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King Alfrun Bloodaxe |
Capsule:
King Alfrun Bloodaxe is the father of Tetris Bloodaxe. He is a vile and
twisted man. He is malicious and evil ruling through fear.
King Bloodaxe took
the throne of Gar after his father, Grand Moff Ravikk Bloodaxe, left Gar to take
a career in the Empire. For many years King Bloodaxe ruled, raging war on
many of the neighbouring kingdoms, especially Darkhammer.
King Bloodaxe was
finally usurped by his own daughter, Tetris, who had been living in exile on the
planet Tatooine.
King Bloodaxe made
several attempts to regain the Bloodaxe crown, but was thwarted by Tetris each
time. Now he has returned to Gar with an army following a deal with the
Hutt despot, Wyrmblood.
King Alfrun Bloodaxe:
Adult Male Human, Soldier 14/Noble 4; Init +6 (+2 Dex, +4 Bonus); Def 20
( +2 Dex, +8 Class); Spd 10m; VP/WP -/20; Atk +19/+14/+9/+4
ranged (by weapon), +21/+16/+11/+6 melee (1d6+4, crit 20, punch); SQ Call
in a favor (x2), Command +2, Inspire Confidence +1; SV Fort +13, Ref +8,
Will +9; SZ M; FP: 0; Rep: +9; Str 19, Dex 15,
Con 17, Int 13, Wis 12, Cha 11.
Equipment: Sword, Mace
Skills: Appraise +11, Craft (Swords) +13, Demolitions +11,
Diplomacy +10, Intimidate +16, Knowledge (Gar Lore) +10, Read/Write Basic,
Repair +11, Ride +12, Sense Motive +6, Speak Basic, Survival +11, Treat Injury
+15
Feats: Ambidexterity, Armor Proficiency (heavy, light, medium),
Cleave, Dodge, Exotic Weapon Proficiency (riot gun), Great Cleave, Heroic Surge,
Improved Initiative, Improved Two-weapon Fighting, Martial Artist, Power Attack,
Toughness, Two-weapon Fighting, Weapons Group Proficiency (blaster pistols,
blaster rifles, heavy weapons, primitive weapons, simple weapons, vibro weapons)
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character
type
Warlord |
Title
King Bloodaxe |
race
Garbarian - near
human |
age
55 |
GM
ID
Ugavine
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Lira
Vex |
Capsule:
Lira's parents were killed when she was not yet ten years old. Her parents
knew she had special powers but had hidden her from the authorities. The
day her parents died in a terrorist attack in a mall little Lira's fury
exploded, literally. Her rage turned to pure energy, and a manifestation
of the Dark Side of the Force. Her outburst did not go unnoticed and it
was on that day that she first met the man she would come to respect and admire,
Lord Darth Vader.
Vader trained Lira in the ways of
the force, and when she was old enough she became a special agent for Darth
Vader working within the ranks of ISB. As a Dark Jedi Lira Vex soon became
a name to fear. Until the ISB tried to bring down the Kingdom of
Darkhammer on the planet Gar, Beyond the Blood Drift.
Things were going well. Gar
was falling into line and an Imperial Garrison was setup on the world. One
day Lira visited a small tavern on the outskirts of the village Hammersville.
She hoped to overhear information that could help her. While drinking
there she met someone. A man named Trauma. After a few drinks the
pair retired to Lira's quarters for the night at the Garrison. Lira knew
all too well that Trauma was a Rebel. But something happened that night.
Lira felt something unusual, something that her Lord had never taught her.
Love. She was in love with this man Trauma and could not bring herself to
betray him. Then something else happened, her powers dimmed. The
Dark Side abandoned her. Her love for Trauma had actually driven the
darkness from her. Confused, Lira helped Trauma escape and the Rebels to
destroy the Garrison. She too was now an enemy of the Empire. Never again
could she stand before her Lord Vader. Lira wept.
Lira spurned Trauma, blaming him for
driving her away from Lord Vader, the only man she truly adored and worshipped.
But her crimes were such that she could never return to the Empire without
facing death for treason. Lira agreed to aid the Rebel Alliance, despite
many high ranking Rebel Alliance officers openly stating their mistrust of an
ex-ISB agent and Dark Jedi.
When SG-17 came across a dead
Stormtrooper on one of their missions into another galaxy it became obvious that
the Empire too had a Stargate team. Desperate for more information,
information Rebel spies could find no trace of, the SG-17 turned to Lira.
As a high ranking ISB agent she surly must have known about such a project.
Known about it, yes, but involved she was not. It was agreed that Lira Vex
would remain on the Stargate team, primarily as a specialist on the Empire and
Imperial tactics.
During a Stargate mission Lira was
captured by Tetris Bloodaxe who, despite Lira's new Rebel allegiance, held a
grudge against the ex-Dark Jedi. Lira was stripped and constantly
humiliated in Castle Bloodaxe until she finally escaped. However,
Tetris's torment of Lira has merely awakened the Dark Side within her once more,
and now with King bloodaxe Lira Vex seeks her vengeance on the Bloodaxe Queen.
Lira Vex:
Adult Male Human, Force Adept 5/Dark Side Marauder 6/Dark Force Witch 3; Init
+7 (+3 Dex, +4 Bonus); Def 18 ( +3 Dex, +5 Armor); Spd 10m; VP/WP
-/14; Atk +12/+7/+2 melee (1d3+1, punch), +12/+7/+2 melee (2d8+1, crit
19-20, Lightsaber), +14/+9/+4 or +10/+10/+5/+0 ranged (3d8, crit 19-20, Blaster
[Rifle]); SQ Command +6, Dark Side, Force weapon +1d4, Inspire Fear -1,
Spider Walk; SV Fort +12, Ref +13, Will +13; SZ M; FP: 0;
DSPs: 30; Rep: +5; Str 13, Dex 16, Con 14,
Int 14, Wis 18, Cha 14.
Equipment: Blaster [Rifle], Code Cylinder,
Comlink, Credit Chip, Dark Combat Jumpsuit (Cortosis weave, +2 bonus on saves
made against See Force and Telepathy), Dark Side Talisman +2, DataPad (+2
computer bonus on Intelligence checks relating to Computer Use checks involving
downloading. With related datacards +2 bonus to Knowledge checks.), Lightsaber,
Medpac, Utility Belt (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power
pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, Couple Empty Pouches)
Skills: Craft (Lightsaber) +7, Handle
Animal +11, Hide +2, Intimidate +18, Knowledge (Culture) +8, Listen +8, Move
Silently +4, Pilot +7, Read/Write Basic, Ride +9, Sense Motive +8, Speak Barabel,
Speak Basic, Speak Huttese, Spot +13, Survival +6, Swim +0, Tumble +3
Force Skills: Affect Mind +9, Drain Energy
+9, Drain Knowledge +9, Fear +17, Force Grip +21, Force Push +5, Heal Self +5,
Move Object +10, Telepathy +6
Feats: Armor Proficiency (light), Dodge,
Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Improved
Initiative, Power Attack, Quick Draw, Weapons Group Proficiency (blaster
pistols, blaster rifles, primitive weapons, simple weapons, vibro weapons)
Force Feats: Alter, Control, Hatred, Rage,
Sense, Sith Sorcery, Summon Storm |
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character
type
Dark
Jedi |
Loyalty Herself |
race
Human |
age
30 |
GM
ID
Ugavine
|
|
|
Maruaders
of Gar |
Capsule:
The Marauders of Gar are primarily made up of Klatoonian hordes, most owned by
Wymblood the Hutt. These thugs rape and pillage the kingdoms of Gar, but
have recently come under the rule of King Bloodaxe and helped him re-take his
throne.
Klatoonian Enforder (low):
Young Adult Male Klatooinian, Thug 4; Init +1 (+1 Dex); Def 12 (
+1 Dex, +1 Class); Spd 10m; VP/WP -/18; Atk +1 melee
(2d6+1, Vibroblade), +5 melee (1d3+1, punch), +5 or +1/+1 ranged (3d6, Blaster
[Pistol]), +5 or +1/+1 ranged (3d8, crit 19-20, Blaster [Rifle]); SV Fort
+6, Ref +2, Will +3; SZ M; FP: 0; Rep: +1; Str 13,
Dex 12, Con 15, Int 11, Wis 11, Cha 10.
Equipment: Blaster [Pistol], Blaster [Rifle], Vibroblade
Skills: Disable Device +1, Intimidate +4, Knowledge (Streetwise) +4,
Profession (Mercenary) +2, Ride +3, Speak Huttese (Not literate)
Feats: Armor Proficiency (light), Toughness, Weapons Group Proficiency
(blaster pistols, blaster rifles, simple weapons)
Klatoonian Enforder (high):
Adult Male Klatooinian, Thug 3/Soldier 6; Init +2 (+2 Dex); Def 15
( +2 Dex, +3 Class); Spd 10m; VP/WP -/19; Atk +11/+6 melee
(1d6+2, crit 20, punch), +11/+6 melee (2d6+2, Vibroblade), +11/+6 or +7/+7/+2
ranged (3d6, Blaster [Pistol]), +12/+7 or +8/+8/+3 ranged (3d8, crit 19-20,
Blaster [Rifle]); SV Fort +11, Ref +5, Will +6; SZ M; FP: 0;
Rep: +2; Str 14, Dex 14, Con 16, Int 12, Wis 12,
Cha 11.
Equipment: Blaster [Pistol], Blaster [Rifle], Vibroblade
Skills: Computer Use +3, Demolitions +5, Disable Device +2, Intimidate
+8, Knowledge (Streetwise) +9, Pilot +8, Profession (Mercenary) +7, Repair +5,
Ride +4, Speak Huttese (Not literate), Treat Injury +3
Feats: Armor Proficiency (heavy, light, medium), Dodge, Gunner,
Martial Artist, Quick Draw, Toughness, Weapon Focus (Blaster [Rifle]), Weapons
Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple
weapons, vibro weapons) |
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character
type
Marauder |
Loyalty King
Bloodaxe |
race
Klatoonian |
age
20 |
GM
ID
Ugavine
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|
|
Wyrmblood
the Hutt |
Capsule:
Wymblood is a powerful Hutt Despot who normally resides beep in his fortified
lair somewhere within hutt Space.
Why has Wymblood
suddenly taken interest in Gar and offered to help King bloodaxe? Maybe
the answer will be discovered soon.
Hutt
Crime Boss high:
Adult Male Hutt, Scoundrel 4/Noble 4/Crimelord 2; Init -2 (-2 Dex);
Def 17 ( -2 Dex, +10 Class, -1 Size); Spd 10m; VP/WP -/14;
Atk +4/-1 ranged (by weapon), +8/+3 melee (1d3+2, punch); SQ +2 to
Computer Use checks when attempting to retrieve news via electronic mediums, +2
to Disguise checks when you're being observed and attempting to act in
character, Better luck than good, Call in a favor (x2), Command +2, Contacts
(x1), Force Resistance (Gains +6 bonus on Will saves against force skills and
feats.), Illicit barter, Inspire Confidence +1, Resource Access; SV Fort
+4, Ref +6, Will +13; SZ L; FP: 0; DSPs: 5; Rep: +13;
Str 14 (+2), Dex 7 (-2), Con 14 (+2), Int 19 (+4),
Wis 16 (+3), Cha 17 (+3).
Skills: Appraise +11 (+4 Int, +7 ranks), Bluff +19 (+3 Cha, +11
ranks, +5 misc), Computer Use +8 (+4 Int, +4 ranks), Diplomacy +13 (+3 Cha, +8
ranks, +2 misc), Forgery +9 (+4 Int, +5 ranks), Gather Information +14 (+3 Cha,
+8 ranks, +3 misc), Intimidate +18 (+3 Cha, +8 ranks, +7 misc), Knowledge
(Bureaucracy) +9 (+4 Int, +5 ranks), Knowledge (Planetary Systems) +9 (+4 Int,
+5 ranks), Knowledge (Streetwise) +11 (+4 Int, +7 ranks), Knowledge (Technology)
+9 (+4 Int, +5 ranks), Listen +10 (+3 Wis, +7 ranks), Read/Write Huttese, Sense
Motive +14 (+3 Wis, +11 ranks), Sleight of Hand +5 (-2 Dex, +5 ranks, +2 misc),
Speak Huttese, Spot +10 (+3 Wis, +7 ranks)
Unspent Skill Points: 27
Feats: Infamy, Iron Will, Persuasive, Skill Emphasis (Bluff,
Gather Information, Intimidate), Weapons Group Proficiency (blaster pistols,
simple weapons)
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character
type
Criminal
Despot |
Loyalty Himself |
race
Hutt |
age
300+ |
GM
ID
Ugavine
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Return
To Castle Bloodaxe |
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Knights
& Chivalry |
|
Denziens of Castle Bloodaxe |
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Return
to Gar |
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Goto
Castle Bloodaxe Dungeon |
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Dragon
Guard |
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New
Bloodaxe Order |
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Main INDEX |
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