STAMINA RULES 

Beyond the Blood Drift
Alien Races
Planetary Systems
Vehicles & Technology
GM Section
Foundations
Tales of the Jedi
Rebel Alliance
The Empire
Bounty Hunters
Ravenloft/Buffy
Tapani Sector
INDEX

 

D6 Hit Point rules

 

1)  STAMINA POINT Total

At the start of the adventure have every character roll their Stamina. This becomes their STAMINA POINTS. I usually set a minimum to this total equaling the number of 'pips' the character has in their Stamina code.

eg. 3D = 9, 4D+2 = 14.

The Wild Die does not count for this roll.

2)  Taking Damage

When characters take damage roll the damage and characters Strength (plus any armour) as usual.

Subtract the PC's Strength roll from the Damage. This becomes the DAMAGE POINTS. If this is 0 or less then the character has received no damage and may continue with their actions (I've never bothered with stun rules here).

Subtract the DAMAGE POINTS from the PC's STAMINA POINTS to get a new STAMINA POINT total.

If character has 0 or less STAMINA POINTS the character is Incapacitated.

If character has -12 or less STAMINA POINTS they are Mortally Wounded. Use the published rules or GM discretion to determine if that character dies.

If the character is reduced to -20 STAMINA POINTS then they are killed.

 

3)  Repercussions

Characters taking damage lose all their following actions.

 

4)  Repercussion continued

Characters taking 5+ Damage Points fall to the floor and must make an easy Dexterity roll to hold onto their weapon or whatever item was in their hand.

 

5)  Lightsabre's

Lightsabre's will ALWAYS inflict 1 point of damage regardless of the character Strength roll.

 

GM notes:

This damage system may seem to make characters last a lot longer, but that's what I want in my adventure's. Keep the action fast. This is Star Wars. Players get the option of making their characters tough by choosing to increase their Stamina. Also it means that new 2D strength PCs won't get blown away in the first fight!

 

Stun Damage

Only blaster with a damage rating below 7D may have Stun Settings with the exception of Stun specific weapons such as a Riot Gun.

If the stun damage of the weapon is greater that the PC's strength resistance then the PC is stunned for a number of rounds equal to the difference between damage & Strength rolls.

ie. Strength roll = 10, Stun damage roll =15, the character would be stunned for 5 rounds.

 

Return GM Index