Sci-Fi Wargaming

UPDATED 0707/24

Doctor Who and UNIT vs Mechanoids and Imperial Guard

 

 

Green Lanterns & Daleks vs Daleks & Cyberpunk

   

 

Imperial Guard vs Tyranids
Game included a Sewer level.

 

Imperial Guard vs Ewoks

 

My Little Pony
Just a fun fix of figures including MLP, Star Trek, Iron Maiden, Yu-Gi-Ho!, 40K, dolphins, robots...

 

Mecha & Cyberpunks
2 vs 3 72pt. game

 

05/07/24 - Warhammer Orks & Gobbo's vs Space Marines & Blackstone Fortress

 

The Tyranid Menace

 

Dave Roberts Memorial Gaming Day
@ Stourbridge & District Wargames Club 21/06/25

Back in April my good friend Dave, who I had known for 40 years, lost his battle with cancer.
Like myself Dave loved comics, Star Wars and gaming. We role-played and played Star Wars Minis for many years.

This weekend we held a Memorial Gaming Day at our local Games Club.
Our game used mostly his Star Wars Minis, though we played using the Xenos Rampant Rules.
As an added personal touch I added a command figures to each of the Rebel Infantry squads that represented one of his Star Wars Role-Playing characters.

The scenario was pretty much the Battle of Hoth, but as we had no ice scenery we called it the planet Soth. The Empire had 10 turns to try to destroy the Rebel Shield Generator, the Rebels simply needed to hold out.

It was approx. 100pts each side with some added special rules;
- The Shield Generator could not be targeted from more that 12" away
- The Imperials could afford to fail two activation rolls, the Rebels three.
- Darth Vader (who was 16pts) does not take Courage tests. If he is within charge range of Luke Skywalker he gains Wild Charge.
- Boba Fett, if he is withing charge range of Han solo he gains Wild Charge. If Boba Fett loses close combat to Han Solo, Boba Fett is instantly defeated.
- Rancor Monsters. At the start of each players Turn if they are within 8" of an activating players unit roll for Wild Charge. Rancors will only charge the activating players units, there is no combat, the unit engaged by he Rancor instantly loses 1 Strength Point. The Rancor Monsters cannot be attacked or damaged. Rancor Monster will not Charge the AT-ATs (big & scary) or Snowspeeders (flying).
- Snowspeeders. Tow Cable - If a Snowspeeder is within 3" of an AT-At when it reduces the AT-AT to less than half hit points the AT-AT is immediately defeated.

 


The game went pretty well, with the Rebels managing to destroy the AT-AT's mainly due to the Spotter rule. Darth Vader did duel with Luke Skywalker, Vader the victor, only for Han Solo to defeat Darth Vader. The Rebel forces were decimated, only their Recon units (Han Solo and Taun Taun's) and a half strength Artillery unit survived... however the Imperials failed to destroy the Shield Generator in 10 Turns, the Rebel Transports were able to flee, victory for the Rebel Alliance.

Game notes: The Spotter rule was a bit strong. Maybe limit the Artillery units next time. Also we should have allowed the AT-ATs to have Move & Fire as Free, or remove Slow. A couple of failed activations meant they could not reach the Shield Generator. Rancors… perfect, will use that rule for monsters again.

Overall it was a fun game, and one I hope Dave would have enjoyed. Thank you Dave. May the Force be with you.

 

 

INDEX

 

Associates Links   Special Features  
      Naked in Space RPG About ugavine.com
         
Ugavine Art Star Wars Artists Guild   Doctor Who Stourbridge Wargamers
      Dungeons & Dragons Sithspawns Forums