COMPNOR
Commission for the
Preservation of the New Order
See Imperial
Sourcebook by WEG for more information on COMPNOR
Commissioner
Sleer
Member of COMPNOR
Select Committee
Character Type |
COMPNOR Bureaucrat |
Race |
Humans |
Age |
42 |
Quote |
"I'm sure you
will come around to my way of thinking." |
GM ID |
Ugavine |
"I am merely
here as an observer. However, should your plan be successful then I'm sure
I will be able to give the operation my fullest backing. However, I'm sure
I don't have to remind you of the consequences of failure."
DEXTERITY
|
2D+1 |
KNOWLEDGE
|
4D |
PERCEPTION
|
4D
|
Dodge
|
6D |
Bureaucracy |
10D |
Bargain |
14D |
|
|
Imperial Law |
8D |
Command |
11D |
|
|
Streetwise |
5D |
Con / Bluff |
12D |
|
|
Survival
|
4D+2
|
Search |
10D |
|
|
|
|
Disguise |
5D+1 |
MECHANICAL
|
2D+1
|
STRENGTH
|
3D
|
TECHNICAL
|
2D+1
|
|
|
Stamina |
8D |
Computers |
10D |
|
|
|
|
Security
|
7D
|
Much of Commissioner
Sleer's background is classified, as are all members of the Select Committee.
Commissioner Sleer was appointed by the Emperor himself as a woman who holds the
ideals as close to her heart as the Emperor himself does. It is highly
probable that the Emperor saw a possible ambition in Sleer, but rather than have
her eliminated he chose to bring her closer where any treachery would be
difficult to go unnoticed.
Commissioner Sleer
has recently taken a personal interest in the Tapani Sector. It was on her
authority that ISB Commander Fellows manipulated the bureaucracy to have Keith
Lard instated as Moff of the Sector. Commander Fellows is on strict orders
to keep Moff Lard on a short lease. Commissioner Sleer has also requested
that Sir Humphrey be on hand to approve any decisions Moff Lard would try to
make.
D20 stats
Commissioner
Sleer:
Adult Female Human, Diplomat 3/Noble 13; Init +3 (-1 Dex, +4 Bonus);
Def 15 (-1 Dex, +6 Class); Spd 10m; VP/WP -/12; Atk +9/+4
melee (1d3-1, punch), +9/+4 ranged (by weapon); SQ Coordinate +3, Favor
+4, Inspire Confidence, Inspire Greatness, Resource Access; SV Fort +6,
Ref +6, Will +16; SZ M; FP: 0; Rep: +10; Str 9,
Dex 9, Con 12, Int 18, Wis 15, Cha 18.
Skills: Appraise +14, Bluff +23,
Computer Use +13, Diplomacy +28, Disguise +10, Gather Information +21,
Intimidate +17, Knowledge (Imperial Law) +14, Knowledge (Bureaucracy) +16,
Knowledge (Streetwise) +9, Listen +8, Read/Write Basic, Sense Motive +16, Speak
Basic, Spot +10, Survival +7
Feats: Headstrong, Improved
Initiative, Infamy, Influence, Iron Will, Persuasive, Sharp-eyed, Skill Emphasis
(Diplomacy), Trick, Trustworthy, Weapons Group Proficiency (blaster pistols,
simple weapons)
Snowman
Character
Type |
ISB
Bodyguard |
Race |
classified |
Rank |
Captain |
Age |
classified |
Quote |
none |
GM
ID |
Ugavine |
"Back off, or
else I'll... I'll have to shoot ya'!"
DEXTERITY |
4D |
KNOWLEDGE |
2D |
PERCEPTION |
2D |
Blaster |
6D |
Survival |
5D |
Intimidate |
7D |
Dodge |
6D |
|
|
|
|
MECHANICAL |
2D |
STRENGTH |
12D |
TECHNICAL |
2D |
Walker Op. |
5D |
Brawling |
12D |
Security |
3D |
Repulsor Op. |
5D |
Stamina |
12D |
Medicine |
4D |
Piloting |
5D |
|
|
|
|
Starship
Gunnery |
5D |
|
|
|
|
The Snowman is Commissioner
Sleer's personal bodyguard. Snowman is the product of an attempt to clone
the rebel Snowy. although the cloning was far form a success it did
produce a clone with exceptional strength. The downside is his rage which
has forced Commissioner Sleer to have him fitted with an emotion inhibitor.
D20 Stats
Snowman:
Adult Male Human, Thug 5; Init +3 (+3 Dex); Def 14 (+3 Dex, +1
Class); Spd 10m; VP/WP 100/40; Atk +20 melee (1d3+15,
punch), +8 ranged (by weapon); SV Fort +19, Ref +4, Will +0; SZ M;
FP: 0; Rep: +1; Str 40 (+15), Dex 16 (+3), Con 40
(+15), Int 9 (-1), Wis 9 (-1), Cha 12 (+1).
Skills: Intimidate +9 (+1 Cha, +8
ranks), Pilot +5 (+3 Dex, +2 ranks), Read/Write Basic, Speak Basic, Spot +1
(-1 Wis, +2 ranks)
Feats: Armor Proficiency (light),
Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons,
simple weapons, vibro weapons)
Special Abilities: Damage
Reduction 20 against all physical damage
Sir
Humphrey
Head of Tapani
Sector Development
Character Type |
COMPNOR Bureaucrat |
Race |
Human |
Age |
45 |
Quote |
"The
Empire should always be on the side of law and justice, so long as we
don't allow it to affect the New Order or our pension." |
GM ID |
Ugavine |
"Well Moff
Lard, if you ask me for a straight answer, then I shall say that, as far as we
can see, looking at it by and large, taking one thing with another in terms of
the average of departments, then in the final analysis it is probably true to
say, that at the end of the day, in general terms, you would probably find that,
not to put too fine a point on it, there probably wasn't very much in it one way
or the other. As far as one can see, at this stage."
DEXTERITY
|
2D |
KNOWLEDGE
|
3D+2 |
PERCEPTION
|
3D+2 |
Dodge |
2D+2 |
Bureaucracy |
10D |
Bargain |
8D |
|
|
Imperial Law |
8D |
Command |
5D |
|
|
Cultures: Tapani |
5D+2 |
Con / Bluff |
8D |
|
|
|
|
Search: Research |
7D |
|
|
|
|
|
|
MECHANICAL
|
2D
|
STRENGTH
|
2D |
TECHNICAL
|
2D
|
|
|
Stamina |
4D |
Computers |
3D+2 |
Sir Humphrey is a
dedicated Imperial bureaucrat through and through. A Tapani House Melantha
petty-Knight Sir Humphrey has been in politics all his life. After
graduating from the Mrlsst Academy, with full honours, Sir Humphrey worked as
House advisor in the Procopian sub-committee. His Imperial loyalties did
not go unnoticed and he was soon offered his own department within COMPNOR's
Commerce division attached to the Tapani Sector Group. Sir Humphrey has
worked his way up legitimately, though he has used every loop-hole the
bureaucracy allows. Now head of the Sector Group for Tapani Sir Hunphrey
reports directly to the Sector Moff as well as Commissioner sleer of the Select
Committee.
D20 stats
Sir
Humphrey:
Adult Male Human, Diplomat 8; Init -1 (-1 Dex); Def 11 (-1 Dex, +2
Class); Spd 10m; VP/WP -/10; Atk +3 ranged (by weapon), +4
melee (1d3, punch); SV Fort +2, Ref +1, Will +9; SZ M; FP: 0;
Rep: +2; Str 10, Dex 9, Con 10, Int 15, Wis 15,
Cha 11.
Skills: Bluff +16, Computer Use +4,
Diplomacy +16, Gather Information +10, Knowledge (Imperial Law)+13, Knowledge
(Bureaucracy) +16, Know. (Cultures: Tapani) +6, Profession (Bureaucrat) +10,
Read/Write Basic, Sense Motive +13, Speak Basic
Feats: Headstrong, Persuasive, Skill
Emphasis (Bluff, Diplomacy, Knowledge []), Trustworthy
Laurence
Sheard
Head of Elrood
Sector Development
Character Type |
COMPNOR Bureaucrat |
Race |
Human |
Age |
60 |
Quote |
"I fully
understand the situation, but that really has nothing to do with my
decision." |
GM ID |
Ugavine |
"I do fully
appreciate your input into the Sector Development Project Moff Andel, and all
options will of course be forwarded to the Select Committee for approval.
Naturally my department will have to sift through all proposals so as to save
the Select Committee any unnecessary work."
DEXTERITY
|
2D |
KNOWLEDGE
|
3D |
PERCEPTION
|
3D |
Dodge |
2D+2 |
Bureaucracy |
6D |
Bargain |
5D |
|
|
Imperial Law |
6D |
Con / Bluff |
5D |
|
|
Planetary Sys: Elrood |
5D+2 |
|
|
MECHANICAL
|
1D |
STRENGTH
|
2D |
TECHNICAL
|
1D |
|
|
|
|
Computers |
2D+2 |
Laurence Sheard is a
long time bureaucrat. He served his planet, the
Republic, and now the Empire. To him it doesn't really matter who is
running the government, as long as his department gets it's budget for next
year. He does his job. He does his job well.
D20 stats -
mid Level Bureaucrat
Imperial
Security Bureau
Commander
Marion Fellows
a.k.a. Demise
Character Type |
classified |
Race |
Human |
Age |
classified |
Quote |
classified |
GM ID |
Ugavine |
"Well my little
darlings, who's been a bad boy then. Now why don't you tell me everything
you know, or I might have to hurt you. Oh... I would really like to hurt
you."
DEXTERITY
|
3D+1
|
KNOWLEDGE
|
3D+2
|
PERCEPTION
|
4D
|
Dodge
|
8D
|
Bureaucracy
|
10D
|
Command
|
6D
|
Melee Parry
|
9D+2
|
Streetwise
|
6D
|
Con
|
7D
|
Melee
|
7D
|
Survival
|
6D
|
Search
|
7D
|
Lightsabre
|
8D
|
|
|
Hide/Sneak
|
7D
|
|
|
|
|
Willpower
|
8D
|
MECHANICAL
|
2D
|
STRENGTH
|
3D
|
TECHNICAL
|
2D
|
|
|
Brawling
|
7D
|
Security
|
7D
|
|
|
Stamina
|
7D
|
|
|
CONTROL
|
7D+1
|
SENSE
|
7D+1
|
ALTER
|
7D+2
|
Demise, to all that
see her, appears as a human girl in her early teens with very pale skin.
Her actual age is 30, but her body is under-developed, a toll the Dark Side
takes from her, but something she can use to her advantage. Most often no
one will take notice of the little girl who looks like she's late for school,
let alone suspect her being a high ranking ISB Agent, and Dark Side Force Adept
working for Lord Darth Vader. With that said, to high ranking rebels
Demise is one of the most high profile of all ISB agents.
Demise will often
employ Bounty Hunters to give her greater numbers where the visual presence of
Imperial Troops would cause unnecessary attention. She is nearing the
power where Vader and the Emperor may begin to loose their leash on her.
For this reason Darth Vader personally watches over her every move.
Demise has been
responsible for the few failures of the Warriors of Gar, but is currently
assigned to the Tapani Sector to investigate House Pelagia, House Melantha and
Imperial Grand Admiral Kaine.
Demise smiles a lot,
and plays off the innocent schoolgirl image. However, she is nasty and
cruel. She would not think twice before carrying out cold blooded murder
on an innocent. Even the Imperial Inquisition have backed off when Demise
is involved. She is a cruel and heartless being with no remorse.
D20 stats
Dark Jedi:
Human Jedi Guardian 12; Init +4; Def 25
(+4 Dex, +11 class); Spd 10m; VP/WP 71 / 10; Atk +14/+9/+4 melee (4d8+2,
lightsaber), +16/+11/+6 ranged; SQ Jedi Knight; SV Fort +8, Ref +12, Will +9; SZ
M; FP 4; DSP 14; Rep 7; Str 14, Dex 18, Con 10, Int 14, Wis 16, Cha 11.
Challenge Code: D.
Equipment: Lightsaber, dark robes
Skills: Computer Use +5, Knowledge (Jedi lore) +5, Tumble +6, Knowledge (Sith
lore) +4, Jump +4, Intimidate +3, Climb +4 Read/Write Basic, Read Sith, Speak
Huttese
Force Skills: Enhance Ability +7, Drain Energy +3, Move Object +3, Drain
Knowledge +7, Telepathy +5, Force Push +6, Force Grip +8, Force Defense +4,
Affect Mind +2, Enhance Senses +6, See Force +6, Illusion +1, Fear +6, Force
Stealth +4, Battlemind +2, Farseeing +4, Heal Self +3
Feats: Force-Sensitive, Weapon Group Proficiency (simple weapons), Weapon Group
Proficiency (blaster pistols), Control Exotic Weapon Proficiency (lightsaber)Martial
Artist, Two-Weapon Fighting, Ambidexterity, Improved Two-Weapon Fighting,
Blind-Fight
Force Feats: Alter, Sense, Burst of Speed, Knight Speed
ISB
Commander 14
Character Type |
classified |
Race |
classified |
Age |
classified |
Quote |
classified |
GM ID |
Ugavine |
"..."
DEXTERITY |
5D |
KNOWLEDGE |
2D |
MECHANICAL |
3D |
Blaster |
9D+2 |
Survival |
14D+2 |
Starship
Piloting |
5D |
Brawl Parry |
16D |
|
|
Repulsorlift
Op. |
4D |
Melee Parry |
12D |
|
|
|
|
Dodge |
10D |
|
|
|
|
Grenade |
8D |
|
|
|
|
Heavy Weapons |
8D |
|
|
|
|
Melee |
11D+2 |
|
|
|
|
Martial Arts |
12D |
|
|
|
|
PERCEPTION |
3D |
STRENGTH |
5D |
TECHNICAL |
2D |
Command |
7D |
Brawling |
12D |
Security |
8D |
Con |
8D |
Climb/Jump |
9D+2 |
Medical |
7D |
Hide/Sneak |
9D |
Stamina |
15D+2 |
Weapon Repair |
5D |
Willpower |
7D |
|
|
|
|
Disguise |
10D |
|
|
|
|
|
|
|
|
|
|
CONTROL |
3D+1 |
|
|
|
|
Little is known of ISB
Commander-14. Even his existence is believed by many, Imperial and Rebel
alike, to be nothing more than a myth. In truth he does exist and is the
result of advanced genetic manipulation. A highly skilled soldier,
Commander-14 has still endured much physical punishment in combat and should
have been killed many times. Commander-14 is routinely given plastic
surgery to alter his appearance to blend into a new situation. He also
serves in regular Stormtrooper regiments, though rarely revealing his superior
skills.
Commander
14:
Adult Male Human, Soldier 20/Elite Trooper 10; Init +9 (+5 Dex, +4
Bonus); Def 34 (+5 Dex, +17 Class, +2 Misc); Spd 10m; VP/WP
-/21; Atk +35/+30/+25/+20 melee (3d4+5, crit 18-20, punch),
+35/+30/+25/+20 ranged (by weapon); SQ Dark Side, Deadly Strike, Uncanny
Dodge (Can't be Flanked, Dex bonus to Defense); SV Fort +24, Ref +16,
Will +11; SZ M; FP: 0; DSPs: 60; Rep: +10; Str 20,
Dex 20, Con 21, Int 11, Wis 11, Cha 9.
Equipment:
Skills: Climb +10, Computer Use +4,
Demolitions +15, Disguise +11, Gather Information +7, Intimidate +14, Jump +18,
Move Silently +13, Pilot +15, Read/Write Basic, Repair +5, Search +8, Sense
Motive +6, Speak Basic, Spot +8, Survival +8, Treat Injury +6, Tumble +13
Feats: Acrobatic, Advanced Martial
Arts, Ambidexterity, Armor Proficiency (heavy, light, medium), Blind-fight,
Combat Reflexes, Defensive Martial Arts, Dodge, Improved Initiative, Improved
Martial Arts, Improved Two-weapon Fighting, Martial Arts, Point Blank Shot,
Power Attack, Precise Shot, Two-weapon Fighting, Weapons Group Proficiency
(blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Sithspawn
speaks: ISB Commander-14 could prove to be
the most dangerous opponent the Warriors of Gar have ever encountered.
Despite several encounters the identity of this mysterious agent has
never been revealed. |
ISB
agent Thrax
Character Type |
ISB Agent |
Race |
Human |
Age |
38 |
Quote |
"I will not ask
you again!" |
GM ID |
Ugavine |
"If you are talking to me
you must be an agent of the Rebel Alliance. So lets see what secrets we
can reveal today."
DEXTERITY |
3D |
KNOWLEDGE |
2D+2 |
MECHANICAL |
2D |
Blaster |
5D |
Bureaucracy |
5D |
|
|
Dodge |
5D |
Streetwise |
5D |
|
|
PERCEPTION |
3D |
STRENGTH |
3D+1 |
TECHNICAL |
2D |
Bargain |
6D |
Brawling |
5D |
Security |
4D |
Command |
6D |
Stamina |
4D |
|
|
Interrogation |
6D |
|
|
|
|
Commander Damon Thrall has been
given charge with rooting out Rebel activity along the Rimma Trade Route from
Sullust to Elrood. His track record however is very poor. The right
side of his body is completely cyborged, something his uses to cause fear in his
enemies. Damon Thraal is a cold blooded man who readily tortures his
captives even once they have revealed all the information they know.
|
Imperial
Index |
|
COMPNOR |
|
Imperial
Officers |
|
Ubiqtorate |
|
Imperial
Squirrel Squad |
|
Imperial
Stormtroopers |
|
Sovereign
Palpatinne |
|
Sithspawns
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