Phoenix are simply thugs, or
Boarders (those who board target starships). The
lucky few who prove adept with vehicles usually get promoted
to a usually safer starship position, be it as regular
crew, an engineer, gunner or even bridge crew. Those
that rise to the pinnacle of the organisation tend to be
part of Kochang's elite group of associates, such as Kahn,
Kanbu and Zaltar.
Rank |
Score |
Title:
Benefits & Duties |
0 |
3
or lower |
None |
1 |
4-8 |
Boarder:
The lowest rank is the average pirate looking to
make some credits. They are also the ones
with the most dangerous task of boarding vessels,
often with the threat from on board
security. A Boarder will expect to gain
about 150 credits worth of booty per raid, but
this is negotiable. |
2 |
9-18 |
Crewman:
This slightly safer position are for those skilled
enough to man stations aboard starships, or
primarily The Phoenix. A crewman can expect
300-500 credits of booty per raid and access to
purchase restricted weapons. |
3 |
19-30 |
Quarter
Master/Bridge Crew: The pirate is given some responsibility,
either head of a squad of boarders or head of a
section aboard a starship. This position can
bring in 1000-2000 credits per raid and has access
to purchase any restricted weapons at 25% below
cost price. |
4 |
31+ |
Pirate
Leader: The Phoenix have a small band of
pirate leaders that can take command at a moments
notice, although seniority it usually down to who
held the position the longest. A Pirate
Leader boosts all allies with line of sight
granting a +1 Attack. The Pirate Leader can
usually expect to make between 5000-10000 credits
from a successful raid. |
|
Kochang |
Race: Nikto |
Character Type: Pirate
Leader |
Capsule:
Kochang has risen
above the constraints of his people. He serves Jabba the Hutt, not
because of the force servitude of the Nikto, but because he is a
cut-throat with a thirst for blood who is damn good at getting the job
done. At first glance he appears a well built Nikto dressed in the
usual slave attire a majority of Nikto wear. Kochang is no
slave. He bought his own freedom the hard way, with money, and then
in the gladiator area. He bested several of Jabba the Hutts prize
fighters, fought through the Hutts guards and had it in his power to kill
his former master. He did not. Instead he gave Jabba his
loyalty, and demanded (yes, demanded) command of a pirate
group. Impressed with Kochang Jabba did indeed give him command of a
pirate group, The Phoenix Pirates (although it was
not Kochangs threats that won him that). When Kochang took over the
Phoneix were a band of useless thugs with a couple of slightly armed Stock
Freighters. Under Kochangs rule they command a fleet of pirate
raiders including The Phoenix, a mighty and deadly capital warship.
Medium Nikto Noble 4 / Scoundrel 2 / Soldier 7 / Crime Lord 2
CL 15
Force 13; Dark Side 0
Init +14; Senses Perception +8
Languages Basic, Huttese
Defenses Ref 16 (flat-footed 14), Fort 31, Will 32
hp 90; Threshold 31
Speed 6 squares
Melee force pike +15 (2d8+11) or
Melee force pike +15 (2d8+14) with both hands or
Melee force pike +15 (3d8+14) with Mighty Swing or
Melee force pike +13 (3d8+14) with Rapid Strike or
Melee force pike +10/+10 (2d8+14) with Double Attack or
Melee force pike +8/+8 (3d8+14) with Double Attack and Rapid Strike or
Melee force pike +5/+5/+5 (2d8+14) with Triple Attack or
Melee force pike +3/+3/+3 (3d8+14) with Triple Attack and Rapid Strike
Ranged blaster rifle +14 (3d8+7) or
Ranged blaster rifle +9 (3d8+7) with Autofire or
Ranged blaster rifle +9/+9 (3d8+7) with Double Attack or
Ranged blaster rifle +4/+4/+4 (3d8+7) with Triple Attack
Base Atk +12; Grp +15
Atk Options Bantha Rush, Dastardly Strike, Double Attack, Gun Club, Mighty Swing, Point Blank Shot, Power Attack, Rapid Strike, Triple Attack
Special Actions Command Cover +1, Demand Surrender, Powerful Charge, Quick Draw
Abilities Str 16, Dex 14, Con 18, Int 12, Wis 12, Cha 12
Talents Presence, Demand Surrender, Connections, Dastardly Strike, Dastardly Strike, Gun Club, Melee Smash,
Devastating Attack, Penetrating Attack
Feats Armor Proficiency (Light, Medium), Bantha Rush, Double Attack (advanced melee, rifle), Mighty Swing, Point Blank Shot, Power Attack, Powerful Charge, Quick Draw, Rapid Strike, Triple Attack (advanced melee, rifles), Vehicular Combat, WP (advanced melee, pistols, rifles, simple)
Skills Deception +13, Initiative +14, Mechanics +13, Persuasion +13, Pilot +14
Possessions blaster rifle, force pike, blast helmet and vest,
Goliath staff (details to follow)
|
|
Daice
Drebble |
Race: Human |
Character type: Pirate
Captain |
Capsule: Drebble is a
drunk. Years ago he was know as the Quick-draw Kid and was the best
swoop racer in the Outer Rim. That was long before he got involved
with the Phoenix Pirates. For many years he had moderate success,
raiding small freighters and yachts that had wondered off the
space-lanes. Then Kochang came along and shook things up. It's
was for the better at first. They captured an alien capital warship
which they renamed The Phoenix. Kochang wanted was power
hungry though, until Drangal came along. Drangal. When Drangal
had gone, and the Phoenix destroyed, the Hutts financed another
warship, though not as powerful as the first. Drebble was in command
of the ship again, but by now he has become sorrowful and a drunk.
He is rarely sober nowadays and it won't be long until the Hutts get rid
of him permanently.
Drebble is
a pretty non-descript corellian. He wears a padded
vest and dirty cap. He's unshaven and usually
unwashed with the constant smell of whiskey on his
breath.
Stats ?
You can
pretty much play Drebble with whatever you like depending
on his level on drunkenness. If very drunk use a low
level thug, if sober... on that VERY RARE occasion, use
Kanbu's combat stats (below).
|
|
Zaltar |
Race: Nok'tek'cha |
Character type: Pirate |
Capsule:
Few
people who know Zaltar really trust him. Everyone else trusts him
because he plays the nice guy. It's all an act. Zaltar is a
cut-throat. He's nasty, plain and simple. If he has a friend
it's the smuggler Callahan, but he's double-crossed Callahan so many times
the smuggler now knows better than to trust the lizard.
Little is known of Zaltars past, or even what
race he is, and he doesn't talk about it. Some say he is one of a
race from the Unknown Regions simply known as 'the Others', but Zaltar
admits nothing. At least nothing that resembles the truth.
What is true is his reputation. It is often whispered in Cantina
bars that Zaltar once killed a Jedi. It's a rumour, and a boast,
that Zaltar himself maintains. He has been associated with Phoenix
Pirates now for many years. He is a Pirate, Bounty Hunter and
assassin. He is often up front, always bossing the lower thugs
around. Despite this bluster it is rare to ever see Zaltar in a
fight. He prefer to talk his way out of conflicts rather than commit
to an action that could cause himself some harm. Zaltar values his
life, often at the expense of others.
Oh, and the Jedi killer
rumour... it's true!
Scoundrel 5 / Soldier 2
Force 8; Dark Side 9
Init +6; Senses Perception +4
Languages Basic
Defenses Ref 22 (flat-footed 19), Fort 22, Will 19
hp 39; Threshold 22
Speed 6 squares
Melee unarmed +8 (1d4+6)
Ranged blaster pistol, heavy +8 (3d8+3)
Base Atk +5; Grp +8
Atk Options Point Blank Shot, Sneak Attack +1d6
Special Actions Gambler +2, Knack
Abilities Str 17, Dex 16, Con 16, Int 11, Wis 13, Cha 20
Talents Gambler (x1), Knack (x1), Sneak Attack (x1), Sneak Attack,
Devastating Attack
Feats Point Blank Shot, WP (pistols, rifles, simple)
Skills Deception +13, Gather Information +13, Persuasion +13, Swim +11
Possessions heavy blaster pistol, comlink, 5000 credits
|
Zaltar mini stats
Faction:
Fringe
Cost: 24
Hit Points: 50
Defense: 17
Attack: +7
Damage: 20
Special Abilities: Unique; Cunning Attack, Mobile Attack, Bounty
Hunter +4, Evade, Spit Poison 20.
In Star Wars minis Zaltar
is really a support piece for picking off mid-level uniques. While
not the toughest of characters his combination of Mobile and Evade give
him increased survivability.
|
|
Kanbu |
Race: Klatoonian |
Character type: Outlaw |
Capsule: Of all of the Phoneix Pirates Kanbu is
without a doubt the most dangerous. His speed with a blaster is unparalleled,
except for Drebble when he's not drunk. Kanbu is a killer. In
fact you don't even want to argue over a spilt drink with this guy.
As for his pirate activities, forget the holo-vids with space pirates
making crews 'walk the air-lock', Kanbu will simply shoot you through the
head. No survivors. No witnesses. Anyone who messes with
this guy will die! Right there!
Kanbu
CL 16
Medium soldier 8/gunslinger 8
Force 10; Dark Side 15
Init +17; Senses Perception +12
Languages Basic
Defenses Ref 34 (flat-footed 30), Fort 31, Will 27
hp 78; Threshold 31
Speed 6 squares
Ranged heavy blaster pistol +21 (3d8+12/x3) or
Ranged heavy blaster pistol +19 (4d8+12/x3) with Rapid Shot or
Base Atk +16; Grp +20
Atk Options Deadeye, Devastating Attack (pistols), Dual Weapon Mastery, Gun Club, Penetrating Attack (pistols), Point Blank Shot, Precise Shot, Ranged Disarm, Rapid Shot, Trigger Work, Triple Crit (Natural Weapon 1, Blaster pistol, heavy)
Special Actions Improved Quick Draw
Abilities Str 16, Dex 18, Con 16, Int 10, Wis 8, Cha 10
Special Qualities trusty sidearm +4
Talents Devastating Attack, Gun Club, Improved Quick Draw, Multiattack Proficiency (pistols), Penetrating Attack, Ranged Disarm, Trigger Work, Weapon Specialization
Feats Armor Proficiency (light, medium), Deadeye, Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Triple Critical (heavy blaster pistol), Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills Initiative +17, Perception +12, Pilot +17
Possessions heavy blaster pistol x2
|
|
Kahn |
Race: Weequay |
Character type: Pirate |
Capsule: Kahn is the only individual both Kanbu
and Kochang call a friend. His is the quiet type,
well he is Weequay, and he is a ruthless killer. He
prefers to use heavy weapons or stay at the back and use
missiles.
His past is
unremarkable. Sold to Jabba the Hutt at an early age
and trained for the gladiator arena's. Kahn proved to
be one of the few capable of staying alive. But it was
not until his true ruthlessness was revealed that he became
a greater asset to the Hutt crime lord. He was first
given the task at collecting protection money from locals of
Mos Eisley before becoming a boarder for the Phoenix
Pirates. He rose through the ranks quickly, primarily
due to his favour with Jabba and Kochang to to high position
he now holds as Kochangs no. 2 behind Kanbu.
Kahn CL 9
Medium Weequay soldier 8 / nonheroic 3
Force 10; Dark Side 8
Init +4; Senses Perception +6
Languages Huttese, Nimbanese, Sriluurian
Defenses Ref 14 (flat-footed 13), Fort 22, Will 19
hp 50; Threshold 32
Speed 6 squares
Melee force pike +8 (2d8+7) or
Melee force pike +8 (2d8+9) with both hands or
Melee force pike +8 (3d8+9) with Mighty Swing or
Melee force pike +3/+3 (2d8+9) with Double Attack
Ranged missile launcher +8 (6d6+4) or
Ranged missile launcher +3/+3 (6d6+4) with Double Attack or
Ranged blaster, heavy repeating +8 (3d10+4) or
Ranged blaster, heavy repeating +3 (3d10+4) with Autofire or
Ranged blaster, heavy repeating +3 (5d10+4) with Burst Fire
Base Atk +10; Grp +12
Atk Options Burst Fire, Double Attack, Gun Club, Mighty Swing
Special Actions Charging Fire
Abilities Str 15, Dex 12, Con 15, Int 15, Wis 13, Cha 9
Racial Abilities pheromonal Communication
Talents Gun Club, Melee Smash, Penetrating Attack,
Devastating Attack
Feats Burst Fire, Charging Fire, Double Attack (advanced melee, heav), Improved Damage Threshold (x2), Mighty Swing, Vehicular Combat, Weapon Focus (heavy), WP (advanced melee, heavy, rifles)
Skills Acrobatics +4, Climb +5, Endurance +5, Gather Information +9, Initiative +4, Jump +5, Knowledge (Galactic Lore) +12, Pilot +11, Stealth +4, Swim +5
Possessions force pike, missile launcher, heavy repeating blaster, blast helmet and vest
|
|
Generic
Phoenix Pirates |
Character type: Pirate |
Capsule:
The crew of the Phoenix are a group of cur-throats.
Some are criminals, freed by the Hutts and forced into
their servitude, there are loyal Nitko and Gamorrean thugs
who want nothing more than to fight. There are no
real ranks aboard the Phoenix, except for that of Captain
held by Daice Drebble. There are positions though;
Bridge Crew
- effectively the officers. Those with the most
starship knowledge and experience are used to man the
bridge and primary stations.
Gunners -
as is sounds, those than man the weapon systems of the
Phoenix.
Engineers -
with limited facilities to dock at the engineers aboard
the Phoenix are as resourceful as those in the Rebel
Alliance. They are often called upon to make repairs in
deep space. As a unique vessel all replacement parts
have to be converted to fit, meaning the engineering
section is a complete mishmash of technology. Chief
Engineer is the cyborg Mechan, he is rarely seen outside
engineering.
Boarders -
These are the general thugs whose job it is to board
target vessels and subdue their crew. Boarders will
usually be led by members of the Bridge Crew, often Kanbu
or Kochang.
Medium Human Soldier 2
Force 6; Dark Side 8
Init +7; Senses Perception +0
Languages Basic
Defenses Ref 14 (flat-footed 13), Fort 15, Will 11
hp 32; Threshold 15
Speed 6 squares
Ranged blaster rifle +3 (3d8+1) or
Ranged blaster rifle -2 (3d8+1) with Autofire
Base Atk +2; Grp +4
Atk Options Bantha Rush, Gun Club
Special Actions Powerful Charge
Abilities Str 14, Dex 12, Con 12, Int 9, Wis 9, Cha 10
Talents Gun Club
Feats Armor Proficiency (Light, Medium), Bantha Rush, Powerful Charge, Vehicular Combat, WP (pistols, rifles, simple)
Skills Initiative +7, Mechanics +5, Pilot +7
Possessions blaster rifle
|
|
|
|
|