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There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side.

I am the Heart of Darkness.
I know no fear, But rather instill it in my enemies.
I am the destroyer of worlds.
I know the power of the Dark Side.
I am the fire of hate.
All the Universe bows before me.
I pledge myself to the Darkness.
For I have found true life,
In the death of the light.

One thousand years before the time of Emperor Palpatine and the Dark Lord of the Sith Darth Vader, a New Sith Empire was rising.  Rejecting the teaching of the Sith Lord Darth Bane, the Sith Master, Darth Ravage meticulously plans to bring about the a new order to the galaxy, a New Sith Order, as is his Legacy of the Sith.

Sithspawn Speaks:  This is what it all come down to.  The Dark Side.  No one can escape it, least of all me.  This is the Warriors of Gar Dark Side Campaign.  Follow the quest for power of the Sith apprentice Darth Viscera, and the plan for galactic domination by the Dark Master Darth Ravage.

 

 
Planet

Mondeon

Type Terrestrial
Terrain Forest
Temperature Temperate
Hydosphere Moderate
Gravity Standard
Length of Day 26 hours
Length of Year 300 days
Sapient Species none
Planet Function abandoned Coloney
Tech Level Space
Population 20 Million
Spaceport Standard Class
Government Dictatorship - Sith Empire
Major Exports Low Tech
Major Imports Med/High Tech
System Mondeon
Star Mondas

The planet Mondeon is covered with forests, great rivers and rolling valleys.  Yet despite what would normally seem a beautiful peaceful world is actually one of darkness.  Long ago a dark entity, possibly a powerful Dark Jedi, died here.  The result was a feeding ground for evil.  All manner of dark creatures reside on the planet, especially Vampires.  These Dark tales have now, however, passed into galactic folklore.  Even the Jedi seem to have forgotten this darkness tainted world.  A world that the few remaining Sith now call their home.  

Space traffic is scarce on Mondeon, despite being located on the Corellian Trade Run.  Trade is minor, and only the occasional ship stopping for refueling seems to visit.  This is the will of the Sith Master Ravage.  He does not want to bring attention to his world and has even gone to the trouble of erasing the worlds existence from many navigation ghuides and even the Jedi archives on Coruscant.  Dotted across the main continent are a few medieval style castles and fortified houses.  Most of these from the outside seen dilapidated and unsafe.  Deep down though they are the homes of the Sith Lords.  In The Old City, as it has come to be known, live the majority of the Sith worshippers.  Lords Greysith, Sinister, Hellark and Garbacca all reside within the confines of The Old City.  Darth Ravages temple is not far, as is the Citadel of the Dark Lord of the Sith.

The general population of Mondeon are working class.  They have enough money to survive, but luxury goods are scarce on Mondeon, not helped by Darth Ravages dominant rule.  Despite the dictatorship they are in there has been no uprising by the people of Mondeon.  A simple spell of Darth Ravage to eliminate any defiance.  The people of Mondeon go along with their day to day life.  That they are ruled by the Sith Lords is common knowledge, though no one suspects that this is not known outside their world.

 

Sith Lords

The Sith Lords are the ruling class of Mondeon, and if they had their way the galaxy.  Masters of the Dark Side the Sith Lords often experiment with Dark energies and magics.  Although all sith Lords are equal in title status in Sith society is based on power.  Therefore it is the most powerful Sith Sorcerers that are the true rulers.  There are occasionally conflicts between Sith Lords.  These petty feuds often end up with one Sith Lord dead.  On occasions where a conflict escalates The Sith Master, Darth Ravage, may intervene to settle the dispute.

Barons

The Baron carry out the running of day to day business.  They deal with the citizens of Mondeon society, running the local towns and guilds.  Although seeing a Sith Lord walking the streets of Mondeon is not uncommon the average citizen will rarely have any contact with them, but they will deal with the Barons.

Cardinals

Several Dark Cults exist on Mondeon.  Despite differing practices of worship all the Cardinals are servants of the Sith Lords and the Sith traditions.  Seen as Dark Side religious leaders the Cardinals assist the Barons in the daily running of Mondeon.  On other worlds Sith Cardinals have secretly infiltrated religious sects so they can slowly sow the seeds of the Dark Side.  Sith Cardinals have brought more servants to the Dark Side than any other members of Mondeons Sith Society.

Vislors

The Vislors are often Dark Side Marauders doing the bidding of the Sith Lords. Several of Darth Ravages Vislors command bands of pirates throughout the galaxy.  Through this piracy the Vislors bring more wealth to Modeon.  Eventually the Vislors will take the role as Darth Ravages generals when he finally declares war on the Hutts, and then the Jedi.

Guardians

The Guardians are the soldiers.  Darth Ravage's army of Guardians grows.  Troops are taken from Mondeon society, pirates and Dark Side Marauders.  The Elite soldiers become Sith Warriors guarding the Sith Lords citadels.  A small division of Guardians are posted in every town on Mondeon acting as a police force.  Occasionally a Guardian becomes over-shadows even the status as Sith Warrior and is chosen as a special agent serving his Sith masters.  The mysterious cocky soldier known only as 'X' is a prime example.

Dark Side Covens

The Sith are served by several Dark Side covens of witches and warlocks.  Though their understanding of the force is different to that of the Sith and Jedi Darth Ravage is able to make use of their skills and loyalty.  Darth Ravage has learnt that Dark Witches can twist the force in ways that a Sith Lord cannot.  Additionally, their abilities to farsee the future are far more accurate than any Sith or Jedi could predict.   On Mondeon these covens tend to be away from the towns, the witches preferring to camp in the woodlands, closer to nature.

Assassins Guild

The killing of ones enemies has long been a profitable business for those beings with few morals.  Though there is no assassins guild based on Mondeon, assassins aren't that stupid, several members of this elite faction live on the Sith world.  Any assassins living on Mondeon are the express permission of the Sith Lords.  The most reknown assassin on Mondeon is the Vampire known simply as Spike who serves the Sith Master Darth Ravage.

 

Darth Ravage

Character Type: Sith Master

It was long ago that the Galaxy feared the name of Darth Ravage.  Many years after the war that all but destroyed the Sith, Darth Ravage survives.  Darth Ravage's attempt to destroy the Jedi temple on the planet Aldis led to several Jedi pursuing Ravage back to the world of Mondeon.  In the fight that followed Ravages body was destroyed, but his will was strong.  The Jedi trapped Ravage's spirit in an obelisk in what is now the temple of the Sith.  In one last lash of evil Ravage was able to kill the Jedi, thus allowing his resting place to remain a secret from the Jedi Council.

Many more years passed.  Over those years the spirit of Darth Ravage has taught several young Dark Side adepts.  A few of the remaining Sith Lords have also been drawn the the planet Mondeon which they now rule like in the days of the Golden Age of the Sith.

But now Ravage has a new apprentice, and a new goal.  Ravage wants order, Sith Order.  He has decreed that law must be brought to the lawless.  His quest is it bring the Sith Order to Hutt Space, a task that his apprentice's will not find easy.

Who taught Darth Ravage the legacies of the Sith is unknown, but it is obvious to all those that know him that he cares little for the teaching of Darth Bane.  Ravage does not care for the rule of two.  Instead he sees the Sith as an Empire waiting to arise and claim the galaxy.

 

Vicious Vile (player-character)

Character Type: Dark Side Warrior

Vicious Vile is a Mire, like the legendary Insidious Vile.  Like Insidious, Vicious is also a Mire who has lost his shape-changing ability.  Vicious Vile has trained in the arts of the Lightsabre and uses a double-bladed weapon much like that of the Dark Lord Exar Kun.  Vicious Vile uses everything at his disposal, from technology to people, but mostly foul language..  Cold and heartless, rude and crude, Vile is a killer.  He's also a bit of a lunatic.  He's possibly the most foul mouthed individual in the Star Wars universe, and one of the strangest Sith Lords you would ever want to meet.  Vile is often found in the company of Garbacca.  The two Sith 'losers' tend to get given the jobs no one else wants to do, and sent as far away as possible.  Their last assignment was a success after Vile led a pirate revolt killing the Duro pirate Bluebeard and then slaying Bogga the Hutt.  The Jedi are seeking out this mystery assassin, but so far they don't even have a name to go on.

 

Quote: "Just call me, DARTH BALLS!"

'What you lookin' at you sloppy bitch?!  You'd better watch yourself, or me an' Silent Darth here are gonna' kick your mutha fukkin' ass!!!'

 

Lord Sinister

Character Type: Sith Lord

Lord Sinister was pleased when Darth Ravage executed the apprentice that had failed him.  Sinister knew he was more capable, and more deserving, of the title Dark Lord of the Sith.  He was therefore outraged when Ravage chose a lowly warrior, Viscera, to become his apprentice.  Furthermore Ravage has commanded that Sinister serve Darth Viscera.  This Lord Sinister will do until the time comes when he can replace the despiteful Dark Warrior.

 

Lord Greysith

Character Type: Sith Lord

If Lord sinister ever had a rival it would be Lord Greysith.  Greysith is a powerful and accomplished sorcerer in his own right, but his treachery in the past has put him in low standing with Darth Ravage.  Now Lord Greysith contents himself with making sure that Lord Sinister does not become the Dark Lord of the Sith.

Quote: "Oh sorry Lord Sinister, was that yours?  I seem to have broke it."

 

 

Doctor Evil

Character Type: Sith Lord

Okay.  Yes, he is what his name suggests.  Doctor Evil as a Sith Lord.  Only he is a Nosferartau.  Very clever, Dr.Evil was kicked out of Nosferartau society for trying to sell time-travel technology to a criminal syndicate.  As punishment the Time Lords wiped his memory of such knowledge and cast him out.  The bad Doctor soon fell in with the Sith Lords.  He already had minimal force powers, but was now able to expand on his powers the quick way, through the Dark Side.

Quote: "I'm a frikkin' Lord of the Sith okaaaay! I deserve some frikkin' respect!"

 

 

Garbacca (player-character)

a.k.a. Darth Crush

Character Type: Sith Lord

Garbacca is an albino wookiee, a wookiee with white fur.  Considered a freak in wookiee society Garbacca has always had to fight for what he wanted.  Soon the fighting got out of control and he ended up fighting other wookiee's physically.  Now outcast from wookiee society, and barred from Kashyykk, Garbacca is not afraid to use his strength in combat, or his claws!  Strong, even for a wookiee, Garbacca is a deadly warrior.  Recently Garbacca has been bestowed the title of Darth Crush.  His new title has brought more prestige to the wookiee in Sith society.  Garbacca, or Darth Crush, is usually found in the company of the foul mouthed Vicious Vile.  Where as Vile hardly stops talking Garbacca is a wookiee of very few words earning him the nickname Silent Darth.

 

 

 

 

 

 

 

Spike (player-character)

Character Type: Vampire Assassin

Spike is cool with all the Dark side stuff going on.  He tags along with Viscera and co. lending a hand when necessary, which is quite often.  He tend to be quite outspoken and a bit of a ladies man.  Although he often forgets himself and drains his plaything too soon.  Despite taking a back seat to the Sith Lords Spike is an essential part of the team.  It helps by being invulnerable to blaster bolts.

Quote: "Well, well.  Who's been a bad little Jedi then."

 

 

Dru (player-character)

Character Type: Dark Side Witch

Of all the allies of the Sith Lords one of the most mysterious and dangerous is Dru.  This Dark Side Witch offered herself to Darth Ravage.  Lord Greysith even suspected that this witch holds some power over the Sith Master, but surely this is nonsense.   Whatever the truth Dru is a formidable, and usually overlooked adversary to the forces of Light.  Her magic has caused the deaths of several of the Jedi, Jedi deaths Viscera has taken credit for. Dru comes across a quite mad.  She is often found talking to the stars in the sky, claiming they are calling to here.  Though this madness may prove tiresome to some Sith Lords, especially Lord Greysith, others have found her predictions to be remarkably accurate.  Dru normally travels with the Vampire assassin Spike.

Quote: "I like those quiet moments before I rip their throat out."

 

 

   ' X '

Character Type: Dark Side Devotee / Soldier

'X' is new to the scene.  A trained soldier this tough warrior has risen through the ranks Darth Ravages army.  Proving to be better than the rest 'X' has been chosen as a special agent of the Sith.  Sent to accompany Spike on a recent mission he has yet to return to Mondeon.  If he returns alive he will have passed his first test.

 

 

 

 

 

Lord Baldar

Character Type: Sith Lord

Baldar is a student of the The Claw, and an up and coming Sith Lord.  His powers are growing, as is his desire to uphold a New Sith Order.  Baldar is a native is Mondeon.  He is the bastard son of a Sith Lord, his mother a slave. As soon as he was old enough to be taught the Dark ways he was taken from his mothers side and giving training as a Sith Lord.  Baldar has never left Mondeon but has studied the galaxy, especially the Jedi.  Baldar holds a deep hatred for the Jedi Order for what they have done to his people in the past.  This is a deep in bred hatred that has been burnt into his soul from his birth.  Baldar is evil.  Baldar is Sith.

Quote: "Here, here little Jedi.  You need to know just one thing... Sith happens!"

 

 

 

Lord Hellark (player-character)

Character Type: Sith Lord

Lord Hellark has recently been order by Darth Ravage to accompany and assist Darth Viscera in the implementation of his plan to conquer Hutt Space.  more info soon

 

The Claw

Character Type: Sith Lord

The Claw is a mystery.  His true identity known only to Darth Ravage.  The Claw is highest ranking Sith Lord next to the Dark Lord of the Sith.  He is currently leading the New Sith Order war on Hutt Space.

 

 

 "I'll get you Gadget!!!"

 

Dark Side Prestige Class

Dark Lady of the Sith

The Dark Lady is a mast of subterfuge, deceit and lies.  She draws power from the weaknesses of others, thriving of the misery she reaps.  The Dark Lady enjoys the high life, mixing with the nobles of Coruscant and the Lords or Tapani, none knowing her true identity.  When called for the Dark Lady can blend into the shadows.  She is a powerful illusionist and a master at seduction and mind control.

Requirements

To qualify to become a Dark Lady a character must fulfill the following criteria: 

Gender: Female

Force using levels: 6

Skills: Illusion 6 ranks, Bluff 6 ranks, Knowledge (Sith Lore), 6 ranks, Mind Control 6 ranks

Feats: Force Sensitive

Game Information

Vitality: 1D6 + Constitution modifier

Class Skills: Appraise, Balance, Bluff, Command, Craft, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Handle Animal, Hide, Intimidate, Knowledge, Listen, Move Silently, Read/Write, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spot. 

Force Class Skills: Affect Mind, Enhance Ability, Farseeing, Fear, Force Defense, Force Grip, Force Stealth, Force Strike, Heal Self, Illusion, Move Object, Telepathy.

Skill Points at each level: 6 +Intelligence modifier

Class Features

Starting Feat: Weapon Proficiency (Simple Weapons)

Choose Bonus Feats from the following: 

Bonus Class Skill:  Any skill may be chosen as a bonus class skill.

Control Mind: At 7th level the Dark Lady stronger when controlling the mind of others.  Unlike the Control Mind skill (Dark Side Sourcebook) this ability allows the Dark Lady to control the mind of unwilling subjects.  The Dark Lady roll her Affect Mind skill with a +3 bonus.  For determining the Will saving DC consult the Affect Mind table (RCR page 76).  The effects last for 1D3 hours.  The subject literally becomes an automaton and a slave to the Dark Lady.  The Dark Lady can command the subject to reveal information or perform tasks, even to kill another.  If commanded to perform a task totally against their nature, at GM discretion, the subject can make a Will saving throw to attempt to break the control.

Seductress:  The Dark Lady is capable of using a combination of her charms and the force to persuade others into doing what she wants.  Gain a +2 bonus onto Bluff, Diplomacy and Gather Information checks when dealing with males.

Rage: At odds with her normal calm demeanour the Dark Lady must vent her anger, and this is through intense fits of Rage. Use the game mechanics provided for Wookiee Rage (see RCR page 33 for Wookiee rage) with the addition that no Force skills can be used except for Force Lightening and Force Strike.  Both skills add have a +2 bonus to skill checks and damage while the Dark Lady is in Rage.

Manipulative: The Dark Lady is the master of her surroundings.  She sees the people around her as nothing but pawns in her own dark games of supremacy.  At 10th level the Dark Lady rolls any Diplomacy skill checks twice and chooses the higher of her two rolls.

Level Base Attack Fort. save Ref. save Will save Special Defence bonus Reputation
1 +0 +1 +1 +1 Starting Feat, Bonus Feat +1 +0
2 +1 +2 +2 +2 Inspire Fear +2 +0
3 +2 +2 +2 +3 Bonus Class skill +2 +1
4 +3 +3 +2 +4 Seductress +3 +1
5 +3 +3 +3 +5 Rage 1/day +3 +1
6 +4 +4 +3 +6   +3 +1
7 +5 +4 +4 +7 Control Mind +4 +2
8 +6 +5 +4 +8 Bonus Feat +4 +2
9 +6 +5 +4 +9 Rage 2/day +5 +2
10 +7 +6 +5 +10 Manipulative +5 +3

 

 

Vislor Mereel& Lucianna 

Character Type: Dark Side Marauders

Vislor Mereel and his Sister Lucianna have served Darth Ravage for many years.  The Vislors have created their own little Empire, though their servants are nothing more than pirates and cut-throats.  Vislor Mereel does have ambition, driven by the demands of the Dark Side.  He has already tried to tempt Darth Viscera to join him.  Try as he may, Vislor Mereel must tread cautiously.  Darth Ravage will not stand for traitors in his organisation, and for now Mereel knows they are being used until Ravage no longer has use for them.  Vislor Mreel currently report to The Claw and is leading the amalgamated pirate groups of Hutt Space.

 

Enemies of the Sith

Padawan Morningstar - a young Jedi girl killed by Darth Viscera on Coruscant.  Her death was merely so the Dark Lord could prove his loyalty and skill to his master.

Rixx, Jedi Knight - a powerful Jedi.  However, Rixx fell victim to a device that drained his powers.  Despite this Rixx was onto the Sith Lords, who feared this powerful Jedi.  When the Sith Lords realised that Rixx was without his force skills his time was up.  Unable to fight off two Sith Lords and the assassin Spike, Rixx became yet another victim of Dark Lords

Darkhammer, Jedi Knight - as of yet the Sith Lords have only heard rumours of this Jedi Guardian.  She follows the trail of death left by the Sith Lords.  Soon it will be obvious to her that the Sith have returned.  

Blagga the Hutt - this Hutt criminal lives in the underworld of Coruscant.  His spere of influence is minimal, his activities being mere illegal gambling and running a small protection ring.  Blagga the Hutt traded information with Viscera, and with the Jedi Darkhammer.  Blagga is interested, and has heard of the deaths of several Jedi.  The bloated Hutt sees this as his opportunity to gain some dangerous and important information.  To this end he has invested heavily in spies to seek out Viscera and his allies.  Should Blagga gain this information he could expose the Sith Lords, if was beneficial to him anyway.

 

"How many Sith Lords does it take to change a lightbulb?

None.  They prefer it on the Dark Side."

 

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