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Gar is a world of magnificent and wondrous creatures, presented below are just a few of the more common.  For any other Creatures of Gar I suggest picking up the Dungeons & Dragons Monster Manuals, conversion to Star Wars is easy enough.

 

Gar Dragonback

Hit Dice:  218
VP/WP 200 / 21
Initiative -2
Speed 150' flying
Defense 25
Attacks +27 (Breath weapon - cone of fire)
Damage 10D10 (Reflex DC 24 for ½ damage)
Saves Fort +16 Ref +11, Will +13
Abilities Str 31, Dex 10, Con 21, Int 6, Wis 10, Cha 10
Climate/Terrain:  Mountains
Organization Solitary
Challenge Rating 20
Alignment Neutral

A Gar Dragonback is a semi-sentient offshoot of the Greater Dragons. These creature were used as beasts of burden during the Gar Dragon Wars many centuries ago. Many Dragons died in that war, and the honored tradition of the Dragon Rider has begun to fade into the past. Only a few of these noble warriors are left.  There are still rumors that a handful of the intelligent Great Dragons still exist, but no one is brave, or stupid, enough to go seek them out.

Anyone other than a Dragon Rider who attempts to ride a Dragonback must make a Ride check DC 20.  In combat the Dragon Rider may forfeit his own actions and use the Dragonback attacks instead.

D6 stats

Dexterity 2D+1
Perception 4D
Strength 15D
Speed Code: 6D
Orneriness code 6D
Fire damage 12D

 

 

 

The Gargantuan

Legend tells of a great creature, an abomination that was created, then cast aside by the Gods.  The stories tell of how this creature, full of rage, stomped across Gar destroying everything in it's path.  No man, no beast, no army or magic could destroy, or even stop it.  In their hour of need the kings of Gar joined forces and prayed to the Gods to take back the mighty creature.  But it was too late, the creature wanted nothing to do with the Gods.  It was only such arrogance on behalf of the Gargantuan that caused the Gods to intervene.  Ares and Athena joined forces and tackled the beast.  They fought for weeks, from the oceans to the snow capped mountains.  Eventually the Gargantuan was defeated, it's carcass buried under a mountain for eternity.  There is often talk that the Gargantuan will one day arise, and continue it's destructive path.  But these are just stories, aren't they...?

Gargantuan D20 stats;  Rank 0 Deity, Size Gargantuan, Str 58, Dex 12, Con, 36, VP/WP 308/36, Melee +24 (Punch 6D8+24, Defense 51 (Dex +1, Natural +40).  The Gargantuan is immune to all Force Effects.

 

 

Hydra - D6

This nasty creature is smaller than a dragon and lives under ground. It surfaces to feed, normally on the Gar population. It will normally feed in remote regions like on the edge of far off forests.

A Hydra is notoriously hard to kill and is believed to be induced with magical properties.

 

Dexterity 4D
Perception 3D
Strength 7D
Brawl 8D
Damage - Flame: 7D
Bite 8D
Tail 6D
Speed Code 4D (underground)
  2D (over ground)
Special abilities:

The Hydra can only truly be slain if it’s heart is destroyed.

Cutting off one of it’s heads will result in it growing two more, and it may attack without multiple action penalties for each head.

Illusion. A Hydra is a creature of the Gods, and often a Hydra has lured prey in usually with the image of a young distressed girl. Whether this is the Hydra’s doing or the Gods is unknown.

 

Standard Horse

Horse's can actually be found across the galaxy, much like Bantha's can.  They are a reliable beast of burden, although can be easily spooked.

 

Dexterity 2D
Perception 1D
Strength 2D
Speed Code: 2D
Orneriness code 1D

 

War Horse

Although similar to a standard horse the War Horse is usually bred from the finest stock of animals.  The War Horse will be bigger and more powerful than a regular horse and is less likely to get frightened in combat.  Knights will ride these magnificent beasts of burden onto the battlefield.  A reliable mount is just as important as a good sword.

Dexterity 2D
Perception 2D
Strength 3D
Speed Code: 3D+2
Orneriness code 2D

 

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