These
are the major NPC's of the blood War campaign.
King Grimgar
of Cinnegariith |
Capsule:
King Grimgar is the ruler of the Kingdom of Cinnegarith on
the eastern continent of the planet Gar. Cinnegarith
is a beautiful city of towers protected from invasion by a
powerful energy shield. Cinnegarith is by far the
richest of the Gar kingdoms, something which has made it a
target to all kinds of marauders and foreign powers.
One such rival is the Sith Lord Bloodaxe.
King Grimgar
is a middle-ages Garbarian with long blond hair and trimmed
beard. He is dashing and debonair, and always dresses
in appropriate regal clothes.
King
Grimgar:
Middle Age Male Human, Soldier 7/Noble 5; Init +6 (+2
Dex, +4 Bonus); Def 19 ( +2 Dex, +7 Class); Spd 10m;
VP/WP -/14; Atk +12/+7 melee (1d3+2, punch),
+12/+7 ranged (by weapon); SQ Call in a favor (x3),
Command +2, Inspire Confidence +1; SV Fort +8, Ref
+7, Will +7; SZ M; FP: 0; Rep: +7;
Str 15, Dex 15, Con 14, Int 14,
Wis 12, Cha 15.
Equipment:
Broadsword (2D6+2)
Skills: Appraise
+6, Bluff +6, Computer Use +5, Craft (Melee Weapons) +7,
Diplomacy +15, Gather Information +8, Intimidate +12,
Knowledge (History of Gar) +14, Knowledge (Sith Lore) +9,
Knowledge (Technology) +7, Listen +3, Pilot +9, Read/Write
Basic, Ride +8, Sense Motive +7, Speak Basic, Spot +5, Treat
Injury +4
Feats:
Ambidexterity, Armor Proficiency (heavy, light, medium),
Cleave, Dodge, Great Cleave, Improved Initiative, Power
Attack, Starship Operation (space transport), Trustworthy,
Two-weapon Fighting, Weapons Group Proficiency (blaster
pistols, blaster rifles, heavy weapons, simple weapons,
vibro weapons)
|
|
character
type
King
of Gar |
loyalty
His
Kingdom |
race
Garbarian
- near
human |
age
45 |
GM
ID
Ugavine
|
|
Lord Bloodaxe |
Capsule:
Lord Bloodaxe has been a thorn in the side of King Grimgar
for many years.
He has now
appointed himself Sith Lord, and makes bold claims
that once he controls the planet Gar he will have the power
to claim the title, Dark Lord of the Sith.
To this end
Lord Bloodaxe has devised a devious plan. He has
discovered a powerful ancient relic, the Goddess, in the
possession of the Stenax people. The Goddess is
seemingly nothing more than a small gold statue no more than
twelve inches in height. Lord Bloodaxe sent his
apprentice, Lord Abaddon to retrieve the Goddess, but the
plans were interrupted by the Warriors of Gar.
Lord
Bloodaxe:
Old Male Human, Jedi Consular 7/Noble 4/Sith Lord 1; Init
+3 (-1 Dex, +4 Bonus); Def 19 ( -1 Dex, +10
Class); Spd 10m; VP/WP 70/11; Atk +8/+3
melee (1d3-1, punch), +8/+3 ranged (by weapon), +9/+4 melee
* (3d8-1, crit 19-20, Lightsaber); SQ +2 to Computer
Use checks when attempting to retrieve news via electronic
mediums, Call in a favor (x2), Command +2, Dark Side,
Inspire Confidence +1, Jedi Knight, Lightsaber Damage +1d8;
SV Fort +8, Ref +7, Will +14; SZ M; FP: 4;
DSPs: 20; Rep: +7; Str 8, Dex 9,
Con 11, Int 21, Wis 16, Cha 13.
Equipment:
Lightsaber
* Lord Bloodaxe has
constructed his own Lightsaber.
Skills: Appraise
+9, Computer Use +9, Craft (Lightsabre) +11, Diplomacy +12,
Gather Information +11, Intimidate +19, Knowledge (Alien
Races) +12, Knowledge (Jedi Lore) +13, Knowledge (Sith Lore)
+20, Knowledge (Technology) +20, Move Silently +1,
Read/Write Sith, Sense Motive +9, Speak Sith
Force Skills:
Affect Mind +8, Battlemind +8, Drain Knowledge +17,
Farseeing +8, Force Grip +12, Force Lightening +12, Heal
Self +6, Illusion +10, Move Object +15
Feats: Exotic
Weapon Proficiency (lightsaber, sith sword),
Force-Sensitive, Improved Initiative, Infamy, Quick Draw,
Skill Emphasis (Intimidate), Weapons Group Proficiency
(blaster pistols, simple weapons, vibro weapons)
Force Feats:
Alter, Control, Force Mastery, Hatred, Sense
|
|
character
type
Sith
Lord |
loyalty
Himself |
race
Human
(by
appearance) |
age
unknown |
GM
ID
Ugavine
|
|
Darth
Abaddon |
Capsule: Darth
Abaddon is the Sith spprentice to Lord Bloodaxe. Abaddons past,
and real name is unknown. His powers have grown strong in the force
and he is a formidable fighter. His success came to an abrupt
end when he encountered the Warriors of Gar. His plan to steal
the Stenax artefact, The Goddess, destroying the evidence was foiled
when the Warriors disarmed the bomb he had planted in the Stenax
temple. The Warriors then pursued Darth Abaddon across the
galaxy when they finally met on Coyn in the Elrood Sector. Lord
Bloodaxe, via holo-link, ordered his apprentice to kill the Warriors
of Gar, but he was not quick enough. The were-wolf Darven Dissek
drew a blaster, shooting down the Sith appreantice. Abaddon was
left for dead. He survived, but had all but failed his Dark
Master. Forced to undergo extensive cybernetic reconstruction
Darth Abaddon eventually returned to his master with The
goddess.
The fate of Darth Abaddon no doubt
hangs with the Warriors of Gar, as Lord Bloodaxe finally brings a
climax to the Blood War.
Darth
Abaddon:
Adult Male Human, Jedi Guardian 6; Init +6 (+2 Dex, +4 Class);
Def 19 ( +2 Dex, +7 Class); Spd 10m; VP/WP 52/13;
Atk +8/+3 melee (1d3+2, punch), +8/+3 ranged (by weapon), +9/+4
melee * (3d8+2, crit 19-20, Lightsaber); SQ Dark Side,
Lightsaber Damage +1d8; SV Fort +6, Ref +7, Will +4; SZ M;
FP: 0; DSPs: 18; Rep: +4; Str 15, Dex 14,
Con 13, Int 12, Wis 13, Cha 13.
Equipment: Comlink [Encrypted], Credit Chip x10,
Lightsaber x2
* Darth Abaddon has constructed his own Lightsaber.
Skills: Computer Use +3, Intimidate +6, Jump +4,
Knowledge (Sith Lore) +5, Pilot +5, Read/Write Basic, Speak Basic,
Spot +2
Force Skills: Affect Mind +5, Drain Energy +8, Fear +9,
Force Grip +11, Force Push +5, Heal Self +5, Move Object +5, Telepathy
+5
Feats: Exotic Weapon Proficiency (lightsaber),
Force-Sensitive, Improved Initiative, Stealthy, Two-weapon Fighting,
Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Control, Sense, Sith Sorcery
|
|
character
type
Sith
Warrior |
loyalty
Lord Bloodaxe |
race
Human |
age
30 |
GM
ID
Ugavine
|
|
Taki'shar |
Capsule
Taki'shar is the Padawan of Jedi Master
Shada. She has been assigned to watch over Darven Dissek since
he contracted the lycanthrope virus turning him into a Werewolf.
Taki'shar is trained as a Jedi Consular and offers much wisdom despite
her young age.
Stats to follow
|
|
character
type
Jedi
Padawan |
loyalty
Jedi Order |
race
Mirialan |
age
24 |
GM
ID
Ugavine
|
|
Aztec |
Capsule
To sum up Aztec is simple, she is a tear-away
seventeen year old punk girl. She was also Sith Apprentice to
the now deceased Baron Harkness.
Aztec is out for herself, and out for
fun. She also has little concept of right or wrong, good or
bad. She would easily use the force to attack an opponent, and
she is constantly found scrawling graffiti wherever she is. Yet
despite all this, and despite being Sith, Aztec is far from evil, just
in with the wrong crowd.
When Baron Harkness was killed Aztec
helped the Warriors of gar retrieve their starship and has since
tagged along.
Stats to follow
|
|
character
type
Sith
Apprentice |
loyalty
Herself |
race
Zabrak |
age
17 |
GM
ID
Ugavine
|
|
Keril |
Capsule
Keril is just your everyday Aqualish,
or was until he started being bullied by the Hutts. When he
failed to pay the 'tribute' he was given a death mark. He was
hiding on the planet Kinton when he was rescued by the Warriors of
Gar.
Stats to follow
|
|
character
type
Thug |
loyalty
Himself |
race
Aqualish |
age
26 |
GM
ID
Ugavine
|
|
Soola |
Capsule
Soola was a slave girl on Kinton before
she was bought and freed by Squiff. Since then she has traveled
with the Warriors of Gar, helping in what small ways she can.
Soola still struggles on her own, having spent her entire life as a
slave. Now shw is free she is lost, confused and vunerable.
Stats to follow
|
|
character
type
ex-slave
girl |
loyalty
Warriors of Gar |
race
Twi'lek |
age
23 |
GM
ID
Ugavine
|
|
Peace-Keepers |
These are the
space soldiers that keep law and order throughout the Blood
Drift. Every Peace-Keeper undergoes combat training
and conditioning to make them totally loyal to the Blood
Emperor. Peace-Keepers can be found guarding most
spaceports, but it is aboard their frigates that they are
usually encountered. Peace-Keepers are notoriously
difficult to bribe, but remarkably easy to trick.
Peace-Keeper:
Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex);
Def 16 ( +1 Dex, +5 Armor); Spd 10m; VP/WP
-/12; Atk +5 melee (1d3+1, punch), +5 or +1/+1 ranged
(3d6, Blaster [Pistol]); SQ Dark Side; SV Fort
+7, Ref +1, Will +0; SZ M; FP: 0; DSPs: 16;
Rep: +0; Str 12 (+1), Dex 13 (+1), Con 12
(+1), Int 11 (+0), Wis 11 (+0), Cha 12
(+1).
Equipment: Blaster [Pistol], Breath Mask,
Combat Jumpsuit, Comlink
Skills: Astrogate +2 (+2 ranks), Climb +0 (+1
Str, +2 ranks, -3 misc), Computer Use +2 (+2 ranks),
Intimidate +2 (+1 Cha, +1 ranks), Knowledge (Republic Law)
+4 (+4 ranks), Pilot +5 (+1 Dex, +4 ranks), Profession
(Soldier) +2 (+2 ranks), Repair +1 (+1 ranks), Ride +3 (+1
Dex, +2 ranks), Swim +0 (+1 Str, +2 ranks, -3 misc), Treat
Injury +2 (+2 ranks)
Feats: Armor Proficiency (light, medium),
Dodge, Sharp-eyed, Starship Operation (starfighter),
Trustworthy, Weapons Group Proficiency (blaster pistols,
blaster rifles, heavy weapons, simple weapons, vibro
weapons)
Notes: Peace-Keepers are conditioned to
maintain their loyalty, gaining a +10 bonus against any
bribe attempt.
|
|
character
type
Soldier |
loyalty
The
Blood Emperor |
race
Human |
age
30 |
GM
ID
Ugavine
|
|
Blood Guard |
The Elite of
the Peace-Keepers will inevitably progress to become members
of the Blood Guard. These are the elite forces of the
Blood Emperor. Only these elite troops can be found
guarding the hallways of the blood Palace in the Sector
capital of Archeron.
These is
usually a platoon of Blood Guard posted to every
Peace-Keeper Frigate. Though they take their orders
form the ships captain, they can countermand such orders if
they have any reason to believe they contravene the safety
of the Blood Emperor,
Blood Guard:
Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex,
+4 Bonus); Def 16 ( +1 Dex, +5 Armor); Spd 10m;
VP/WP 42/12; Atk +10/+5 or +8/+8/+3 or
+6/+6/+6/+1 ranged (3d8, crit 19-20, Blaster [Light
Repeating]), +9/+4 melee, +9/+4 or
+5/+5/+0 ranged (3d6, Blaster [Pistol]), +9/+4 ranged
(4d6/2d6, Grenade [Frag]); SV Fort +9, Ref +3, Will
+2; SZ M; FP: 0; Rep: +2; Str 12,
Dex 13, Con 12, Int 10, Wis 11,
Cha 12.
Equipment: Blaster [Light Repeating], Blaster
[Pistol], Combat Jumpsuit, Comlink, Grenade [Frag] x2
Skills: Astrogate +5, Computer Use +4,
Demolitions +5, Intimidate +10, Knowledge (Bureaucracy) +4,
Knowledge (Streetwise) +4, Pilot +6, Read/Write Basic,
Repair +4, Ride +6, Speak Basic, Treat Injury +3
Feats: Armor Proficiency (heavy, light,
medium), Dodge, Improved Initiative, Martial Artist, Skill
Emphasis (Intimidate), Starship Operation (capital ship,
starfighter), Weapon Focus (Blaster [Light Repeating]),
Weapons Group Proficiency (blaster pistols, blaster rifles,
heavy weapons, simple weapons, vibro weapons)
|
|
character
type
Elite
Soldier |
loyalty
The
Blood Emperor |
race
Human |
age
40 |
GM
ID
Ugavine
|
|
Warrior of Gar |
Warriors of Gar
come in all shapes and sizes, and can be men or women.
These are the soldiers than make up the fighting forces each
kingdom. From loyal serfs who have been trained to
fight, to career knights who fight gallantly for their King.
Men-at
Arms: Adult Male Human, Thug 2; Init +1 (+1 Dex); Def 11 ( +1
Dex, +0 Class); Spd 10m; VP/WP -/12; Atk +3
melee (1d3+1, punch), +3 ranged (by weapon); SV Fort
+4, Ref +1, Will +0; SZ M; FP: 0; Rep: +0;
Str 12, Dex 12, Con 12, Int 10,
Wis 11, Cha 11.
Equipment: Sword (1D6+str)
Skills: Climb +3, Craft (simple weapons) +4, Intimidate
+3, Jump +3,
Read/Write Basic, Ride +6, Speak Basic, Swim +3
Feats: Armor Proficiency (light), Exotic
Weapon Proficiency (Medieval), Skill Emphasis (Ride),
Weapons Group Proficiency (blaster pistols, simple weapons)
Knight of the
Realm: Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex, +4 Bonus);
Def 13 ( +1 Dex, +2 Class); Spd 10m; VP/WP
42/12; Atk +10/+5 melee (1d8+2, crit 20, sword), +9/+4
ranged (by weapon); SV Fort +9, Ref +3, Will +2;
SZ M; FP: 0; Rep: +2; Str 14,
Dex 12, Con 12, Int 10, Wis 11,
Cha 11.
Equipment: Broadsword (1D8+str), Blaster
Skills: Climb +4, Craft (Swords) +4, Handle
Animal +4, Intimidate +8, Jump +4, Knowledge (Cultures: Gar)
+6, Read/Write Basic, Ride +15, Speak Basic, Swim +4
Feats: Armor Proficiency (heavy, light,
medium), Cleave, Exotic Weapon Proficiency (Medieval), Great
Cleave, Improved Initiative, Martial Artist, Power Attack,
Skill Emphasis (Ride), Weapons Group Proficiency (blaster
pistols, blaster rifles, heavy weapons, simple weapons,
vibro weapons)
|
|
character
type
Soldier |
loyalty
His
King |
race
Garbarian
- near
human |
age
30 |
GM
ID
Ugavine
|
|
|
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of the Old Republic |
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of Gar |
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& Enemies |
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