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Club Squirrel Board Game & RPG Reviews
Star Wars Roleplaying
Game - Which version?
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This is where it started back in 1987
with West End Games. This user WEG's
D6 system. You have six attributes,
with each attribute having linked skills.
You roll a number of D6 dice equal to your
skill to beat a difficulty number.
It's quick, it's simple. PCs and NPC
stats can be generated in seconds, perfect
for a beginner or veteran GM. The book
also has plenty of information and wonderful
artwork and move stills.
The only weakness is the Force system
which can be both under and over powered.
Personally I would play this version for
quick and simple rogues with maybe a minor
Force Adept.
This is in fact the version I am
currently playing.
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The Second Edition of WEG's D6 system
picks up the ball where 1st edition left off
and runs with it. Yes, I know I said I
am currently running 1st edition, but this
is the more rounded game and my personal
favourite rpg ever. The skill system is
expanded upon allowing for specialised
skills, so you can increase your Blaster
Pistols skill more quickly, but then you'll
be hindered if you try using a Blaster
Rifle.
The Force system is relatively unchanged
but it does include different rules for
scaling characters and vehicles.
This is also the most supported version
of any edition, with most 1st editions
reprinted for 2nd edition rules, although it
is backwards compatible to begin with.
This is always my #1 suggestion for
playing Star Wars RPG.

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This is the 2nd Edition Revised and
expanded edition. I never really
bothered with this one. Most changes
are very minor, although this version is a
glossy full colour book, it is very nice to
flick through. If you can't find the 2nd
edition then get this, they are pretty much
the same.
One last note on the WEG's D6 rpg's, they
are pre-1999 and do not include any prequel
material. So it you want to run The
Clone Wars you're either making up your own
stats or looking for fan material.

(dropped a Squirrel because it wasn't
really necessary) |
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The game that nobody asked for and
nobody wanted. When Wizards of the
Coast took over the Star Wars licence they
asked the fans what they wanted and the
answer was a resolute, not D20. So,
Wizards' gave us D20! Sure, I'd played D&D
3rd edition, and this is very similar.
Now you had Classes and Levels, and Feats
with all the usual min-maxing that goes with
D20.
I am not opposed to D20, I like it, but
with the right game. Sadly this was
not it. I never did get my head around
the Force system.
Vehicle combat was also very poor, with
the onus being on the vehicle. That
did sadly mean an unskilled Ewok could pilot
the Millennium Falcon as good as Han Solo!!
It's not all bad. The books have
great art, and there were a couple of very
good sourcebook, the Dark Side Sourcebook in
particular is often much sought after.

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Somehow, just with very minor tweaks
that I cannot even remember, Wizards of the
Coast managed to drag it's D20 system out
the gutter and improve it. The D20
Revised and Expanded Edition was slightly
more playable. Well supported and
generally backwards compatible with the
older D20 material gave you an average but
playable D20 system.
Sadly the vehicle rules were not
improved.
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The Saga Edition is still D20, but is
much more streamlined. This is in
effect D&D4 Beta. Yes, I know many
hate how D&D4 attempted to emulate video
games, but somehow it worked with Saga
Edition. The Force Powers are improved on,
but can be quite powerful, especially if
using the Force Unleashed Sourcebook.
The Sourcebooks for Saga are also some of
the best books for any game, covering the
original and prequel trilogies, Knights of
the Old Republic and even Legacy ear with
Cade Skywalker and Darth Talon.
While not my go to game, if you want to
play a Force heavy campaign then this is the
version for you, 100%.

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Fantasy Flight Games picked up the Star
Wars licence after Wizard's claimed there
was nothing more that could be done with it!
Now there is the most short-sighted
marketing decision ever made. FFG release
effectively the same game but in three
different version, each focusing on a
different aspect of Star Wars. The
first being Edge of the Empire focusing on
all those rogues and scoundrels we all love.
FFG's star Wars uses their Genesys
System, which means you also need their
specialist dice available separately or in
the Start Box Sets. These dice have
special symbols that can give advantage or
disadvantage during an action. So a
character fail with advantage; Luke shoots
at Darth Vader, missing (but with
Advantage), Han shouts, "Blast the door,
kid!" so Luke misses Vader but shoots the
controls locking the Blast Door.
What about Disadvantage? The Bespin
dining room doors open and Han Solo is
confronted by Darth Vader. Han shoots
and hits (with Disadvantage), Vader uses the
Force to deflect the shots and
telekinetically pull Solo's blaster from his
hand.
It's great fun and encourages
role-playing.
My drawbacks for this system though are
the added cost of buying more dice and it's
more tricky to make up NPC stats on the fly.
There are sopme NPC card decks available,
which are very good, but yet another added
cost.

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This is basically the same as Edge of
the Empire but now we're into the classic
territory of being members of the Rebel
Alliance. Rules are pretty much unchanged.
One thing I didn't mention with Edge of
the Empire is that old tricky subject of
using the Force. Mechanics for using
the Force in this system are still a bit
clunky, adding dice and relying on
Advantages and generally not giving a great
bonus at all.
I do have an biased affinity for Age of
Rebellion though as Club Squirrel were
asked to play test several of the
sourcebooks and the first Adventure,
Onslaught at Arda I.
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Honestly, I've not really read this one
too much. From the title it is obviously a
more focused look at Force Users. The
rules do improve the way some Force Powers
work, but overall I still think Force use is
a tad clunky in the Genesys system.
So if you do want a current game that
focuses on Force users, then this is by far
the one to use, but generally if you want
Force Users to be the focus with lots of
lightsaber combat and Force Lightening, play
Saga Edition.

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So, there you go. A variety of
very similar but also very much the same.
There is no right or wrong, my scores are merely
personal opinion. The version you choose
should suit your play style as GM and that of your
players. And most of, whichever version you
play, have fun. And may the Force be with
you...
Club
Squirrel have been play-testers several
products from Fantasy Flight Games for several years
for Star Wars games and RPG books including Imperial
Assault, Age of Rebellion - Assault on Arda I, Age
of Rebellion - Desperate Allies and Age of Rebellion
- Forged in Battle.
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Club Squirrel ratings
(1 Squirrel) Pretty bad. Not fun. Play
before you buy.
(2 Squirrels) Below average, not much fun.
(3 Squirrels) Good game. Fun with solid
mechanics.
(4 Squirrels) Excellent game. Great fun with
much replayability.
(5 Squirrels) GOLDEN SQUIRREL. One of the
best games out there.
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INDEX
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