|
Denziens of Castle
Bloodaxe |
Chief Steward, Hilda Ogden |
Capsule:
Chief Steward,
Hilda Ogden
The role of Chief Steward is to
oversee the cooking staff and waiting women, reporting to the
Castellan should any problems arise. The Chief Steward of Castle
Bloodaxe is a thin elderly lady who runs her kitchens with
ruthless aggression. All food must be cooked to perfection
or suffer from our Hilda’s wrath. Hilda, when away
from her duties loves nothing better than a tankard of Olde Gar
Brew in the Flagon of Ale Tavern with a bit of good gossip.
Waiting Women: Young Adult Female Human, Expert 1; Init -1 (-1 Dex); Def 9
( -1 Dex, +0 Class); Spd 10m; VP/WP -/9; Atk -1 melee
(1d3-1, punch), -1 ranged (by weapon); SV Fort -1, Ref -1, Will +1;
SZ M; FP: 0; Rep: +0; Str 9, Dex 9, Con
9, Int 9, Wis 9, Cha 9
Skills: Entertain [erotic dancing] +7, Knowledge (Cultures: Gar) +1, Move
Silently +1, Profession (Maid) +1, Swim +1, Treat Injury +1
Feats: Skill Emphasis (Entertain [erotic dancing]), Trustworthy, Weapons
Group Proficiency (simple weapons)
|
|
character
type
Dark
Lady |
Loyalty
Castle Bloodaxe |
race
Garbarian - near
human |
age
86 |
GM
ID
Ugavine
|
|
|
Anakiin and Paadme and Paadme |
Capsule:
Anakiin and Paadme are
both clones, obviously of Anakin Skywalker and Padme Amidala.
During a hyperspace
mishap Tetris Bloodaxe ended up 20 years in the past and in the
middle of the Clone Wars. She allied herself with the Old
Republic and Obi-Wan Kenobi. By now Obi-Wan was suspicious
that General Grievous was going out of his way to target Anakin
and Padme. So they cam up with a plan. Tetris would
try and lure General Grievous in to a trap by using clones of
Anakin and Padme. While the plan was successful the General
still escaped, although he was badly injured after confronting Taurus!
An opportunity arose
for Tetris to return to her own time, but she took the clones with
her. Neither clone has the memories of the originals and
Anakiins midichlorian count was reduced to prevent him becoming
Force Sensitive. Both have basic combat training and are
programmed to protect Queen Tetris Bloodaxe.
Anakiin:
Young Adult Male Human, Thug 4; Init +1 (+1 Dex); Def 12
( +1 Dex, +1 Class); Spd 10m; VP/WP -/13; Atk +5
melee (1d3+1, punch), +5 or +1/+1 ranged (3d6, Blaster [Pistol]),
+5 or +1/+1 ranged (3d8, crit 19-20, Blaster [Rifle]); SV Fort
+5, Ref +2, Will -1; SZ M; FP: 0; Rep: +1;
Str 13, Dex 13, Con 13, Int 11, Wis 7,
Cha 9.
Equipment:
Blaster [Pistol], Blaster [Rifle], Comlink
Skills:
Intimidate +3, Jump +3, Read/Write Basic, Ride +4, Search +5,
Speak Basic, Spot +1
Feats:
Armor Proficiency (light), Quick Draw, Sharp-eyed, Weapons Group
Proficiency (blaster pistols, blaster rifles, simple weapons)
Paadme:
Young Adult Female Human, Thug 4; Init +2 (+2 Dex); Def 13
( +2 Dex, +1 Class); Spd 10m; VP/WP -/13; Atk +4
melee (1d3, punch), +6 or +2/+2 ranged (3d6, Blaster [Pistol]), +6
or +2/+2 ranged (3d8, crit 19-20, Blaster [Rifle]); SV Fort
+5, Ref +3, Will -1; SZ M; FP: 0; Rep: +1;
Str 11, Dex 14, Con 13, Int 11, Wis 7,
Cha 9.
Equipment:
Blaster [Pistol], Blaster [Rifle], Comlink
Skills:
Intimidate +3, Jump +2, Read/Write Basic, Ride +5, Search +3,
Speak Basic, Spot +4
Feats:
Armor Proficiency (light), Quick Draw, Skill Emphasis (Spot),
Weapons Group Proficiency (blaster pistols, blaster rifles, simple
weapons) |
|
character
type
Clone
Bodyguards |
Loyalty
Tetris Bloodaxe |
race
Human Clones |
age
2 |
GM
ID
Ugavine
|
|
|
Lord
High Marshall, Lord Adomar |
Capsule:
Lord
High Marshall, Lord Adomar
The Lord High is of royal decent with both Bloodaxe and
Lexgar heritage. Lord Adomar is a tall striking man with a
commanding voice. He has proved himself in combat and is well
respected by the men-at-arms. Recently Lord Adomar works closely
with Angus Yager and Diotrophes.
|
|
character
type
Lord |
race
Garbarian - near
human |
age
35 |
GM
ID
Ugavine
|
|
|
Foot Soldier - low
level |
Capsule:
Gatehouse Keeper - Augustus of Oldfort
The gatehouse is the heart of the castle defenses, and
as such, Augustus is the heart of the military defense. The
eagle-eyed gatehouse keeper is ever watchful and will drop the portcullis
at the slightest hint of danger. Augustus, as his name proclaims, is
a denizen of Oldfort and can trace his family roots back several
centuries.
Gamekeeper, Martyn son of Henry
Martyn is son of Henry, Baron of Dire Marsh. The
title was not hereditary, and Henry died young leaving little for his son.
Martyn was caught poaching by the then King Bloodaxe. The king was
in a rare forgiving mood, and instead offered Martyn the role of Royal
Gamekeeper, to pay off his crime. The Gamekeepers duty is to watch
out for poachers, and care for wild stock. His duties also include
warding off Gardraykes that swim too close to the towns.
Marshall of the Stables,
Gilbert Stover
No one looks after the
horse's better than Gilbert. A middle-aged man with no goals in life
more than serving his Queen and looking after the stables. Gilbert
was brought up on a farm near the northern Darkhammer border. He
served as a man-at-arms until he was wounded in battle at just
eighteen. With the new borders his family home was taken over by
Darkhammer so he moved to the city of Oldfort where he would eventually
get a job as a stable-hand in the castle. Working his way up Gilbert
now runs the stables. When the Queen calls for her steed, day or
night, it is always Gilbert who personally prepares her mount.
Foot Soldier - low level
Becoming a soldier in the service of the Bloodaxe
monarch is a honourable duty in the Bloodaxe Kingdom. Soldiers are
trained, clothed, housed and fed better than the serfs that live in the
local towns and villages.
Men-at Arms: Adult Male Human, Thug 2; Init +1 (+1 Dex); Def 12 ( +1
Dex, +0 Class, +1 Armour); Spd 10m; VP/WP -/12; Atk +3 melee
(1d3+1, punch), +3 ranged (by weapon); SV Fort +4, Ref +1, Will +0;
SZ M; FP: 0; Rep: +0; Str 12, Dex 12,
Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Sword (1D6+1), padded Armour (+1)
Skills: Climb +3, Intimidate +2, Jump +3, Read/Write Basic,
Ride +6, Swim +3
Feats: Armor Proficiency (light), Exotic Weapon Proficiency (Medieval), Skill Emphasis (Ride), Weapons Group Proficiency (blaster
pistols, simple weapons)
|
|
character
type
Soldier |
race
Garbarian - near
human |
age
30 |
GM
ID
Ugavine
|
|
|
Foot Soldier - mid level |
Capsule:
Bloodaxe soldiers continuously train improving their combat skills
despite the lack of quality weapons. What they lack in
equipment they must make up for in skill and determination.
Blkoodaxe soldiers are loayl to the throne, regardless of who sits
upon it.
Foot Soldier - mid level
The more experienced soldiers are given better pay as
well as better food. The more highly trained soldiers are often
assigned to defend Castle Bloodaxe. This brings the bonus of
partaking in Tetris’s punishment of prisoners.
Soldier:
Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex); Def 12
( +1 Dex, +0 Class, +1 Armour); Spd 10m; VP/WP -/12; Atk +5
melee (1d6+1, crit 20, punch), +5 ranged (by weapon); SV Fort +7,
Ref +1, Will +0; SZ M; FP: 0; Rep: +0; Str 13,
Dex 12, Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Sword (1D6+1), shortbow (1D6), padded Armour (+1)
Skills: Climb +3, Craft (Swords) +2, Handle Animal +2,
Intimidate +4, Jump +3, Read/Write Basic, Ride +6, Speak Basic, Swim +3
Feats: Armor Proficiency (light, medium), Exotic Weapon Proficiency
(Medieval), Martial Artist, Power Attack, Skill Emphasis
(Ride), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy
weapons, simple weapons, vibro weapons)
|
|
character
type
Soldier |
race
Garbarian - near
human |
age
30 |
GM
ID
Ugavine
|
|
|
Captain of the Guard,
Angus Yager |
Capsule:
Chief Porter &
High Watchman
of Oldfort,
Captain of the Guard, Angus Yager
Angus Yager doubles for both Captain of the guard and
head Watchman of Oldfort. He reports directly to the Lord High
Marshall, though recently has been reporting directly to the Queen.
As Captain of the Guard he is responsible for all aspects of Castle Defense. Although he must now report to
Diotrephes, the Dragon Guard
Captain, this does not upset him as it takes away much of the burdens on
his shoulders. Angus’s Watchmen duties put him more in contact
with the denizens of Oldfort. Angus is renown for upholding the will
of the Queen with brutal efficiency.
Soldier:
Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex); Def 12
( +1 Dex, +0 Class, +1 Armour); Spd 10m; VP/WP -/12; Atk +5
melee (1d6+1, crit 20, punch), +5 ranged (by weapon); SV Fort +7,
Ref +1, Will +0; SZ M; FP: 0; Rep: +0; Str 13,
Dex 12, Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Broad Sword (1D8+1), Halberd, padded Armour (+1)
Skills: Climb +3, Craft (Swords) +2, Handle Animal +2,
Intimidate +4, Jump +3, Read/Write Basic, Ride +6, Speak Basic, Swim +3
Feats: Armor Proficiency (light, medium), Exotic Weapon Proficiency
(Medieval), Martial Artist, Power Attack, Skill Emphasis
(Ride), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy
weapons, simple weapons, vibro weapons)
|
|
character
type
Soldier |
Loyalty
Queen Tetris Bloodaxe |
race
Garbarian - near
human |
age
47 |
GM
ID
Ugavine
|
|
|
Hermon Fulke
|
Capsule:
Sworn Executioner
& Dungeon Warden, Hermon Fulke
Hermon Fulke is a
tall broad man who works as Dungeon Warden, Torturer and Executioner,
taking pride in all his work. Executions have been few recently with
Queen Tetris Bloodaxe in power, but the Queen’s recent interest in
torturing prisoners brings some joy to the big man.
Soldier:
Adult Male Human, Thug 2/Soldier 2; Init +1 (+1 Dex); Def 12
( +1 Dex, +0 Class, +1 Armour); Spd 10m; VP/WP -/12; Atk +5
melee (1d6+1, crit 20, punch), +5 ranged (by weapon); SV Fort +7,
Ref +1, Will +0; SZ M; FP: 0; Rep: +0; Str 13,
Dex 12, Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Broad Sword (1D8+1), Halberd, padded Armour (+1)
Skills: Climb +3, Craft (Swords) +2, Handle Animal +2,
Intimidate +4, Jump +3, Read/Write Basic, Ride +6, Speak Basic, Swim +3
Feats: Armor Proficiency (light, medium), Exotic Weapon Proficiency
(Medieval), Martial Artist, Power Attack, Skill Emphasis
(Ride), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy
weapons, simple weapons, vibro weapons)
|
|
character
type
Warlord |
Loyalty
Castle Bloodaxe |
race
Garbarian - near
human |
age
40 |
GM
ID
Ugavine
|
|
|
Bloodaxe Cavalry |
Capsule:
Those soldiers who are capable riders are given the
chance to become members of the cavalry. Being in the cavalry
is a privileged position. The rewards include better pay, and more
importantly, better armour and weapons. Members of the cavalry
often come from noble families.
Cavalry:
Adult Male Human, Thug 2/Soldier 4; Init +5 (+1 Dex, +4 Bonus, +4
Armour);
Def 16 ( +1 Dex, +1 Class); Spd 10m; VP/WP -/12; Atk +7/+2
melee (1d6+1, crit 20, punch), +7/+2 ranged (by weapon); SV Fort
+8, Ref +2, Will +1; SZ M; FP: 0; Rep: +1; Str 13,
Dex 12, Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Armour (+4), Sword or Mace (1D8+1)
Skills: Climb +3, Craft (Swords) +2, Handle Animal +6,
Intimidate +6, Jump +3, Knowledge +3, Profession +4, Read/Write Basic,
Ride +12, Speak Basic, Swim +3
Feats: Animal Affinity, Armor Proficiency (heavy, light,
medium), Exotic Weapon Profidiency (Medieval), Improved Initiative,
Martial Artist, Power Attack, Skill Emphasis (Ride), Weapons Group
Proficiency (blaster pistols, blaster rifles, heavy weapons, simple
weapons, vibro weapons)
|
|
character
type
Soldier |
race
Garbarian - near
human |
age
30 |
GM
ID
Ugavine
|
|
|
Knight of Bloodaxe |
Capsule:
Becoming a Knight is a great honour, though it is
easier to become a Knight in the Blooaxe Kingdom than it is in any other
on Gar. Elite members of the cavalry are often promoted to Knight,
simply because the Kingdom of Bloodaxe is in short supply of trained
knights.
Knight of Bloodaxe: Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex, +4 Bonus);
Def 17 ( +1 Dex, +2 Class, +4 Armour); Spd 10m; VP/WP -/12; Atk +10/+5
melee (1d6+2, crit 20, punch), +9/+4 ranged (by weapon); SV Fort
+9, Ref +3, Will +2; SZ M; FP: 0; Rep: +2; Str 14,
Dex 12, Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Armour (+4), Lance, Mace
Skills: Climb +4, Craft (Swords) +4, Handle Animal +4,
Intimidate +8, Jump +4, Knowledge (Cultures: Gar) +6, Read/Write Basic,
Ride +15, Speak Basic, Swim +4
Feats: Armor Proficiency (heavy, light, medium), Cleave,
Exotic Weapon Profidiency (Medieval), Great Cleave, Improved Initiative,
Martial Artist, Power Attack, Skill Emphasis (Ride), Weapons Group
Proficiency (blaster pistols, blaster rifles, heavy weapons, simple
weapons, vibro weapons)
|
|
character
type
Soldier |
race
Garbarian - near
human |
age
30 |
GM
ID
Ugavine
|
|
|
Dragon
Riders |
Capsule:
The position of Dragon
Rider is possibly the pinnacle one can reach in any Gar military. It
is alas also a dying role due to the dying out of the great
dragons. Castle Bloodaxe actually boasts two Dragon Riders, Horax
and Lucifer, a great
feat considering Castle Lexgar only has six Dragon Riders and Castle
Darkhammer only one.
Dragon
Rider: Adult Male Human, Thug 2/Soldier 6; Init +5 (+1 Dex, +4 Bonus);
Def 17 ( +1 Dex, +2 Class, +4 Armour); Spd 10m; VP/WP -/12; Atk +10/+5
melee (1d6+2, crit 20, punch), +9/+4 ranged (by weapon); SV Fort
+9, Ref +3, Will +2; SZ M; FP: 0; Rep: +2; Str 14,
Dex 12, Con 12, Int 10, Wis 11, Cha 11.
Equipment:
Armour (+4), Lance (1D10+2), Axe (1D8+2)
Skills: Climb +4, Craft (Swords) +4, Handle Animal +4,
Intimidate +8, Jump +4, Knowledge (Cultures: Gar) +6, Read/Write Basic,
Ride +15, Speak Basic, Swim +4
Feats: Armor Proficiency (heavy, light, medium), Cleave,
Exotic Weapon Profidiency (Medieval), Great Cleave, Improved Initiative,
Martial Artist, Power Attack, Skill Emphasis (Ride), Weapons Group
Proficiency (blaster pistols, blaster rifles, exotic, simple
weapons, vibro weapons)
|
|
character
type
Soldier |
Loyalty
Castle Bloodaxe |
race
Garbarian - near
human |
age
45 |
GM
ID
Ugavine
|
|
|
Dragon Guard |
Capsule:
The Dragon Guard are taken from planets across several
galaxies. They are mostly human and taken from pre-feudal societies.
Ares, God of War, personally selects who will become Dragon Guard through
a series of brutal tests of fortitude and combat prowess. Once
selected the warriors are taken back to the world of New Gar where they go
through further combat training. The best warriors graduate to
become Dragon Guard. The Dragon Guard are equipped with an armoured
suit and staff weapons. They wear a
retractable armoured dragon design headdress making their appearance
unmistakable.
Bonjiovi is the Dragon Guard who has
been assigned as Queen Tetris Bloodaxe’s personal guard.
Dragon
guard:
Adult Male Human, Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 15
( +2 Dex, +3 Class); Spd 10m; VP/WP -/13; Atk +6
melee (1d6+2, crit 20, punch), +6 ranged (by weapon); SQ +2 to
Demolitions checks in when using explosives with computerized elements, +2
to Disable Device checks when attempting to disable electronic security
systems, +2 to Repair checks when attempting to repair Computerized
devices; SV Fort +5, Ref +3, Will +1; SZ M; FP: 0;
Rep: +1; Str 14, Dex 14, Con 13, Int 11,
Wis 10, Cha 9.
Equipment: Light Armour (DR 6), Staff Weapon (6D6 crit.
18-20)
Skills: Astrogate +4, Computer Use +5, Demolitions +5,
Intimidate +6, Knowledge (Planetary Systems) +5, Pilot +7, Read/Write
Basic, Repair +4, Speak Basic
Feats: Armor Proficiency (heavy, light, medium), Exotic
Weapon Proficiency (Staff Weapon), Improved Initiative, Martial Artist,
Power Attack, Starship Operation (capital ship), Weapons Group Proficiency
(blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro
weapons)
|
|
character
type
Soldier |
race
Human |
age
30 |
GM
ID
Ugavine
|
|
|
Dragon Guard Captain, Diotrophes |
Capsule:
Diotrephes has little contact with the Gar population
other than passing messages between Ares, God of War, and Queen Tetris
Bloodaxe. When he gives his orders the Dragon Guard obey without
question. When taking orders from Ares Diotrephes obeys without
question.
Dragon
Guard:
Adult Male Human, Soldier 8; Init +6 (+2 Dex, +4 Bonus); Def 16
( +2 Dex, +4 Class); Spd 10m; VP/WP -/13; Atk +10/+5
melee (1d6+2, crit 20, punch), +10/+5 ranged (by weapon); SQ +2 to
Demolitions checks in when using explosives with computerized elements, +2
to Disable Device checks when attempting to disable electronic security
systems, +2 to Repair checks when attempting to repair Computerized
devices; SV Fort +7, Ref +4, Will +2; SZ M; FP: 0;
Rep: +2; Str 15, Dex 14, Con 13, Int 11,
Wis 10, Cha 9.
Equipment: Light Armour (DR 6), Staff Weapon (6D6 crit.
18-20)
Skills: Astrogate +8, Computer Use +5, Demolitions +8,
Intimidate +9, Knowledge (Planetary Systems) +10, Pilot +12, Read/Write
Basic, Repair +4, Speak Basic
Feats: Armor Proficiency (heavy, light, medium), Dodge,
Exotic Weapon Proficiency (Staff Weapon), Improved Initiative, Martial
Artist, Power Attack, Starship Operation (capital ship), Two-weapon
Fighting, Weapons Group Proficiency (blaster pistols, blaster rifles,
heavy weapons, simple weapons, vibro weapons)
|
|
character
type
Warlord |
Loyalty Ares,
God of War |
race
Human |
age
51 |
GM
ID
Ugavine
|
|
|
Lord High Chancellor, Ranulf Agar
|
Capsule:
Lord High Chancellor, Ranulf Agar
Keeping track of the kingdoms monies is no easy task.
The Kingdom of Bloodaxe is very focused on it’s armies, but it has no
real income. It’s farmlands are poor and has little industry
meaning many of it’s denizens are very poor and have no money to offer.
With The Queen’s recent treaty with the God of War things may look up.
The new equipment mining operations have begun in the Grey Mountains, and
with new crops introduced that can grown in the swampland things may be on
the up for the kingdoms finances. Ranulf Agar has held the position
of Lord High Chancellor since King Bloodaxe was on the throne. He is
a slow cautious man who is fully aware of the penalties for crossing a
Bloodaxe. Such wisdom has obviously sparred his head, and his
loyalty has earned him respect from King and Queen alike.
|
|
character
type
Diplomat |
Loyalty
Castle Bloodaxe |
race
Garbarian - near
human |
age
51 |
GM
ID
Ugavine
|
|
|
Lord High Justice |
Capsule:
Since the death of Lord Perceval Boswick,
killed in an attempt to lead Dark Side Adepts against Tetris, this
position has been vacant.
Lord High Justice: Old Male Human, Diplomat 4; Init -2 (-2 Dex); Def 9 ( -2
Dex, +1 Class); Spd 10m; VP/WP -/6; Atk +0 melee
(1d3-2, punch), +0 ranged (by weapon); SQ +2 to Computer Use checks
when attempting to retrieve news via electronic mediums; SV Fort
-1, Ref -1, Will +8; SZ M; FP: 0; Rep: +1; Str 6,
Dex 6, Con 6, Int 14, Wis 15, Cha 12.
Skills: Bluff +5, Diplomacy +10, Gather Information +7,
Intimidate +6, Knowledge (Cultures: Gar) +9, Knowledge (Law: Kingdom of
Bloodaxe) +9, Profession (Lord High Justice) +9, Sense Motive +9
Feats: Infamy, Iron Will, Skill Emphasis (Intimidate),
Weapons Group Proficiency (simple weapons)
|
|
character
type
Diplomat |
Loyalty
Castle Bloodaxe |
race
Garbarian - near
human |
age
n/a |
GM
ID
Ugavine
|
|
|
Waiting Women
|
Capsule:
Waiting Women, maids, serving girls, call them what you may, Castle
Bloodaxe has plenty of positions for these buxom lasses. Many a
village girls dreams of working in the castle, even after they learn
really goes on there. Duties of the girls varies from cleaning,
cooking and maid service. The girls are always dressed in
provocative attire and are often called upon to deliver more than food and
ale to the Queens guests. The waiting women are generally treated
well, given food and a dry room, something they would rarely get in town,
so the carnal pleasure they are called to provide are seen as a small
price to pay.
Waiting Women: Young Adult Female Human, Expert 1; Init -1 (-1 Dex); Def 9
( -1 Dex, +0 Class); Spd 10m; VP/WP -/9; Atk -1 melee
(1d3-1, punch), -1 ranged (by weapon); SV Fort -1, Ref -1, Will +1;
SZ M; FP: 0; Rep: +0; Str 9, Dex 9, Con
9, Int 9, Wis 9, Cha 9
Skills: Entertain [erotic dancing] +7, Knowledge (Cultures: Gar) +1, Move
Silently +1, Profession (Maid) +1, Swim +1, Treat Injury +1
Feats: Skill Emphasis (Entertain [erotic dancing]), Trustworthy, Weapons
Group Proficiency (simple weapons)
|
|
character
type
Maid |
Loyalty
Castle Bloodaxe |
race
Garbarian - near
human |
age
21 |
GM
ID
Ugavine
|
|
|
|
Castle Bloodaxe |
|
Knights
& Chivalry |
|
Castle
Bloodaxe Player Characters |
|
Return
to Gar |
|
Castle Bloodaxe Dungeon |
|
Dragon
Guard |
|
New
Bloodaxe Order |
|
Main INDEX |
|