UBIQTORATE
Imperial
Intelligence
See Imperial
Sourcebook by WEG for more information on Ubiqtorate
Sub-Director
Vaskal
Sub-Director of
Intelligence
Character Type |
Ubiqtorate Officer |
Race |
Human |
Age |
55 |
Quote |
"Information is
a premium commodity." |
GM ID |
Ugavine |
"It is the
responsibility of my department to hold all the facts, collate the facts, and
act on said facts accordingly keeping the Sector Moff informed at all times.
It is my departments responsibility to decide what is and is not a fact, and
therefore, what to and not to inform the Sector Moff."
DEXTERITY
|
2D+2 |
KNOWLEDGE
|
4D |
PERCEPTION
|
4D
|
Blaster |
6D |
Aliens |
5D |
Bargain |
5D |
Dodge |
6D |
Bureaucracy |
7D |
Command |
9D |
|
|
Planets |
5D |
Hide/Sneak |
9D |
|
|
Streetwise |
7D |
Search |
10D+2 |
|
|
Survival |
5D |
Interrogate |
6D |
|
|
Technology |
6D |
Con/Bluff |
9D |
|
|
Imperial Law |
9D |
|
|
MECHANICAL
|
2D |
STRENGTH
|
2D+1 |
TECHNICAL
|
2D |
Repulsorlift Op. |
3D+2 |
Stamina |
3D+1 |
Computers |
7D |
|
|
|
|
Security |
7D |
Sub-Director Vaskal
comes across as a nervous man, always shaking. This is more a side effect
of his spice addiction rather than his personality. He is very confident,
but also cautious. He always weights up the pros and cons of any
information he gives out, only revealing what gives him an advantage in any
situation. Be the situation a matter of galactic importance, or simply
seating in a restaurant, Vaskal always makes a calculated decision that gives
him the greatest advantage.
Vaskal is an extreme
spice addict, both smoking death sticks as well as having a cybernetic spice
injector on his left wrist. He never goes anywhere without his spice
capsules.
Vaskal has long
black greasy hair with a pale greasy complexion. His appearance can be
from one of un-nerving to disgust, but again, this is a calculated decision by
the Sub-director of Imperial Intelligence.
D20 stats
Sub-Director
Vaskal:
Adult Male Human, Noble 4/Scoundrel 7; Init -1 (-1 Dex); Def 15
(-1 Dex, +6 Class); Spd 10m; VP/WP 49/13; Atk +7/+2 ranged
(by weapon), +8/+3 melee (1d3, punch); SQ Coordinate +1, Favor +2,
Illicit barter, Inspire Confidence, Lucky (2/day), Precise Attack +1, Resource
Access; SV Fort +4, Ref +6, Will +8; SZ M; FP: 0; Rep: +4;
Str 11, Dex 9, Con 13, Int 15, Wis 13, Cha 11.
Skills: Appraise +8, Astrogate +5,
Bluff +15, Command +11, Computer Use +9, Demolitions +9, Diplomacy +7, Disguise
+7, Escape Artist +2, Forgery +9, Gather Information +13, Knowledge (Imperial
Law) +8, Knowledge (Alien Races) +8, Knowledge (Planetary Systems) +8, Knowledge
(Streetwise) +8, Listen +11, Profession (Bureaucrat) +6, Read/Write Basic,
Search +14, Sense Motive +10, Speak Basic, Spot +9
Feats: Headstrong, Influence, Low
Profile, Persuasive, Sharp-eyed, Skill Emphasis (Bluff, Gather Information),
Weapons Group Proficiency (blaster pistols, simple weapons)
Lehla
Dragoon
Bureau of
Operations: Tapani Sector
Character Type |
Ubiqtorate Officer |
Race |
Human |
Age |
32 |
Quote |
"I do
love Procopia in the Spring." |
GM ID |
Ugavine |
"Don't worry
your little head about me. I am quite capable of doing my job."
DEXTERITY
|
2D |
KNOWLEDGE
|
3D+2 |
PERCEPTION
|
3D |
Dodge |
4D |
Bureaucracy |
7D |
Bargain |
6D |
|
|
Imperial Law |
5D+2 |
Command |
4D |
|
|
Cultures: Tapani |
5D+2 |
Persuade |
6D |
MECHANICAL
|
2D
|
STRENGTH
|
2D+2 |
TECHNICAL
|
2D
|
|
|
Stamina |
3D+2 |
Computers |
3D |
|
|
|
|
Security |
3D |
Lehla Dragoon is not
only the youngest person to hold this prestigious post in Tapani, but also the
first woman.
D20 stats - Low-Level
Administrator, Diplomat 4, RCRB Page 339
Vladimir
Darkhammer
Bureau of
Operations: Beyond the Blood Drift
Character Type |
ex-Den-Gar
Commando |
Race |
Garbarian
(nr. human) |
Age |
24 |
Quote |
"I will
rule Gar." |
GM ID |
Ugavine |
"So, big
brother is King and the Bloodaxe bitch is now calling herself Queen. I
guess I'm going to have to put an end to that little party. And I'll take
care of Lexgar too if he gets involved."
DEXTERITY
|
4D |
KNOWLEDGE
|
3D |
PERCEPTION
|
3D |
Blaster |
8D |
Bureaucracy |
4D |
Command |
6D |
Dodge |
8D |
Survival |
5D |
Con / Bluff |
5D |
Brawl Parry |
7D |
|
|
Search |
5D |
Melee |
11D |
|
|
|
|
Melee Parry |
11D |
|
|
|
|
Grenades |
6D |
|
|
|
|
Heavy Weapons |
6D |
|
|
|
|
|
|
|
|
|
|
MECHANICAL
|
2D
|
STRENGTH
|
4D |
TECHNICAL
|
2D
|
Beast Riding |
4D |
Brawling |
10D |
Demolitions |
6D |
Starship Operation |
6D |
Climb/Jump |
7D |
|
|
Starship
Gunnery
|
6D
|
Stamina |
8D |
|
|
Younger brother of
Ivan Darkhammer of Gar. Vladimir is a disgraced member of the Den-Gar
Commando's after he attempted to take rule of them away from King Lexgar.
Vladimir's plan was stopped by his brother Ivan and leadership of the Den-Gar
returned to King Dargrim Lexgar. This has led to a strong alliance between
the kingdoms of Darkhammer and Lexgar.
Since his defeat
Vladimir was approached by sub-director Vaskal to take over as head of the
Imperial Bureau of Operations for Beyond the Blood Drift. This Sector is
not under Imperial rule, and Vaskal believed it advantageous to have an agent
assigned who knows the Sector well.
D20 Stats
Vladimir
Darkhammer:
Adult Male Human, Soldier 7/Noble 3/Dark Side Marauder 4; Init +8 (+4 Dex,
+4 Bonus); Def 23 (+4 Dex, +9 Class); Spd 10m; VP/WP -/17;
Atk +17/+12/+7 melee (1d4+4, crit 20, punch), +17/+12/+7 ranged (by weapon);
SQ Dark Side, Favor +2, Inspire Confidence, Resource Access; SV Fort
+13, Ref +10, Will +7; SZ M; FP: 0; DSPs: 84; Rep: +10;
Str 18 (+4), Dex 18 (+4), Con 17 (+3), Int 12 (+1),
Wis 11 (+0), Cha 13 (+1).
Skills: Astrogate +6 (+1 Int, +5
ranks), Bluff +7 (+1 Cha, +6 ranks), Computer Use +6 (+1 Int, +5 ranks), Craft
+9 (+1 Int, +8 ranks), Demolitions +6 (+1 Int, +5 ranks), Diplomacy +7 (+1 Cha,
+6 ranks), Disguise +3 (+1 Cha, +2 ranks), Intimidate +12 (+1 Cha, +11 ranks),
Knowledge +4 (+1 Int, +3 ranks), Knowledge +6 (+1 Int, +5 ranks), Pilot +9 (+4
Dex, +5 ranks), Read/Write Basic, Repair +6 (+1 Int, +5 ranks), Ride +8 (+4 Dex,
+4 ranks), Sense Motive +4 (+4 ranks), Speak Basic, Treat Injury +4 (+4 ranks)
Force Skills: Affect Mind +5 (+1 Cha,
+4 ranks), Force Grip +9 (+1 Int, +4 ranks, +4 misc), Force Lightning +9 (+1 Int,
+4 ranks, +4 misc), Force Strike +5 (+1 Int, +4 ranks), Heal Self +5 (+1 Cha, +4
ranks), Move Object +5 (+1 Int, +4 ranks)
Feats: Ambidexterity, Armor
Proficiency (light), Cleave, Dodge, Force-Sensitive, Improved Initiative,
Infamy, Influence, Martial Arts, Power Attack, Two-weapon Fighting, Weapons
Group Proficiency (blaster pistols, blaster rifles, heavy weapons, primitive
weapons, simple weapons, vibro weapons)
Force Feats: Alter, Control, Rage
Lt.
'Magma'
Character Type |
Intelligence Agent |
Race |
Magma |
Age |
35 |
Quote |
none |
GM ID |
Ugavine |
"..."
DEXTERITY
|
4D |
KNOWLEDGE
|
2D+2 |
PERCEPTION
|
3D |
Blaster |
7D |
Bureaucracy |
4D |
Command |
6D |
Dodge |
6D |
Imperial Law |
3D+2 |
Hide/Sneak |
6D |
|
|
Streetwise |
6D |
Con / Bluff |
5D |
|
|
|
|
Search: Research |
6D |
|
|
|
|
|
|
MECHANICAL
|
2D
|
STRENGTH
|
4D |
TECHNICAL
|
2D+1 |
|
|
Brawling |
7D |
Computers |
4D+2 |
|
|
Security |
|
Security |
5D |
Magma is secret
agent for Imperial Intelligence who often poses as a Mercenary or Smuggler.
His distinct appearance does make it difficult for his as a secret operative,
but he has so far proved that Ubiqtorate is the job for him. Magma is a
cold cynical man who, like most of his race, who is stubborn and unwilling to
compromise. He shows no remorse or sympathy for enemies of the New Order.
D20 stats
Magama:
Adult Male Human, Scoundrel 4/Soldier 2; Init +5 (+1 Dex, +4 Bonus);
Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 45/15; Atk +6
melee (1d4+1, crit 20, punch), +6 ranged (by weapon); SQ Dark Side,
Illicit barter, Lucky (1/day), Precise Attack +1; SV Fort +6, Ref +5,
Will +1; SZ M; FP: 0; DSPs: 6; Rep: +2; Str 12,
Dex 13, Con 15, Int 13, Wis 10, Cha 11.
Equipment: Blaster Pistol, vibro-blade,
data pad, pocket computer, comlink
Skills: Astrogate +4, Bluff +9,
Computer Use +6, Demolitions +10, Disable Device +5, Disguise +2, Gather
Information +7, Intimidate +4, Knowledge (alien races) +6, Knowledge (Imperial
Law) +6, Listen +4, Move Silently +6, Pilot +3, Read/Write Basic, Repair +5,
Search +8, Sleight of Hand +4, Speak Basic, Spot +4, Treat Injury +2, Tumble +4
Feats: Armor Proficiency (light),
Improved Initiative, Martial Arts, Sharp-eyed, Skill Emphasis (Bluff), Starship
Operation (space transport), Weapons Group Proficiency (blaster pistols, simple
weapons)
Imperial
Inquisition
The Inquisition are
officially a sub-division of Ubiqtorate. Unofficially the Inquisition are
a law unto themselves answering only to the Emperor. The Inquisition take
it upon themselves to question anyone, even Imperial Officers, if they believe
there is a threat to the Empire. COMPNOR are very critical of the
Inquisition, believing internal investigation is their department. This
has fallen on deaf ears. Most cases that involve the Inquisition are
getting stubborn prisoners to talk. The Inquisition only involve
themselves with important prisoners and have a remarkable reputation of making
prisoners confess. COMPNOR have again questioned the Inquisitions
questioning claiming they make prisoners say what they want them to say.
Jaddek Fromm, former Head of Elrood Sector Development, was one voice who became
over-critical against the Inquisition. While in Inquisition custody Jaddek
confessed to sedition and high treason. He was executed for his crimes
without trial.
Inquisitor
Nexix
Character
Type |
Imperial
Inquisitor |
Race |
Iktotchi |
Age |
unknown |
Quote |
"Interesting.
Yes, very interesting." |
GM ID |
Ugavine |
"It would appear
we have a problem. Inform the Emperor the Doomsday weapon is activated.
Then prepare my ship."
Capsule: When
the Emperor rose to power he held but one fear, that his dark plans would one
day be stopped. To that end he set in motion plans to devise a Doomsday
Weapon capable of destroying the entire galaxy. All of the plans to devise
such a weapon were a failure, except one. The weapon was so deadly, and a
craft of evil Palpatine could never have imagined. The head scientist of
the project was a Iktotchi called Nexix. With the Death Star project now
in motion other project were deemed uncalled for and Nexix was ordered to
abandon the project. Nexix did as instructed and took up position as an
Imperial Inquisitor, though his duties were kept to a minimum as he fell out of
favour with the Emperor.
Now disaster could strike at the
black heart of the Emperors plans and only Nexix is capable of controlling
events.
Nexix is a cold calculating man
who does his best to plan every event in meticulous detail. Despite his
drop from favour he is totally loyal to his Emperor.
Nexix is also aware of this own
mortality, or immortality. Nexix has had a neural clone chip fitted
allowing him to 'back-up' his mind to be downloaded into a new clone body should
he ever be killed. This near immortality makes Nexix a very dangerous
enemy to have.
DEXTERITY |
2D |
KNOWLEDGE |
4D |
MECHANICAL |
2D+1 |
Blaster |
5D |
Alien Races |
9D |
Astrogation |
6D |
Brawl Parry |
7D |
Bureaucracy |
6D+2 |
Starship Piloting |
5D |
Dodge |
6D |
Planetary Systems |
5D |
Starship Gunnery |
5D |
Melee |
6D |
Survival |
7D |
|
|
|
|
Streetwise |
5D |
|
|
|
|
Technology |
8D |
|
|
|
|
Genetic Engineering |
11D |
|
|
|
|
|
|
|
|
PERCEPTION |
4D |
STRENGTH |
3D |
TECHNICAL |
2D+2 |
Bargain |
7D |
Brawl |
7D |
Computers Prog/Rep |
5D |
Command |
10D |
Stamina |
3D+1 |
Security |
7D |
Con |
6D |
|
|
First Aid |
8D |
Hide/Sneak |
6D |
|
|
Demolition |
9D |
Search |
6D |
|
|
|
|
Intimidate |
8D |
|
|
Medicine (A) |
5D |
Interrogate |
11D |
|
|
|
|
Dark Side Points: 9
Equipment: Blaster Pistol,
Comlink. Medpac, Data Pad, Pocket Computer
Imperial
Star-Gate Command
click to
go to ISGC
Run by Captain Lox
the ISGC is an information gathering operation that actually falls under the
Technology division of Ubiqtorate. Although not technically a secret, the
ISGC is run from a garrison on Byblos, the operation is low key ant publicised,
not even to the Imperial Command.
|
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Ubiqtorate |
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Imperial
Squirrel Squad |
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Palpatinne |
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