Capsule: Callahan
is a veteran smuggler and information merchant.
Plenty of people have heard of him but few know him, or
even what he looks like. The mark a good smuggler.
Callahan can seemingly shift any goods past even the most
stringent of spaceport securities. He is a well
spoken man with good manners. He can deal with Hutts
or Imperials with equal charm. He trusts few people,
but few people don't trust Callahan. One person he
does trust is Rees-Yum, his Gran co-pilot. The pair
have been together for many years. Communication
between them is even silent at times they know each other
that well.
For
several years now Callahan has been on the payroll of the
Hutts and has associated with the Phoenix pirates
frequently. Amongst his many talents Callahan is
also an excellent fence. Callahan is often in the
company of Zaltar, who he most certainly does not trust.
Recently The Baron Bal'al'tor of Soccorro double-crossed
Callahan. Zaltar was working for the Baron at the
time. Callahan was rescued by several Rebels with
Zaltar in tow. Callahan swears Zaltar knew that the
Baron had him prisoner, Zaltar denies knowing anything
about it.
Callahan
could theoretically be encountered on any world, but never
too far from a spaceport and luxury, and always ready to
sell goods, passage or information for the right price.
Callahan CL 9
Medium Dressellian Scoundrel 9
Force 9; Dark Side 0
Init +5; Senses Perception +6
Languages Dressellian, Gamorrean (Speak only), Gran (Speak only), Huttese (Speak only), Jawa Trade Language (Speak only), Shyriiwook (Speak only)
Defenses Ref 15 (flat-footed 14), Fort 20, Will 22
hp 27; Threshold 20
Speed 6 squares
Ranged blaster rifle, sporting +3 (3d6+4) or
Ranged blaster rifle, sporting +4 (3d6+4) with Careful Shot or
Ranged blaster rifle, sporting -2/-2 (3d6+4) with Double Attack or
Ranged blaster rifle, sporting -7/-7/-7 (3d6+4) with Triple Attack or
Ranged blaster pistol, hold-out +3 (3d4+4) or
Ranged blaster pistol, hold-out +4 (3d4+4) with Careful Shot
Base Atk +6; Grp +7
Atk Options Bantha Rush, Careful Shot, Double Attack, Far Shot, Mighty Swing, Point Blank Shot, Power Attack, Rapid Strike, Triple Attack
Special Actions Powerful Charge, Quick Draw
Abilities Str 11, Dex 12, Con 12, Int 14, Wis 14, Cha 18
Racial Abilities Early Technology, Defiance
Feats Bantha Rush, Careful Shot, Double Attack (advanced melee, rifle), Far Shot, Mighty Swing, Point Blank Shot, Power Attack, Powerful Charge, Quick Draw, Rapid Strike, Triple Attack (advanced melee, rifles), Vehicular Combat, WP (advanced melee, pistols, rifles, simple)
Talents Fool's Luck, Fortune's Favour, Gambler,
Knack, Hypercriven
Skills Deception +18, Gather Information +18, Knowledge (Bureaucracy) +11, Knowledge (Galactic Lore) +11, Persuasion +18, Pilot +10, Stealth +15
Possessions sporting blaster rifle, hold-out blaster, blast helmet and vest
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