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Tricorder

STAR TREK

The Saxon of the Minds Past

U.S.S. Firestar

NCC - 1162

 

First Officers Log

Stardate 1403.60

We have arrived at the planet Betab to investigate a strange power source. The Power source is located amongst some ancient ruins, however, the ruins themselves and engulfed within an dimensional disruption of unknown origin. Furthermore, we have detected a small settlement on this otherwise uninhabited world which we suspect to be smugglers. As this world is in disputed territory we have no official rights here.



Scene 1

Additional: Attempts at communication have failed. Captain Nishio feels it best we check with this settlement before investigating the power source in case they already have claims to it. Therefore myself, Lt Cmdr L’Val and Lt Krigg will form an Away Team and beam down to make contact.

We arrive in what is a shanty town with the buildings being made from shipping containers and bits of starship hull.

There is bustle in what passes for a street, maybe due to the arrival of a Federation Starship. We see a bar and enter as this would seem like a reasonably good source of information.

The clientele, mostly human, are initially quite nonchalant with our presence. We ask at the bar who is in charge of the town (Diplomacy: FAIL – with Complication)

It is at this point the punters get angry at us for snooping. A big man rises from his chair and takes a swing at me which I parry, knocking him to the floor. Second tries to join the fray but Lt. Krigg sweeps their leg. A third many tries to jump be from behind but L’Val calmly incapacitates him with a Vulcan nerve pinch. Feeling we have over stayed our welcome we leave.

We don’t go far before out path is blocked by a male Andorian flanked by two bulky humans.


Scene 2

I use the probability matrix to generate an NPC adversary, asking the obligatory question; How likely is it that the character is played by Jeffrey Combs - rolling against Highly Probably, and generate an Andorian!


Wosato “I am Wosato, I run this town.”



The Andorian leads us to what passes as an office. We take seats, he is actually warm and welcoming.

Cmdr Korvak “We are form the Federation Starship Firestar and have detected an unusual power source on this planet.”

Wosato “I know of it. “

Cmdr Korvak “With your permission we would like to survey the power source.”

Wosato “So you know you have no actual jurisdiction here?”

Cmdr Korvak “You may advise your people we have no interest in their business, only the power source.”

Wosato “I also have no official jurisdiction, so you may survey the planet as you please. Do be warned though, the area emits high gamma radiation, it is why we have not gone near it ourselves.

First Officers Log additional: this all seems to be going too easy and too smoothly.


Scene 3

Due to the dimensional disturbance around the ruins we are unable to beam to the location. We therefore return to the ship and take Shuttlescraft Tokyo. The shuttle crew consists of my self, Lt Cmdr L’val, Lt Krigg, two members from our science division and two security. (Piloting: SUCCESS) The journey is uneventful, other than the localised dimensional disturbance Betab has a temperate climate.





 

  Scene 4

We land the Shuttlecraft just outside the disturbance.

Flashes of blue, green and red light engulf the ancient ruins, yet they show as no threat according to our Tricorders. Indeed and we venture into the disturbance we have no physical ill effect, other than our appearances being coming distorted to each other.

At the centre of the ruins is a large swirling vortex. The only issue in the area is the increase in Gamma Radiation, of which we have taken medication.

We find several pieces of pottery which, by our scans, are over 100,000 years old. We find what we came for, the Power Source. It oddly resembles a large stone urn with the large handles, and indeed requires two of our security team to lift.


Scene 5

We have concentrated our research now on the vortex, which we surmise is a portal or gateway.

We are suddenly made aware of vehicles approaching, it is WoSato with several armed smugglers from the camp.

Wosata “Federation. My friends and I have had a change of heart. As you have kindly proven there is no real danger, you may now leave, but leave the Power Source.

Korvak “You told me you had no claim of the ruins, therefore we will not be handing it over.”

With that several smugglers open fire of the Away Team. I order the Team to fall back as they outnumber us, and I see on one place to go that this point, and lead the team into the vortex!


First Officers Log

We have encountered a small camp of smugglers on the planet led by an Andorian name Wosato. Despite a mild disagreement with some locals Wosato has proven friendly and even offered guidance. We travelling by shuttlecraft to the ruins which are surrounded by an unknown disturbance, though causing no physical detriment it prevents the use of our transporters. We found the Power Source amongst the ruins, it looks like a large stone urn, but Wosata appears to have had a change of heart forcing us to retreat into the vortex.


Scene 6

At first we find ourselves engulfed in light, our own images distorted, like a old house of mirrors attraction.

Soon everything start to change and we find ourselves on a grass embankment with clear blue skies, and a group of men are charging in our direction. Their clothes are poor, but some are protected with chainmail vests, and they all wield swords an carry a round wooded shield. We run as fast as we can and lose our pursuers through some woodland.



We pause for breath, everyone confused, none more than myself. Those were Saxon Warriors from medieval times on the planet Earth over 1000 years ago.  Counting our number, Ensign Tuval, the Vulcan scientist in our party is missing.

First Officer Log: Additional - My grandfather told me stories of Saxons. I’ve never questioned why he loved Earth so much, died when I was very young, but now I am almost getting racial memory… was my grandfather human? Is that why he loved talking about Earth? Even so, it does not explain why we are in Saxon England on Earth.

 

 

Scene 7

We take refuge in a small peasant house made from stone with a thatched roof.  Lt. Krigg falls unconscious, L'Val successfully treats her but says it is radiation sickness, and our backup meds are in the shuttlecraft.

We takes scans of the area and from the Tricorder readings surmise this is not real, just an image formed in our minds.  Whoever is doing this must have great telepathic abilities.

 

Scene 8

A peasant woman enters and is at first terrified to find us in her house but I calm her down.

We ask a few questions, she tells us that tomorrow is a wedding between the two rival tribes.  But with the arrival of the stranger  this is in jeopardy and could lead a war.

 

Scene 9

We surmise the stranger is Tuval, so in the night, L'Val and myself sneak into the rival Saxon village to try to rescue our shipmate.  We are successful in not getting noticed, and get inside the walls of their mot and bailey fort. 

 

Scene 10

We enter what is their great hall and see three men.  As we approach they turn around, it is Tuval flanked by two Saxon Warriors.

Tuval "Take them!"

The Two Warriors tackle us.  We fight the best we can but are overpowered - THREAT with Complication (Captured) but we have Momentum!)

Scene 11

The following morning we are brought before the village where we are faced again with Tuval, who is obviously not in his right mind.

Tuval "You are intruders here, you must fight to the death for your freedom."

I don't accept this.

Cmdr Korvak "No.  We know this is a mental projection into our minds.  And I insist you return Tuval back to us.  We are peaceful  explorers, and if we caused offence by taking the Power Source we apologise and will gladly return it.  Kill me if you must, but I will not fight my comrade. COMMAND + REASON (Success)

 

 

Scene 12

The image of the Saxons fade and again we are surround by strange lights and our own images are distorted, but we see around us several odd alien forms.  They do not speak, but we hear their words in our minds.

Aliens "We are the Zaltael.  We evolved into our current form long ago when our bodies could not adapt to what your minds calls gamma radiation.  We now exist in the rift.  We did not mean to cause you harm, we too only wish to investigate new beings to our realm. 

Aliens "You may keep the power source, it it a relic from our past that we no longer need."

Cmdr Korvak "One of our party is ill, we must leave quickly, but we will return soon so we can share our knowledge."

 

Scene 13

L'Val "Sir, surely Wosato and his men wil still be waiting for us?"

COMMAND + REASON (Success w/Momentum)

Cmdr Korvak "Surely they will.  However, as we have not checked in to the Firestar the Captain will have sent a team to investigate."

Sure enough, as we exit the portal, and the distortion around the ruins Captain Nishio is waiting for us with a Security Team.  Wosata and his smugglers apprehended.

Explanations are given.

Captain Nishio "And the Andorian?"

Cmdr Korvak "We are unharmed, and officially he has as much right to be here as we do."

The Captain nods and the smugglers are released.

Wosato "Until next time, pink skin."
 

Scene 14

We return by shuttlecraft to the Firestar where Lt. Amara Krigg is treated back to full health.


Scene 15

We spend several more days trading information with the Zaltael and return the the Power Source to Starfleet for further examination.

First Officer Log: We have made first contact with a race called Zaltael, telepathic beings that live in a pocket dimension of gamma radiation.  We have also found the Power Source we searched for, though understanding it will take time.

We also met Wosata, an Andorian smuggler.  I have a feeling we will be meeting him again.

 

next week... Yesterday's Voyage    
     
GM Notes:

This this is my first time using a Solo RPG ruleset, and I have to say I found it great fun.

I did create several NPCs for the ship ahead of time, although Tuval was a spur of the moment addition.

Mission type: R&D - New Energy Resource

Incident: Medicate

Theme: Ancient Ruin

Complication: Absolute bedlam (I ignored this for my first game)

Uninhabited planet - Smugglers port

 

 


 

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