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Krynoid, Ogrons, Raston Warrior Robot

 Krynoid

Krynoid are deadly carnivorous plants.  A Krynoid seed is approximately 150mm high.  When the seed germinates it shoots out long stems that lash out on nearby animal like.  The target is immediately infected with Krynoid spores and will start to change.  Stage one of the change causes the host to become drowsy and start to grow foliage with blood turning into chlorophyll and skin sprouting leaves.  Stage two sees the host transform into a walking plant, no longer with any of their own memories.  The third and final stage sees the creature grow to an astronomical size taller than a three story house.  At this point the Krynoid will show some control of nearby fauna, with regular plant life starting to lash out and kill any nearby animal life.  It does not take long for the Krynoid creature to spore it's seeds.  In a matter of 24hours a Krynoid is well on it's way to taking over an entire world.

TV appearance: The Seeds of Doom

Personality:  Homocidal

Languagetelepathic

Agen/a

 

Krynoid in the Star Wars Universe

In a recent campaign two Krynoid seeds were taken to a scientist on the planet Kidron in the Elrood sector for analysis.  The seeds germinated and what followed would become known as The Kidron Incident.  The planet Kidron is now a spawning ground for the Krynoid.  The Empire has quaranteed the planet and has attempted to destroy the Krynoid, with limited effect, using orbital bombardments.

 

Krynoid Species Traits D20

Infection:  The Krynoid seed can attack 1D4 characters within three meters of it when it germinates.  The Krynoid seed has an attack of +6.  If characters are unaware of the nature of the seeds they are to be treated as surprised.  If the seed hits the target must make a Fort save DC20 or become infected.

Stage One:  The character must make a Fort save DC 20 or be unable to make any actions.  He will feel ill and drowsy.  A character who makes the Fort saving roll can still make actions with a -4 penalty on all actions.

Stage Two:  After 2D6 hours stage two begins.  The host must make a Fort save DC 25 to prevent the Krynoid reaching Stage Two.  A further save must be made every hour. If three successful saves are made the host is free from infection.  On a failed save the host is treated as dead and become the Krynoid.

Krynoid (humanoid)

Str 20, Dex 10, Con 20, Int 4, Wis 3, Cha 3

WP: 20, Defense 16 (+6 Natural), Damage Reduction: 8

Init +0, Fort +5, Ref +0, Will -4

Attack Melee +5 (damge: 1D4+5)

 

Stage Three:  After 2D4 hours the creature grows in size.

Krynoid (giant)

Str 46, Dex 8, Con 30, Int 7, Wis 4, Cha 3

WP: 140, Defense 19 (-1 Dex, +10 Natural), Damage Reduction: 8

Init -1, Fort +10, Ref -1, Will -4

Attack Melee +18 (damge: 2D4+18)

The giant Krynoid can control plants up to five miles away.  Though the plants cannot move themselves like the Krynoid can they can lash out with their thorns or attempt to strangle creatures that get too close.

 

Krynoid Species Traits D6

Infection:  The Krynoid seed can attack 1D4 characters within three meters of it when it germinates.  The Krynoid seed has an attack of 6D.  If characters are unaware of the nature of the seeds they are to be treated as surprised.  If the seed hits the target must make a Stamina save Diff. 20 or become infected.

Stage One:  The character must make a Stamina save Diff. 20 or be unable to make any actions.  He will feel ill and drowsy.  A character who makes the Fort saving roll can still make actions with a -1D penalty on all actions.

Stage Two:  After 2D6 hours stage two begins.  The host must make a Stamina save Diff. 25 to prevent the Krynoid reaching Stage Two.  A further save must be made every hour. If three successful saves are made the host is free from infection.  On a failed save the host is treated as dead and become the Krynoid.

Krynoid (humanoid)

Dexterity 2D+2
Perception 4D
Strength 6D

Use either Ugavine's Stamina rules, or it takes 10 Wounds to kill the creature.

 

Stage Three:  After 2D4 hours the creature grows in size.

Krynoid (giant)

Dexterity 1D
Perception 4D
Strength 15D

Use either Ugavine's Stamina rules, or it takes 20 Wounds to kill the creature.

The giant Krynoid can control plants up to five miles away.  Though the plants cannot move themselves like the Krynoid can they can lash out with their thorns or attempt to strangle creatures that get too close.

 

 

Ogrons

Ogron's are a simple-minded race from the planet they name Ogron (Ogronís are not very inventive!)  The primitive ape-like Ogrons would probably never have evolved into a space faring race. There brain is small for a humanoid and they are barely capable of concentrating at the task at hand. They have aggressive tendencies and therefore have been put to work by criminal elements like the Hutts as bodyguards and enforcers. Without someone to lead them their ranks break up and they can be easily intimidated by a larger opponent. However, if following orders they make formidable warriors.

The Ogrons worship, and fear, a blob/insect-like deity known as the Ogron-Eater (well the Ogronsí named it!). This pink blob is a carnivorous species that roams the barren wasteland of the Ogron planet in search of food, usually an Ogron and is too stupid to run away.

TV appearance: Day of the Daleks, Frontier in Space

Personality:  Ogrons are stupid and brutish.  They are a subservient race always cowering down to their masters.

Language:  Ogron, basic

Age:  Child 1-4; young adult 5-10; adult 11-30; middle age 31-44; old 45-60; venerable 61+ 

 

Ogrons in the Star Wars Universe

Ogron would be an ideal planet to be located in Hutt Space.  The Ogons are a race akin to Weequay and Gammoreans making them excellent bodyguards and thugs.

 

Ogron Species Traits D20

Ability Modifiers: +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma, -1 Wisdom

Medium Sized: No modifier

Speed:  Base Speed 10

Special:   none

 

Ogron Species Traits D6

  min max
Dexterity 2D 4D
Knowledge 1D 3D
Mechanical 2D 4D
Perception 1D 3D
Strength 2D 4D+2
Technical 1D 3D+2

Special:

Ogrons are too small minded and may never combine their actions.

Also, any Command or Bluff roll against an Ogron is at -5 to the difficulty.

 

Ogron-Eater

Dex: 1D

Perc: 3D+1

Str: 6D

It attacks by smothering itís prey then tearing at them with short sharp claws under itís belly.

Smother damage (6D) - if smothered all actions are at -3D

Claw damage (6D+2)

 

 

Raston Warrior Robot

The Raston Warrior Robot is a pure, and very effective, killing machine.  The robot is a silver slim line humanoid, even it's face.  The robot has minimal functions other than defense and operates primarily by detecting movement.  A still target will often go unnoticed by the robot.  Although not a resilient machine part of the Raston Robots defense is it's light speed movement.  When it moves it appears to virtually disappear such is it's speed.  Attacking such a fast moving target can prove near impossible.  The Raston Robots primary weapon ar spears shot from it's forearm.  The Raston robot does have a limited ammunition supply, 14 shots, so must keep a stock of ammo nearby.

TV appearance: The Five Doctors

 

Personality:  None.  The Raston Warrior Robot shows no sign of emotion, it merely carries out it's tasks with emotionless efficiency.

LanguageNone - can understand basic commands in Basic or Droid Language.

Cost:  Not available for Sale - One million credits on the Black Market

 

Raston Warrior Robots in the Star Wars Universe

These deadly machines are an ancient technology.  They may be encountered defending an ancient tomb or lost citadel.  

 

Raston Warrior Robot Species Traits D20

Medium Sized: No modifier

SpeedBase Speed 500

Init +17 (+17 Dex); Def 27 (+16 Dex, +1 Class); Spd 10m; VP/WP -/12; Atk +20 ranged (by weapon); SQ 4th Degree Droid, Humanoid Chassis; SV Fort +4, Ref +18, Will +0; SZ M; FP: 0; Rep: +0; Str 14, Dex 42, Con 12, Int 7, Wis 9, Cha 1.

Atk +20 ranged (Spear weapon 2D6, Crit 20.)

Skills: Spot +17, Listen +10

 

Raston Warrior Robot Species Traits D6

DEXTERITY 9D KNOWLEDGE 1D+1 MECHANICAL 1D
Spear Weapon 13D        
Dodge 14D        
PERCEPTION 3D STRENGTH 2D+2 TECHNICAL 1D
Spot movement 10D Brawl 5D Security 4D