Castle Bloodaxe |
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The Dragon Guard & Warriors of the Blood Drift
Bonjiovi is the Dragon Guard who has been assigned as Queen Tetris Bloodaxe’s personal guard. Dragon
guard:
Adult Male Human, Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 15
( +2 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +6
melee (1d6+2, crit 20, punch), +6 ranged (by weapon); SQ +2 to
Demolitions checks in when using explosives with computerized elements, +2
to Disable Device checks when attempting to disable electronic security
systems, +2 to Repair checks when attempting to repair Computerized
devices; SV Fort +5, Ref +3, Will +1; SZ M; FP: 0;
Rep: +1; Str 14, Dex 14, Con 13, Int 11,
Wis 10, Cha 9.
Equipment: Light Armour (DR 6), Staff Weapon (6D6 crit.
18-20), Vibro-Axe (2D10+2 crit. 19-20)
Skills: Astrogate +4, Computer Use +5, Demolitions +5,
Intimidate +6, Knowledge (Planetary Systems) +5, Pilot +7, Read/Write
Basic, Repair +4, Speak Basic
Dragon Guard Captain, Diotrophes Elite
Dragon
Guard:
Adult Male Human, Soldier 8; Init +6 (+2 Dex, +4 Bonus); Def 16
( +2 Dex, +4 Class); Spd 10m; VP/WP -/13; Atk +10/+5
melee (1d6+2, crit 20, punch), +10/+5 ranged (by weapon); SQ +2 to
Demolitions checks in when using explosives with computerized elements, +2
to Disable Device checks when attempting to disable electronic security
systems, +2 to Repair checks when attempting to repair Computerized
devices; SV Fort +7, Ref +4, Will +2; SZ M; FP: 0;
Rep: +2; Str 15, Dex 14, Con 13, Int 11,
Wis 10, Cha 9.
Equipment: Light Armour (DR 6), Staff Weapon (6D6 crit.
18-20)
Skills: Astrogate +8, Computer Use +5, Demolitions +8,
Intimidate +9, Knowledge (Planetary Systems) +10, Pilot +12, Read/Write
Basic, Repair +4, Speak Basic
Dragon
Fleet Marshall, Valeria Amazon:
Adult Male Human, Soldier 9/Officer 5; Init +7 (+3 Dex, +4 Bonus);
Def 21 ( +3 Dex, +8 Class); Spd 10m; VP/WP -/13; Atk +14/+9/+4
melee, +14/+9/+4 melee (3D4+2, crit 20, punch), +15/+10/+5 ranged (by
weapon); SQ +2 to Computer Use checks when attempting to retrieve
news via electronic mediums, Leadership, Requisition Supplies, Tactics;
SV Fort +10, Ref +9, Will +8; SZ M; FP: 0; Rep: +11;
Str 14, Dex 16, Con 13, Int 11, Wis 14,
Cha 11.
Equipment: Quarterstaff (1D8+2/1D8+2), Sword (2D8+2,
crit.19-20)
Skills: Astrogate +4, Bluff +2, Climb +4, Computer Use +4,
Craft (Primitive Weapons) +5, Diplomacy +6, Gather Information +5,
Intimidate +8, Jump +6, Knowledge (Olympian Gods) +8, Knowledge (Planetary
Systems) +8, Move Silently +5, Pilot +8, Read/Write Basic, Search +2,
Sense Motive +6, Speak Basic, Spot +4, Swim +4, Treat Injury +4
The Amazons of Gar Amazon:
Adult Male Human, Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 15
( +2 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +6
melee (2d6+2, Sword), +6 melee (1d6+2, crit 20, punch), +6 ranged (by
weapon); SV Fort +5, Ref +3, Will +3; SZ M; FP: 0;
Rep: +1; Str 14, Dex 15, Con 13, Int 10,
Wis 14, Cha 11.
Equipment: Quarterstaff (1D8+2), Sword (2D6+2)
Skills: Climb +4, Craft (Primitive Weapons) +5, Intimidate
+4, Jump +4, Move Silently +4, Read/Write Basic, Search +2, Speak Basic,
Spot +4, Swim +4, Treat Injury +4
Servants of the Blood Emperor
Peace-Keepers Peace-Keeper:
Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex);
Def 16 ( +1 Dex, +5 Armor); Spd 10m; VP/WP
-/12; Atk +5 melee (1d3+1, punch), +5 or +1/+1 ranged
(3d6, Blaster [Pistol]); SQ Dark Side; SV Fort
+7, Ref +1, Will +0; SZ M; FP: 0; DSPs: 16;
Rep: +0; Str 12 (+1), Dex 13 (+1), Con 12
(+1), Int 11 (+0), Wis 11 (+0), Cha 12
(+1).
Equipment: Blaster [Pistol], Breath Mask,
Combat Jumpsuit, Comlink
Skills: Astrogate +2 (+2 ranks), Climb +0 (+1
Str, +2 ranks, -3 misc), Computer Use +2 (+2 ranks),
Intimidate +2 (+1 Cha, +1 ranks), Knowledge (Republic Law)
+4 (+4 ranks), Pilot +5 (+1 Dex, +4 ranks), Profession
(Soldier) +2 (+2 ranks), Repair +1 (+1 ranks), Ride +3 (+1
Dex, +2 ranks), Swim +0 (+1 Str, +2 ranks, -3 misc), Treat
Injury +2 (+2 ranks) Notes: Peace-Keepers are conditioned to maintain their loyalty, gaining a +10 bonus against any bribe attempt
The
Blood Guard These is usually a platoon of Blood Guard posted to every Peace-Keeper Frigate. Though they take their orders form the ships captain, they can countermand such orders if they have any reason to believe they contravene the safety of the Blood Emperor, Blood Guard:
Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex,
+4 Bonus); Def 16 ( +1 Dex, +5 Armor); Spd 10m;
VP/WP -/12; Atk +10/+5 or +8/+8/+3 or
+6/+6/+6/+1 ranged (3d8, crit 19-20, Blaster [Light
Repeating]), +9/+4 melee (1d6+1, crit 20, punch), +9/+4 or
+5/+5/+0 ranged (3d6, Blaster [Pistol]), +9/+4 ranged
(4d6/2d6, Grenade [Frag]); SV Fort +9, Ref +3, Will
+2; SZ M; FP: 0; Rep: +2; Str 12,
Dex 13, Con 12, Int 10, Wis 11,
Cha 12.
Equipment: Blaster [Light
Repeating - 3D8], Blaster [Pistol - 3D6], Combat Jumpsuit,
Comlink, Grenade [Frag] x2
Skills: Astrogate +5, Computer Use +4,
Demolitions +5, Intimidate +10, Knowledge (Bureaucracy) +4,
Knowledge (Streetwise) +4, Pilot +6, Read/Write Basic,
Repair +4, Ride +6, Speak Basic, Treat Injury +3
Blood Guard
- Elite: Adult Male Human,
Soldier 10/Elite Trooper 4; Init +6 (+2 Dex, +4 Bonus); Def 19
( +2 Dex, +7 Armor); Spd 8m (Armor); VP/WP -/14; Atk +15/+10/+5
melee (1d6+1, crit 20, punch), +15/+10/+5 melee (2d10+1, Vibro-Ax),
+17/+12/+7 or +13/+13/+8/+3 ranged (3d8, crit 19-20, Blaster [Carbine]);
SQ +2 to Demolitions checks in when using explosives with computerized
elements, +2 to Disable Device checks when attempting to disable
electronic security systems, +2 to Repair checks when attempting to repair
Computerized devices, Uncanny Dodge (Dex bonus to Defense); SV Fort
+13, Ref +7, Will +5; SZ M; FP: 0; Rep: +5; Str 13,
Dex 15, Con 14, Int 12, Wis 11, Cha 11.
Equipment: Blaster
[Carbine - 3D8, crit.19-20], Ceremonial armor, Comlink [Encrypted], Medpac,
Vibro-Ax [2D10+2 crit. 19-20]
Skills: Astrogate +6,
Climb -1, Computer Use +6, Demolitions +6, Hide +0, Intimidate +13,
Knowledge (Betond the Blood Drift) +6, Knowledge (Planetary Systems) +6,
Listen +5, Move Silently +2, Pilot +17, Profession (Soldier) +5,
Read/Write Basic, Repair +6, Ride +4, Search +5, Sense Motive +3, Speak
Basic, Spot +8, Treat Injury +8
The Black-Blood
Guardians Black Bloods:
Adult Male Human, Soldier 8/Force Adept 6; Init +5 (+1 Dex, +4
Bonus); Def 18 ( +1 Dex, +7 Armor); Spd 8m (Armor); VP/WP
-/13; Atk +13/+8/+3 melee (1d6+1, crit 20, punch), +13/+8/+3 melee
(2d8+1, crit 19-20, Lightsaber), +14/+9/+4 or +10/+10/+5/+0 ranged (3d8,
crit 19-20, Blaster [Carbine]); SQ +2 to Demolitions checks in when
using explosives with computerized elements, +2 to Disable Device checks
when attempting to disable electronic security systems, +2 to Repair
checks when attempting to repair Computerized devices, Force weapon +1d4;
SV Fort +10, Ref +6, Will +9; SZ M; FP: 0; Rep: +4;
Str 12, Dex 13, Con 13, Int 15, Wis 14,
Cha 9.
Equipment: Blaster
[Carbine - 3D8, crit.19-20], Ceremonial armor, Comlink [Encrypted], Dark
Side Talisman +2, Lightsaber (2D8+1, crit. 19-20), Medpac
Skills: Astrogate +7,
Computer Use +7, Craft (Dark Side Talisman) +10, Craft (Lightsabre) +6,
Hide -2, Intimidate +10, Knowledge (Betond the Blood Drift) +7, Knowledge
(Planetary Systems) +7, Knowledge (Sith Lore) +13, Pilot +11, Profession
(Soldier) +7, Read/Write Basic, Ride +3, Search +6, Sense Motive +4, Speak
Basic, Spot +7
Force Skills: Affect Mind
+1, Battlemind +3, Drain Energy +6, Drain Knowledge +7, Fear +7, Force
Grip +7, Force Lightening +7, Heal Self +6, Move Object +7, Telepathy +4
Feats: Armor Proficiency
(heavy, light, medium), Dodge, Exotic Weapon Proficiency (lightsaber),
Force-Sensitive, Improved Initiative, Martial Artist, Mobility, Spring
Attack, Starship Operation (starfighter), Two-weapon Fighting, Weapon
Finesse (Lightsaber), Weapon Focus (Blaster [Carbine]), Weapons Group
Proficiency (blaster pistols, blaster rifles, heavy weapons, primitive
weapons, simple weapons, vibro weapons)
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