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INDEX

Knights Index

 

 

 

 

 

These are the major NPC's of the blood War campaign.

 

  King Grimgar of Cinnegariith
Capsule:  King Grimgar is the ruler of the Kingdom of Cinnegarith on the eastern continent of the planet Gar.  Cinnegarith is a beautiful city of towers protected from invasion by a powerful energy shield.  Cinnegarith is by far the richest of the Gar kingdoms, something which has made it a target to all kinds of marauders and foreign powers.  One such rival is the Sith Lord Bloodaxe.  

King Grimgar is a middle-ages Garbarian with long blond hair and trimmed beard.  He is dashing and debonair, and always dresses in appropriate regal clothes.

King Grimgar: Middle Age Male Human, Soldier 7/Noble 5; Init +6 (+2 Dex, +4 Bonus); Def 19 ( +2 Dex, +7 Class); Spd 10m; VP/WP -/14; Atk +12/+7 melee (1d3+2, punch), +12/+7 ranged (by weapon); SQ Call in a favor (x3), Command +2, Inspire Confidence +1; SV Fort +8, Ref +7, Will +7; SZ M; FP: 0; Rep: +7; Str 15, Dex 15, Con 14, Int 14, Wis 12, Cha 15.

            Equipment: Broadsword (2D6+2)

            Skills: Appraise +6, Bluff +6, Computer Use +5, Craft (Melee Weapons) +7, Diplomacy +15, Gather Information +8, Intimidate +12, Knowledge (History of Gar) +14, Knowledge (Sith Lore) +9, Knowledge (Technology) +7, Listen +3, Pilot +9, Read/Write Basic, Ride +8, Sense Motive +7, Speak Basic, Spot +5, Treat Injury +4

            Feats: Ambidexterity, Armor Proficiency (heavy, light, medium), Cleave, Dodge, Great Cleave, Improved Initiative, Power Attack, Starship Operation (space transport), Trustworthy, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

 character type

 King of Gar

 loyalty 

 His Kingdom

 race

 Garbarian - near human

 age

 45

 GM ID

 Ugavine

 

 

 

 

 

  Lord Bloodaxe
Capsule:  Lord Bloodaxe has been a thorn in the side of King Grimgar for many years.  

He has now appointed himself Sith Lord, and makes bold claims that once he controls the planet Gar he will have the power to claim the title, Dark Lord of the Sith.

To this end Lord Bloodaxe has devised a devious plan.  He has discovered a powerful ancient relic, the Goddess, in the possession of the Stenax people.  The Goddess is seemingly nothing more than a small gold statue no more than twelve inches in height.  Lord Bloodaxe sent his apprentice, Lord Abaddon to retrieve the Goddess, but the plans were interrupted by the Warriors of Gar.

Lord Bloodaxe: Old Male Human, Jedi Consular 7/Noble 4/Sith Lord 1; Init +3 (-1 Dex, +4 Bonus); Def 19 ( -1 Dex, +10 Class); Spd 10m; VP/WP 70/11; Atk +8/+3 melee (1d3-1, punch), +8/+3 ranged (by weapon), +9/+4 melee * (3d8-1, crit 19-20, Lightsaber); SQ +2 to Computer Use checks when attempting to retrieve news via electronic mediums, Call in a favor (x2), Command +2, Dark Side, Inspire Confidence +1, Jedi Knight, Lightsaber Damage +1d8; SV Fort +8, Ref +7, Will +14; SZ M; FP: 4; DSPs: 20; Rep: +7; Str 8, Dex 9, Con 11, Int 21, Wis 16, Cha 13.

            Equipment: Lightsaber

            * Lord Bloodaxe has constructed his own Lightsaber.

            Skills: Appraise +9, Computer Use +9, Craft (Lightsabre) +11, Diplomacy +12, Gather Information +11, Intimidate +19, Knowledge (Alien Races) +12, Knowledge (Jedi Lore) +13, Knowledge (Sith Lore) +20, Knowledge (Technology) +20, Move Silently +1, Read/Write Sith, Sense Motive +9, Speak Sith

                        Force Skills: Affect Mind +8, Battlemind +8, Drain Knowledge +17, Farseeing +8, Force Grip +12, Force Lightening +12, Heal Self +6, Illusion +10, Move Object +15

            Feats: Exotic Weapon Proficiency (lightsaber, sith sword), Force-Sensitive, Improved Initiative, Infamy, Quick Draw, Skill Emphasis (Intimidate), Weapons Group Proficiency (blaster pistols, simple weapons, vibro weapons)

            Force Feats: Alter, Control, Force Mastery, Hatred, Sense

 

 character type

 Sith Lord

 loyalty 

 Himself

 race

 Human (by appearance)

 age

 unknown

 GM ID

 Ugavine

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 Darth Abaddon
Capsule: Darth Abaddon is the Sith spprentice to Lord Bloodaxe.  Abaddons past, and real name is unknown.  His powers have grown strong in the force and he is a formidable fighter.  His success came to an abrupt end when he encountered the Warriors of Gar.  His plan to steal the Stenax artefact, The Goddess, destroying the evidence was foiled when the Warriors disarmed the bomb he had planted in the Stenax temple.  The Warriors then pursued Darth Abaddon across the galaxy when they finally met on Coyn in the Elrood Sector.  Lord Bloodaxe, via holo-link, ordered his apprentice to kill the Warriors of Gar, but he was not quick enough.  The were-wolf Darven Dissek drew a blaster, shooting down the Sith appreantice.  Abaddon was left for dead.  He survived, but had all but failed his Dark Master.  Forced to undergo extensive cybernetic reconstruction Darth Abaddon eventually returned to his master with The goddess.  

The fate of Darth Abaddon no doubt hangs with the Warriors of Gar, as Lord Bloodaxe finally brings a climax to the Blood War.

Darth Abaddon: Adult Male Human, Jedi Guardian 6; Init +6 (+2 Dex, +4 Class); Def 19 ( +2 Dex, +7 Class); Spd 10m; VP/WP 52/13; Atk +8/+3 melee (1d3+2, punch), +8/+3 ranged (by weapon), +9/+4 melee * (3d8+2, crit 19-20, Lightsaber); SQ Dark Side, Lightsaber Damage +1d8; SV Fort +6, Ref +7, Will +4; SZ M; FP: 0; DSPs: 18; Rep: +4; Str 15, Dex 14, Con 13, Int 12, Wis 13, Cha 13.

            Equipment: Comlink [Encrypted], Credit Chip x10, Lightsaber x2

            * Darth Abaddon has constructed his own Lightsaber.

            Skills: Computer Use +3, Intimidate +6, Jump +4, Knowledge (Sith Lore) +5, Pilot +5, Read/Write Basic, Speak Basic, Spot +2

            Force Skills: Affect Mind +5, Drain Energy +8, Fear +9, Force Grip +11, Force Push +5, Heal Self +5, Move Object +5, Telepathy +5

            Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Initiative, Stealthy, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols, simple weapons)

            Force Feats: Alter, Control, Sense, Sith Sorcery

 

 character type

 Sith Warrior

 loyalty 

 Lord Bloodaxe

 race

 Human

 age

 30

 GM ID

 Ugavine

 

 

 

 

 

 

 

 

 

 

 

 Taki'shar
Capsule 

Taki'shar is the Padawan of Jedi Master Shada.  She has been assigned to watch over Darven Dissek since he contracted the lycanthrope virus turning him into a Werewolf.  Taki'shar is trained as a Jedi Consular and offers much wisdom despite her young age.

 

Stats to follow

 

 

 

 

 

 

 

 

 

 character type

 Jedi Padawan

 loyalty 

 Jedi Order

 race

 Mirialan

 age

 24

 GM ID

 Ugavine

 

 

 

 Aztec
Capsule 

To sum up Aztec is simple, she is a tear-away seventeen year old punk girl.  She was also Sith Apprentice to the now deceased Baron Harkness.  

Aztec is out for herself, and out for fun.  She also has little concept of right or wrong, good or bad.  She would easily use the force to attack an opponent, and she is constantly found scrawling graffiti wherever she is.  Yet despite all this, and despite being Sith, Aztec is far from evil, just in with the wrong crowd.

When Baron Harkness was killed Aztec helped the Warriors of gar retrieve their starship and has since tagged along.

 

Stats to follow

 

 

 

 

 

 character type

 Sith Apprentice

 loyalty 

 Herself

 race

 Zabrak

 age

 17

 GM ID

 Ugavine

 

 

 

 Keril
Capsule 

Keril is just your everyday Aqualish, or was until he started being bullied by the Hutts.  When he failed to pay the 'tribute' he was given a death mark.  He was hiding on the planet Kinton when he was rescued by the Warriors of Gar.

 

Stats to follow

 

 

 

 

 

 

 

 

 

 character type

 Thug

 loyalty 

 Himself

 race

 Aqualish

 age

 26

 GM ID

 Ugavine

 

 

 Soola
Capsule 

Soola was a slave girl on Kinton before she was bought and freed by Squiff.  Since then she has traveled with the Warriors of Gar, helping in what small ways she can.  Soola still struggles on her own, having spent her entire life as a slave.  Now shw is free she is lost, confused and vunerable.

 

Stats to follow

 

 

 

 

 

 

 

 

 

 character type

 ex-slave girl

 loyalty 

 Warriors of Gar

 race

 Twi'lek

 age

 23

 GM ID

 Ugavine

 

 

  Peace-Keepers

These are the space soldiers that keep law and order throughout the Blood Drift.  Every Peace-Keeper undergoes combat training and conditioning to make them totally loyal to the Blood Emperor.  Peace-Keepers can be found guarding most spaceports, but it is aboard their frigates that they are usually encountered.  Peace-Keepers are notoriously difficult to bribe, but remarkably easy to trick.

Peace-Keeper: Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex); Def 16 ( +1 Dex, +5 Armor); Spd 10m; VP/WP -/12; Atk +5 melee (1d3+1, punch), +5 or +1/+1 ranged (3d6, Blaster [Pistol]); SQ Dark Side; SV Fort +7, Ref +1, Will +0; SZ M; FP: 0; DSPs: 16; Rep: +0; Str 12 (+1), Dex 13 (+1), Con 12 (+1), Int 11 (+0), Wis 11 (+0), Cha 12 (+1).

            Equipment: Blaster [Pistol], Breath Mask, Combat Jumpsuit, Comlink

            Skills: Astrogate +2 (+2 ranks), Climb +0 (+1 Str, +2 ranks, -3 misc), Computer Use +2 (+2 ranks), Intimidate +2 (+1 Cha, +1 ranks), Knowledge (Republic Law) +4 (+4 ranks), Pilot +5 (+1 Dex, +4 ranks), Profession (Soldier) +2 (+2 ranks), Repair +1 (+1 ranks), Ride +3 (+1 Dex, +2 ranks), Swim +0 (+1 Str, +2 ranks, -3 misc), Treat Injury +2 (+2 ranks)

            Feats: Armor Proficiency (light, medium), Dodge, Sharp-eyed, Starship Operation (starfighter), Trustworthy, Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

            Notes: Peace-Keepers are conditioned to maintain their loyalty, gaining a +10 bonus against any bribe attempt.

 

 character type

 Soldier

 loyalty 

 The Blood Emperor

 race

 Human

 age

 30

 GM ID

 Ugavine

 

 

 

  Blood Guard

The Elite of the Peace-Keepers will inevitably progress to become members of the Blood Guard.  These are the elite forces of the Blood Emperor.  Only these elite troops can be found guarding the hallways of the blood Palace in the Sector capital of Archeron.

These is usually a platoon of Blood Guard posted to every Peace-Keeper Frigate.  Though they take their orders form the ships captain, they can countermand such orders if they have any reason to believe they contravene the safety of the Blood Emperor,

Blood Guard: Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex, +4 Bonus); Def 16 ( +1 Dex, +5 Armor); Spd 10m; VP/WP 42/12; Atk +10/+5 or +8/+8/+3 or +6/+6/+6/+1 ranged (3d8, crit 19-20, Blaster [Light Repeating]), +9/+4 melee, +9/+4 or +5/+5/+0 ranged (3d6, Blaster [Pistol]), +9/+4 ranged (4d6/2d6, Grenade [Frag]); SV Fort +9, Ref +3, Will +2; SZ M; FP: 0; Rep: +2; Str 12, Dex 13, Con 12, Int 10, Wis 11, Cha 12.

            Equipment: Blaster [Light Repeating], Blaster [Pistol], Combat Jumpsuit, Comlink, Grenade [Frag] x2

            Skills: Astrogate +5, Computer Use +4, Demolitions +5, Intimidate +10, Knowledge (Bureaucracy) +4, Knowledge (Streetwise) +4, Pilot +6, Read/Write Basic, Repair +4, Ride +6, Speak Basic, Treat Injury +3

            Feats: Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Martial Artist, Skill Emphasis (Intimidate), Starship Operation (capital ship, starfighter), Weapon Focus (Blaster [Light Repeating]), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

 character type

 Elite Soldier

 loyalty 

 The Blood Emperor

 race

 Human

 age

 40

 GM ID

 Ugavine

 

 

 

 

  Warrior of Gar

Warriors of Gar come in all shapes and sizes, and can be men or women.  These are the soldiers than make up the fighting forces each kingdom.  From loyal serfs who have been trained to fight, to career knights who fight gallantly for their King.

Men-at Arms: Adult Male Human, Thug 2; Init +1 (+1 Dex); Def 11 ( +1 Dex, +0 Class); Spd 10m; VP/WP -/12; Atk +3 melee (1d3+1, punch), +3 ranged (by weapon); SV Fort +4, Ref +1, Will +0; SZ M; FP: 0; Rep: +0; Str 12, Dex 12, Con 12, Int 10, Wis 11, Cha 11.

            Equipment: Sword (1D6+str)

            Skills: Climb +3, Craft (simple weapons) +4, Intimidate +3, Jump +3, Read/Write Basic, Ride +6, Speak Basic, Swim +3

            Feats: Armor Proficiency (light), Exotic Weapon Proficiency (Medieval), Skill Emphasis (Ride), Weapons Group Proficiency (blaster pistols, simple weapons)

 

Knight of the Realm: Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex, +4 Bonus); Def 13 ( +1 Dex, +2 Class); Spd 10m; VP/WP 42/12; Atk +10/+5 melee (1d8+2, crit 20, sword), +9/+4 ranged (by weapon); SV Fort +9, Ref +3, Will +2; SZ M; FP: 0; Rep: +2; Str 14, Dex 12, Con 12, Int 10, Wis 11, Cha 11.

            Equipment: Broadsword (1D8+str), Blaster

            Skills: Climb +4, Craft (Swords) +4, Handle Animal +4, Intimidate +8, Jump +4, Knowledge (Cultures: Gar) +6, Read/Write Basic, Ride +15, Speak Basic, Swim +4

            Feats: Armor Proficiency (heavy, light, medium), Cleave, Exotic Weapon Proficiency (Medieval), Great Cleave, Improved Initiative, Martial Artist, Power Attack, Skill Emphasis (Ride), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

 

 character type

 Soldier

 loyalty 

 His King

 race

 Garbarian - near human

 age

 30

 GM ID

 Ugavine

 

 

 

 

 

 

 

 

 

 

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