Castle Bloodaxe

Beyond the Blood Drift
Knights of the Old Republic
Planetary Systems
Vehicles & Technology
GM Section
Alien Races
Tales of the Jedi
Rebel Alliance
The Empire
Bounty Hunters
Ravenloft/Buffy
Tapani Sector
Pirates & Scoundrels
Foundations
INDEX

Gar

 

 

 

 

The Dragon Guard

& Warriors of the Blood Drift

 


Dragon Guard
The Dragon Guard are taken from planets across several galaxies.  They are mostly human and taken from pre-feudal societies.  Ares, God of War, personally selects who will become Dragon Guard through a series of brutal tests of fortitude and combat prowess.  Once selected the warriors are taken back to the world of New Gar where they go through further combat training.  The best warriors graduate to become Dragon Guard.  The Dragon Guard are equipped with an armoured suit and staff weapons.  Dragon Guard wear either a retractable armoured dragon design headdress or a grey armoured spacesuit, making their appearance unmistakable.

Bonjiovi is the Dragon Guard who has been assigned as Queen Tetris Bloodaxe’s personal guard.

Dragon guard: Adult Male Human, Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 15 ( +2 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +6 melee (1d6+2, crit 20, punch), +6 ranged (by weapon); SQ +2 to Demolitions checks in when using explosives with computerized elements, +2 to Disable Device checks when attempting to disable electronic security systems, +2 to Repair checks when attempting to repair Computerized devices; SV Fort +5, Ref +3, Will +1; SZ M; FP: 0; Rep: +1; Str 14, Dex 14, Con 13, Int 11, Wis 10, Cha 9.

            Equipment: Light Armour (DR 6), Staff Weapon (6D6 crit. 18-20), Vibro-Axe (2D10+2 crit. 19-20)

            Skills: Astrogate +4, Computer Use +5, Demolitions +5, Intimidate +6, Knowledge (Planetary Systems) +5, Pilot +7, Read/Write Basic, Repair +4, Speak Basic

            Feats: Armor Proficiency (heavy, light, medium), Exotic Weapon Proficiency (Staff Weapon), Improved Initiative, Martial Artist, Power Attack, Starship Operation (capital ship), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

Dragon Guard Captain, Diotrophes
Diotrephes has little contact with the Gar population other than passing messages between Ares, God of War, and Queen Tetris Bloodaxe.  When he gives his orders the Dragon Guard obey without question.  When taking orders from Ares Diotrephes obeys without question.

Elite Dragon Guard: Adult Male Human, Soldier 8; Init +6 (+2 Dex, +4 Bonus); Def 16 ( +2 Dex, +4 Class); Spd 10m; VP/WP -/13; Atk +10/+5 melee (1d6+2, crit 20, punch), +10/+5 ranged (by weapon); SQ +2 to Demolitions checks in when using explosives with computerized elements, +2 to Disable Device checks when attempting to disable electronic security systems, +2 to Repair checks when attempting to repair Computerized devices; SV Fort +7, Ref +4, Will +2; SZ M; FP: 0; Rep: +2; Str 15, Dex 14, Con 13, Int 11, Wis 10, Cha 9.

            Equipment: Light Armour (DR 6), Staff Weapon (6D6 crit. 18-20)

            Skills: Astrogate +8, Computer Use +5, Demolitions +8, Intimidate +9, Knowledge (Planetary Systems) +10, Pilot +12, Read/Write Basic, Repair +4, Speak Basic

            Feats: Armor Proficiency (heavy, light, medium), Dodge, Exotic Weapon Proficiency (Staff Weapon), Improved Initiative, Martial Artist, Power Attack, Starship Operation (capital ship), Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

Dragon Fleet Marshall, Valeria
Valeria is Queen of the Amazons, but was defeated and taken prisoner by Queen Tetris Bloodaxe, then offered up as a gift to Ares, God of War.  Valeria was taken to New Gar where she was trained as an Elite Dragon Guard.  Valeria has now been returned to the Blood Drift to command Ares starfleet, and to serve Tetris Bloodaxe.  It should be noted that rarely is a soldier returned to duty in the sector, or even galaxy, from which they were taken, but Valeria is an exception.

Amazon: Adult Male Human, Soldier 9/Officer 5; Init +7 (+3 Dex, +4 Bonus); Def 21 ( +3 Dex, +8 Class); Spd 10m; VP/WP -/13; Atk +14/+9/+4 melee, +14/+9/+4 melee (3D4+2, crit 20, punch), +15/+10/+5 ranged (by weapon); SQ +2 to Computer Use checks when attempting to retrieve news via electronic mediums, Leadership, Requisition Supplies, Tactics; SV Fort +10, Ref +9, Will +8; SZ M; FP: 0; Rep: +11; Str 14, Dex 16, Con 13, Int 11, Wis 14, Cha 11.

            Equipment: Quarterstaff (1D8+2/1D8+2), Sword (2D8+2, crit.19-20)

            Skills: Astrogate +4, Bluff +2, Climb +4, Computer Use +4, Craft (Primitive Weapons) +5, Diplomacy +6, Gather Information +5, Intimidate +8, Jump +6, Knowledge (Olympian Gods) +8, Knowledge (Planetary Systems) +8, Move Silently +5, Pilot +8, Read/Write Basic, Search +2, Sense Motive +6, Speak Basic, Spot +4, Swim +4, Treat Injury +4

            Feats: Advanced Martial Arts, Ambidexterity, Armor Proficiency (heavy, light, medium), Cleave, Dodge, Improved Initiative, Improved Martial Arts, Martial Artist, Power Attack, Teras Kasi, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

The Amazons of Gar
The Amazons live on a small island west of the Western Kingdoms.  Travel by local is usually by sailing ship across the treacherous waters.  The Amazons only permit visitors to enter a single port city in the Kingdom.  Failure to comply with Amazon law almost always ends in death, with trespass on their land one of the most sacred laws.  The Amazons worship a variety of gods, though Ares has now become significantly powerful in recent times with their Queen pledging allegiance to the God of War.

Amazon: Adult Male Human, Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 15 ( +2 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +6 melee (2d6+2, Sword), +6 melee (1d6+2, crit 20, punch), +6 ranged (by weapon); SV Fort +5, Ref +3, Will +3; SZ M; FP: 0; Rep: +1; Str 14, Dex 15, Con 13, Int 10, Wis 14, Cha 11.

            Equipment: Quarterstaff (1D8+2), Sword (2D6+2)

            Skills: Climb +4, Craft (Primitive Weapons) +5, Intimidate +4, Jump +4, Move Silently +4, Read/Write Basic, Search +2, Speak Basic, Spot +4, Swim +4, Treat Injury +4

            Feats: Ambidexterity, Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Martial Artist, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

 

Servants of the Blood Emperor

 

Peace-Keepers
These are the space soldiers that keep law and order throughout the Blood Drift.  Every Peace-Keeper undergoes combat training and conditioning to make them totally loyal to the Blood Emperor.  Peace-Keepers can be found guarding most spaceports, but it is aboard their frigates that they are usually encountered.  Peace-Keepers are notoriously difficult to bribe, but remarkably easy to trick.

Peace-Keeper: Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex); Def 16 ( +1 Dex, +5 Armor); Spd 10m; VP/WP -/12; Atk +5 melee (1d3+1, punch), +5 or +1/+1 ranged (3d6, Blaster [Pistol]); SQ Dark Side; SV Fort +7, Ref +1, Will +0; SZ M; FP: 0; DSPs: 16; Rep: +0; Str 12 (+1), Dex 13 (+1), Con 12 (+1), Int 11 (+0), Wis 11 (+0), Cha 12 (+1).

            Equipment: Blaster [Pistol], Breath Mask, Combat Jumpsuit, Comlink

            Skills: Astrogate +2 (+2 ranks), Climb +0 (+1 Str, +2 ranks, -3 misc), Computer Use +2 (+2 ranks), Intimidate +2 (+1 Cha, +1 ranks), Knowledge (Republic Law) +4 (+4 ranks), Pilot +5 (+1 Dex, +4 ranks), Profession (Soldier) +2 (+2 ranks), Repair +1 (+1 ranks), Ride +3 (+1 Dex, +2 ranks), Swim +0 (+1 Str, +2 ranks, -3 misc), Treat Injury +2 (+2 ranks)

            Feats: Armor Proficiency (light, medium), Dodge, Sharp-eyed, Starship Operation (starfighter), Trustworthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

            Notes: Peace-Keepers are conditioned to maintain their loyalty, gaining a +10 bonus against any bribe attempt

 

The Blood Guard
The Elite of the Peace-Keepers will inevitably progress to become members of the Blood Guard.  These are the elite forces of the Blood Emperor.  Only these elite troops can be found guarding the hallways of the blood Palace in the Sector capital of Archeron.

These is usually a platoon of Blood Guard posted to every Peace-Keeper Frigate.  Though they take their orders form the ships captain, they can countermand such orders if they have any reason to believe they contravene the safety of the Blood Emperor,

Blood Guard: Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex, +4 Bonus); Def 16 ( +1 Dex, +5 Armor); Spd 10m; VP/WP -/12; Atk +10/+5 or +8/+8/+3 or +6/+6/+6/+1 ranged (3d8, crit 19-20, Blaster [Light Repeating]), +9/+4 melee (1d6+1, crit 20, punch), +9/+4 or +5/+5/+0 ranged (3d6, Blaster [Pistol]), +9/+4 ranged (4d6/2d6, Grenade [Frag]); SV Fort +9, Ref +3, Will +2; SZ M; FP: 0; Rep: +2; Str 12, Dex 13, Con 12, Int 10, Wis 11, Cha 12.

            Equipment: Blaster [Light Repeating - 3D8], Blaster [Pistol - 3D6], Combat Jumpsuit, Comlink, Grenade [Frag] x2

            Skills: Astrogate +5, Computer Use +4, Demolitions +5, Intimidate +10, Knowledge (Bureaucracy) +4, Knowledge (Streetwise) +4, Pilot +6, Read/Write Basic, Repair +4, Ride +6, Speak Basic, Treat Injury +3

            Feats: Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Martial Artist, Skill Emphasis (Intimidate), Starship Operation (capital ship, starfighter), Weapon Focus (Blaster [Light Repeating]), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

Blood Guard  - Elite: Adult Male Human, Soldier 10/Elite Trooper 4; Init +6 (+2 Dex, +4 Bonus); Def 19 ( +2 Dex, +7 Armor); Spd 8m (Armor); VP/WP -/14; Atk +15/+10/+5 melee (1d6+1, crit 20, punch), +15/+10/+5 melee (2d10+1, Vibro-Ax), +17/+12/+7 or +13/+13/+8/+3 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ +2 to Demolitions checks in when using explosives with computerized elements, +2 to Disable Device checks when attempting to disable electronic security systems, +2 to Repair checks when attempting to repair Computerized devices, Uncanny Dodge (Dex bonus to Defense); SV Fort +13, Ref +7, Will +5; SZ M; FP: 0; Rep: +5; Str 13, Dex 15, Con 14, Int 12, Wis 11, Cha 11.

            Equipment: Blaster [Carbine - 3D8, crit.19-20], Ceremonial armor, Comlink [Encrypted], Medpac, Vibro-Ax [2D10+2 crit. 19-20]

            Skills: Astrogate +6, Climb -1, Computer Use +6, Demolitions +6, Hide +0, Intimidate +13, Knowledge (Betond the Blood Drift) +6, Knowledge (Planetary Systems) +6, Listen +5, Move Silently +2, Pilot +17, Profession (Soldier) +5, Read/Write Basic, Repair +6, Ride +4, Search +5, Sense Motive +3, Speak Basic, Spot +8, Treat Injury +8

            Feats: Armor Proficiency (heavy, light, medium), Cleave, Dodge, Improved Initiative, Improved Two-weapon Fighting, Martial Artist, Point Blank Shot, Power Attack, Precise Shot, Starship Operation (capital ship, starfighter), Two-weapon Fighting, Weapon Focus (Blaster [Carbine]), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

The Black-Blood Guardians
The existence of the Black-Blood Guardians is still something of a legend.  Many believe that the stories were simply that.  The Legends speak of powerful sorcerers that bathe in blood and are the obedient servants to the Blood Emperor Phantillios.  The Black-Bloods, as they are most often referred to, do indeed exist, though their number is small.  During his rule of the Blood Drift Phantillios took some of his Elite Blood Guards and trained them in dark arts of sith magic.  The result was indeed force adept guardians that are totally loyal to the Blood Emperor Phantillios, even following his death.

Black Bloods: Adult Male Human, Soldier 8/Force Adept 6; Init +5 (+1 Dex, +4 Bonus); Def 18 ( +1 Dex, +7 Armor); Spd 8m (Armor); VP/WP -/13; Atk +13/+8/+3 melee (1d6+1, crit 20, punch), +13/+8/+3 melee (2d8+1, crit 19-20, Lightsaber), +14/+9/+4 or +10/+10/+5/+0 ranged (3d8, crit 19-20, Blaster [Carbine]); SQ +2 to Demolitions checks in when using explosives with computerized elements, +2 to Disable Device checks when attempting to disable electronic security systems, +2 to Repair checks when attempting to repair Computerized devices, Force weapon +1d4; SV Fort +10, Ref +6, Will +9; SZ M; FP: 0; Rep: +4; Str 12, Dex 13, Con 13, Int 15, Wis 14, Cha 9.

            Equipment: Blaster [Carbine - 3D8, crit.19-20], Ceremonial armor, Comlink [Encrypted], Dark Side Talisman +2, Lightsaber (2D8+1, crit. 19-20), Medpac

            Skills: Astrogate +7, Computer Use +7, Craft (Dark Side Talisman) +10, Craft (Lightsabre) +6, Hide -2, Intimidate +10, Knowledge (Betond the Blood Drift) +7, Knowledge (Planetary Systems) +7, Knowledge (Sith Lore) +13, Pilot +11, Profession (Soldier) +7, Read/Write Basic, Ride +3, Search +6, Sense Motive +4, Speak Basic, Spot +7

            Force Skills: Affect Mind +1, Battlemind +3, Drain Energy +6, Drain Knowledge +7, Fear +7, Force Grip +7, Force Lightening +7, Heal Self +6, Move Object +7, Telepathy +4

            Feats: Armor Proficiency (heavy, light, medium), Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Initiative, Martial Artist, Mobility, Spring Attack, Starship Operation (starfighter), Two-weapon Fighting, Weapon Finesse (Lightsaber), Weapon Focus (Blaster [Carbine]), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons)

            Force Feats: Alter, Control, Sense

 

  Castle Bloodaxe  Knights & Chivalry
 Castle Bloodaxe Player Characters  Return to Gar
  Castle Bloodaxe Dungeon  Chronicles of Gar
 New Bloodaxe Order   Main INDEX

 

 

GM Info Campaigns Alien Races
Miscellaneous Technology Planets
Characters Links Homepage

 

Associates Links   Special Features  
Darkhammer's Kingdom Star Wars RPG Holonet   Doctor Who  
Club Squirrel starwars-rpg.net      
  Star Wars Artists Guild      
Shadowspawn's Lair Star Wars Online Journal   Sithspawns Forums