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Alcohol in the Old World
by Grim Battleaxe
These rules are are based on the Poisons rules from the WFRP Rulebook. I did look at the rules by Andrew Shorrock found at warhammer.net but decided to go my own way because this version is similar to my own home-brew system I use in other RPG’s. This is nothing against Andrew’s fine work and I will probably be using his behavior table.
How it works
The character must make a T x 10 test for every tankard of alcohol they consume beyond the total of their Toughness. i.e. a PC with T:3 may consume 3 tankards before making a Test.
Every test after the first is at -5% per roll.
Consume Alcohol Skill
Any character with this skill may consume their T x 2 before making a Test and do not use the -5% multiple drink modifier. They also get a +10% modifier to their roll.
Each of the following drinks has a Test Modifier dependant on the strength of the brew.
For every failed Test all of the characters skills are at -10%.
GM may wish to roll on the BEHAVIOUR CHART by Andrew Shorrock found at www.warhammer.net
If a characters DEX falls to zero they are literally legless and can not walk.
Once a characters WP falls to zero they fall unconscious for 1D4 +4 hours. They regain their skills at +10% per hour once conscious. Taking a dose of Trinkwort will half the characters recovery time i.e. Recover +20% skills per hour.
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