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Imperial
Squirrel Squad
click Squirrel to
go to Club Squirrel website
The following characters
are the Rebel turned Imperial player-characters from the Club Squirrel
RPG Group.
Club Squirrel character art
by Gib.
Moff
Keith Lard
Character
Type |
ex-Imperial
Fire, Health & Safety inspector |
Race |
Human (ish) |
Age |
38 (yeah
right!) |
Quote |
"Put
that fire out!" |
Player
ID |
Gib |
"Under
Imperial Fire and safety law 'section 479.165
Certification of fire officials; rules. (1) In accordance with any
applicable provisions of ORS chapter 183, the State Fire Marshal, by rule, shall
establish a certification system for fire officials who review plans, new
construction, alterations and specifications from a uniform fire code.
(2) Fire officials
who review plans, new construction, alterations and specifications from a
uniform fire code shall be certified under subsection (1) of this section.
(3) Nothing in this section shall be construed to expand the duties of
the State Fire Marshal with respect to regulating additional types of
structures.' So I think you know where I'm coming from Mr. Gustavu.
Failure to comply with said regulations gives me reason to close down Garrison
here. Now about those oily rags rags in corner over here..."
Keith Lard
D20 RPG stats
Level: Imperial Officer (Noble 3
/ Soldier 2)
Str 11, Dex 14, Con 11, Int 16,
Wis 16, Cha 17
VP/WP: 31/11, Defense 16 (+4
class, +2 Dex), Init +2, Fort +4, Ref +4, Will +6, Rep 2
Attack Melee +4, Ranged +6
Skills: Bluff +11, Command +10,
Computers +13, Demolitions +6, Disguise +4, Intimidate +13, Knowledge (Imperial
Law) +13, Pilot +3, Profession (H&S Officer) +3, Repair +8, Sense Motive +9,
Spot +7, Treat Injury +5.
Feats: Armour Proficiency
(light), Frightful Presence, Gearhead, Infamy, Persuasive, Weapon Group
(Simple), Weapon Group (Blaster Pistols), Weapon Group (Blaster Rifles), Weapon
Group (Vibro Weapons), Weapon Group (Heavy Weapons).
Class bonus: Favour +2, Inspire
Confidence, Resource Access, +4 to Imperial H&S law checks
Capsule : Keith Lard is
renown throughout the Empire as the Health & Safety inspector from hell.
One of the many Imperial Officer's whose career has been impeded by Keith Lard
is Moff Gustavu, formerly of the Tapani Sector. Following a H&S
inspection by Lard the Garrison run by Moff Gustavu was burnt to the ground.
Gustavu was then reassigned to Tapani where he held no real power.
Meanwhile Keith Lard had apparently defected to the Rebel Alliance. After
a mix-up of identities Lord Darth Vader pursued Keith Lard and his friends to
the planet Socorro. When eventually captured Keith Lard was sentenced to
death by the Dark Lord himself. However, when discovered Skywalker was not
with them he left in a fit of rage allowing the rebels to escape. As Vader
had not actually signed any official death certificates Keith Lard was able to
use this loop-hole in the law to go go free.
Keith Lard recently found himself
involved in complicated plots of treachery in the Tapani Sector involving House
Barnaba, the Rebel Alliance, the Justice Action Network and the Imperial
Security Bureau. While in Tapani Lard was confronted by an angry Moff
gustavu, with the Moff crazed Moff even trying to kill Lard. In a surprise
turn of events Keith Lard agreed to aid the ISB in return to being re-instated
in his former Imperial role. In a bigger surprise Moff Gustavu was removed
from post and Keith Lard promoted to the rank of Moff of the Tapani Sector.
Hushed whispers say the ISB were involved, but such rumours are quickly quelled
by ISB.
Character
inspired by Peter Kay's Phoenix Nights
Hamish
McBarstard
Character
Type |
Bounty
Hunter |
Race |
Gurella |
Age |
16 |
Quote |
"Huh?
Where banana?" |
Player
ID |
Gib |
"Me no stupid. Me know
how to smash your face!"
Hamish McBarstard D20
RPG stats
Level: Soldier 5
Str 20, Dex 18, Con 20, Int 13,
Wis 13, Cha 14
VP/WP: 69/20, Defense 19 (+5
class, +4 Dex), Init +4, Fort +9, Ref +5, Will +2, Rep 1
Attack Melee +10, Ranged +9
Skills: Balance +6, Climb +9,
Craft (Blasters) +4, Demolitions +6, Intimidate +10, Jump +9, Pilot +7,
Profession (Bodyguard) +6, Search +3, Spot +3, Treat Injury +5.
Feats: Armour Proficiency
(light), Armour Proficiency (medium), Martial Arts, Improved Martial Arts,
Two-Weapon Fighting, Weapon Group (Simple), Weapon Group (Blaster Pistols),
Weapon Group (Blaster Rifles), Weapon Group (Vibro Weapons), Weapon Group (Heavy
Weapons).
Capsule : Hamish
McBarstard is the bodyguard of Keith Lard. Hamish is a Gurella, an
ape-like cloned slave race created by the Empire. Each Gurella is fitted
with a memory control chip allowing it's memory to be recorded, and edited, and
for it's master to control it's actions. Hamish, like all of his race, is
very strong and very capable in combat. During recent events in the Tapani
sector Hamish was manipulated by the Dark Side ISB agent Demise to kill the Lord
& Lady Arbella of House Barnaba. Hamish was then killed by the
Imperial security, nicely removing any evidence. Hamish's memory chip has
been uploaded into another clone so he may once more serve Keith Lard.
With his new position in the
Empire Hamish has submitted his design plans for the new Imperial Star
Destroyer, the ISD III. The plans have yet to be approved.
Baron
Jeribiah Joseph
Character
Type |
Smuggler |
Race |
Human |
Age |
21 |
Quote |
"Money
in the bag." |
Player
ID |
Jacksladd |
"How much to go where?
Five thousand? Hey pal, I don't even lift off for six thousand, so you'd
better go do yourself some math."
Jerebiah Joseph D20 RPG
stats
Level 5: Smuggler (Scoundrel 5)
Str 14, Dex 15, Con 14, Int 14,
Wis 13, Cha 14
VP/WP: 36/14, Defense 16 (+4
class, +2 Dex), Init +6, Fort +3, Ref +6, Will +2, Rep 1
Attack Melee +5, Ranged +5
Skills: Appraise +7, Astrogate
+10, Bluff +7, Demolitions +9, Diplomacy +4, Disable Device +9, Gamble +3,
Gather Information +9, Hide +7, Listen +6, Pilot +13, Profession (Smuggler) +6,
Repair +9, Sense Motive +4, Sleight of Hand +7, Spot +6, Tumble +5.
Feats: Armour Proficiency
(light), Improved Initiative, Card Shark, Starship Operation (Transports),
Trustworthy, Weapon Group (Simple), Weapon Group (Blaster Pistols)
Class Bonus: Illicit Barter,
Lucky (1/day), Precise Attack +1
Capsule : Jeribiah is a
smuggler, and he makes no denial of the fact, except when going through customs.
At some time in the past Jerebiah unofficially adopted the kid Bun Goal as his
nephew. The two traveled the space lanes trading illicit cargos for
unscrupulous gangsters, except for spice, Jeribiah never trades in spice.
When Jerebiah hooked up with the Rebel Alliance he was teamed with Keith Lard
and Hamish McBarstard, who he tolerates.
Jerebiah was recently tracked
down by none other than Boba Fett who delivered a wedding invitation from his
sister. Jerebiah's sister is Scarlet Starflare a famous holovid
entertainer who was planning on marrying Lord Arabella, younger brother of Lady
Arbella, head of House Barnaba in the Tapani Sector. Upon arriving in the
sector Jerebiah became embroiled in the plots and intrigues of the sector.
It turned out that Scarlet was in fact an ISB agent, so it was just as well that
Jerebiah defected to the Empire. When the mind-controlled Hamish killed
Lord and Lady Arabella moments after the Lord and Scarlet were wed it left House
Barnaba in a difficult situation. Scarlet has taken control of House
Barnaba and granted Jerebiah the title of Baron, along with a house and monies
to go with it.
Bun
Goal
Character
Type |
Kid / Dark
Side Adept |
Race |
Human |
Age |
12 |
Quote |
"Good?
Bad? I'm the guy with the 'sabre!" |
Player
ID |
Phil |
"Mercy is the path
to the Light Side. Mercy leads to Sympathy. Sympathy leads to
Compassion. Compassion leads to Love. I want no part of it."
Bun Goal D20 RPG stats
Level: 5 (fringer 5)
Str 13, Dex 17, Con 12, Int 14,
Wis 15, Cha 15
VP/WP: 38/12, Defense 19 (+5
class, +3 Dex, +1 size)
Init +3, Fort +5, Ref +5, Will
+3, Rep 1
Attack Melee +5, Ranged +7
Skills: Astrogate +4, Balance +8,
Climb +3, Handle Animal +3, Hide +7, Knowledge (Streetwise) +7, Knowledge (Jedi
Lore) +8, Pilot +10, Repair +8, Search +7, Spot +9, Survival +8, Tumble +6
Feats: Acrobatic, Starship
Operation (Transports), Weapon Group (Simple), Weapon Group (Blaster Pistols),
Weapon Group (Primitive Weapons)
Class bonus: Jury Rig +2, Barter
+5
Capsule : Bun Goal is the
adopted nephew of Jerebiah Joseph. Though only young Bun is a capable
fighter and excellent starship pilot. Recently Bun has started to show
force sensitivity, something that came to the attention of the Dark Side agent
Demise as she posed as a maid in the Tapani Sector. Demise was able to
plant the seeds of darkness in Buns mind and offer him the power that the now
extinct Jedi could never do. With Lard, McBastard and Jerebiah now working
for the Empire it is only fitting that Bun Goal become the the apprentice to
Demise. The temptations of power draw Bun ever closer to the darkness.
Rasshnak
Character
Type |
Black Sun
Enforcer |
Race |
Wookiee |
Age |
210 |
Quote |
"..." |
Player
ID |
Jacksladd |
"..."
Rasshnak D20 RPG stats
coming soon
Capsule : A member of
Black sun working for Vigo Quince. Little has yet been revealed about this
wookiees past, and why he would be working for such an unscrupulous organisation.
He has recently been teamed up with Baron Jeremiah Joseph, who Black Sun are
'grooming' to fit one of the 'vacancies.'
Stormtrooper Bob Fet
Character
Type |
Imperial
Stormtrooper |
Race |
Human |
Age |
n/k |
Quote |
"It's
them, blast 'em!!!" |
Player
ID |
Phil |
"..."
Stormtrooper Bob D20 RPG stats
coming soon
Capsule : While trying
to apprehend a small group of Rebels this hardy Stormtrooper was the only one
of his squad to survive. Nicknamed Bob Fet, his services have been
requested by Darth Callous of ISB.
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