Voc
Robots, Haemovores, Sutekh, Ice Warriors
Voc Robots
Voc Robots are
simple automatons that can carry out varied tasks
dependant upon their model. There are three models
of Voc Robot, Vocs, Dumbs and Super-Voc's. Dumbs,
usually black in colour, cannot speak and give
acknowledgement to orders with a simple nod of the head.
Dumbs are programmed to recognise voice commands and are
used for menial labour duties such as heavy lifting.
Vocs, usually green in colour, are the more common model
and are capable of basic speech are can carry out more
complicated tasks including the operation of vehicles and
mining machinery. The Super-Voc is a lesser known
model, only available to governments and large
corporations. The Super Voc has a much more complex
brain and is capable of unsupervised operation, self
deduction. The Super-Voc can easily take on the
espionage roles usually posing as a Dumb.
Voc Robot
designation is usually by the letter V, for Voc, or D, for
Dumb, followed by a number.
Voc Robot
programming is hardwired into their core build.
Re-programming a Voc is notoriously difficult.
However, the Voc Robots operating on the Mining Rig
operating out of Kaldor City were reprogrammed by Taran
Capel, a mad scientist who had grown up with and lived
with robots all his life. The murderous Robots
killed most of the crew of the mining rig before Taran
Capels plan was thwarted by the Doctor and Leela with the
aid of the Super-Voc D84.
TV
appearance: Robots
of Death
Novels:
Corpse Marker
Audio:
Kaldor City
Voc
Robot Traits D20
Voc
Robot
Str 18, Dex 11, Con 16, Int
11, Wis 9, Cha 9
WP: 16, Defense 12 (+0 Dex,
+2 Armour), Init +0, Fort +3, Ref +0, Will -1
Attack Melee +4, Ranged +0
Skills: Computer Use +10,
Disable Device +5, Lifting +10, Knowledge (mining) +6,
Repair +10, Pilot +7
Dumb Voc Robot
Str 18, Dex 11, Con 16, Int
6, Wis 4, Cha 4
WP: 16, Defense 12 (+0 Dex,
+2 Armour), Init +0, Fort +3, Ref +0, Will -3
Attack Melee +4, Ranged +0
Skills: Lifting +10, Repair
+5
Super-Voc Robot
Str 18, Dex 11, Con 16, Int
14, Wis 12, Cha 12
WP: 16, Defense 12 (+0 Dex,
+2 Armour), Init +0, Fort +3, Ref +0, Will +1
Attack Melee +4, Ranged +0
Skills: Bluff +7, Computer
Use +10, Disable Device +5, Hide +7, Lifting +10, Listen
+7, Knowledge (mining) +6, Move silently +7, Repair +10,
Pilot +7, Spot +5
Voc
Robot Traits D6
Voc Robot
Dexterity |
2D+2 |
Knowledge |
2D |
Mechanical |
2D |
Perception |
1D |
Strength |
4D |
Technical |
2D |
Skills: Knowledge
(mining) 6D, Piloting 3D, Miner Operation 4D, Lifting 8D,
Computers 6D, Miner Repair 6D, Droid Repair 5D.
Dumb Voc
Robot
Dexterity |
2D+2 |
Knowledge |
1D |
Mechanical |
1D |
Perception |
1D |
Strength |
4D |
Technical |
1D |
Skills: Lifting 8D,
Computers 3D, Miner Repair 3D.
Super-Voc
Robot
Dexterity |
2D+2 |
Knowledge |
3D |
Mechanical |
2D |
Perception |
3D |
Strength |
4D |
Technical |
2D |
Skills: Knowledge
(mining) 6D, Piloting 3D, Miner Operation 4D, Hide/Sneak
5D, Search 5D, Lifting 8D, Computers 6D, Miner Repair 6D,
Droid Repair 5D.
Haemovores
Haemovores are possibly the
final evolutionary form of humans. Haemovores come
from millions of years in the future and are what is left
of humanity after centuries of war an chemical fallout.
The most powerful of all Haemovoes is the Ancient One, the
first of their kind. When first transformed
Haemovires keep some of their human qualities, but as the
years pass they slowly deform, skin turning a pale blue
and barnacle-like growths forming on their skin. The
Ancient One controls his kindred via telepathy and can
choose to control them or destroy them at his will.
The Haemoves live in small communities at the bottom of
oceans and have vampire-like powers, this includes a
craving for other creature blood.
TV
appearance: The Curse of Fenric
Personality:
Haemovores have little self
control, they obey the will of the Ancient One. When
the blood craving takes them they are roused into fierce
combat.
Language: telepathic
Age: n/a
Haemovores in the Star Wars
Universe
Haoemovores could have
evolved in the oceans of any high pollution planet,
including Coruscant.
Haemovores
Species Traits D20
Either use
standard Dungeons & Dragons Vampire rules, or use the
Vangaard template from The Lords of the Night: Vampires by
Bottled Imp Games.
Rule
changes
Haemovoes are
not harmed by Sunlight
Faith.
Haemovores can be held back by sheer faith, be the faith
in religion, your country, team etc. The faith must
be absolute. Roll Willpower DC 15 + level of highest
Haemovore. If you choose to attack the Haemovores at
this time the faith is broken and they can retaliate.
Haemovores
Species Traits D6
See Ugavine's
Vampire Rules.
Rule Change
Haemovoes are
not harmed by Sunlight
Faith.
Haemovores can be held back by sheer faith, be the faith
in religion, your country, team etc. The faith must
be absolute. Roll Willpower / Control DC 20.
If you choose to attack the Haemovores at this time the
faith is broken and they can retaliate.
Sutekh
Sutekh, also known in
Egyptian mythology at Set, was god of winds and storms who
became an evil spirit who brought destruction and
disorder. As his cults rose his supporters fought
with those of Horus in a civil war. Sutekh gained
the title God of War. He murdered his brother Osiris
and was condemned to pull the sun disc Re's Solar across
the sky every day until the end of time. Sutekh is
often seen with a dogs face and pointing tail.
The
Osirans are, or were, power god-like being with tremendous
power that humans could not possible comprehend. Of
the Osirans Sutekh was pure evil. He destroyed
worlds, and galaxies before the other Osirans led by Horus
finally defeated him leaving him entombed on the planet
that would become known as Earth. In the Earth year
1920 Sutekh nearly managed to free himself from his
eternal tomb only to be thwarted by the Time Lord known as
The Doctor. Sutekh was trapped in a time corridor
where he finally died.
TV appearance:
The Pyramids of Mars
Personality:
Sutekh is a megalomaniac.
His voice is smooth and calm, but his words are of hate
and destruction.
Language: any
Age: n/a
Sutekh lived for 7000 years in the time corridor but must
have already been over 4000 years old by the time he
battled The Doctor.
Sutekh & Osirans in
the Star Wars Universe
Sutekh could certainly have
been in existence A long time ago in a galaxy far, far
away. Physical combat with Sutekh would be
impossible so any contest would be one of brains rather
than brawn.
Sutekh
skills
Sutekh is a
god.
See the
Pharaonic Pantheon in the Dungeons & Dragons
Deities and Demigods Sourcebook. The only
adjustments needed would be to add technology based
skills. For D6, pretty much assume his Attributes
are 20D and his skills a lot higher!
Ice
Warriors
Ice Warriors hail from the
planet Mars in the system of Sol. The name Ice
Warriors is not strictly correct but is a name that has
stuck with them after their first meeting with humans.
Ice Warriors wear a turtle-like armour shell with an
energy weapon attached to their forearm. They are a
warlike ace led by their Ice Lords. Despite their
aggressive nature Ice Warriors are not beyond political
negotiation.
Ice Warriors speak in a
rasping voice and have two large pincers for hands.
Their technology is highly advanced with scientists held
in high esteem in their society.
TV appearance:
The Ice Warriors, The Seeds of Death, Curse of Peladon,
Monster of Peladon
Big Finish Audio:
Red Dawn
Personality:
Ice Warriors are slow and
merticulous with their actions. They have a tactical
and cunning mind. Ice Warriors can be arrogant and
over-bearing, not to mention easily angered.
Language: basic
Age: Child
1-5; young adult 6-11; adult 11-36; middle age 37-56; old
56-70; venerable 70+
Ice Warriors the Star Wars
Universe
Ice Warriors are bent on
domination, though they probably lack the force for a
galactic conquest. Ice Warriors are more likely to
try and invade singular planets not allied with the
Republic or Empire.
Ice Warrior
Species Traits D20
Ability Modifiers:
+2 Strength, -2 Dexterity, +1 Intelligence,
-2 Charisma
Medium Sized: No
modifier
Speed: Base
Speed 10
Special: Ice
Warriors will always be found in their protective armour
(Defense +4, DR: 4)
Ice Warrior
Species Traits D6
|
min |
max |
Dexterity |
1D |
3D |
Knowledge |
2D |
4D+1 |
Mechanical |
2D |
4D |
Perception |
1D |
3D |
Strength |
3D |
5D |
Technical |
2D |
4D |
Bonus Skills:
Ice Warrior
Armour (+2D)
|